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Author Topic: Gladiator Reskin  (Read 1745 times)

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July 30, 2016, 11:39:55 PM

Offline Corey

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Gladiator Reskin
« on: July 30, 2016, 11:39:55 PM »
I've updated the skin for the Gladiator in 1.1

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July 31, 2016, 12:52:24 AMReply #1

Offline tlmiller

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Re: Gladiator Reskin
« Reply #1 on: July 31, 2016, 12:52:24 AM »
Good looking!!  Really, really looks realistic.
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July 31, 2016, 05:19:01 AMReply #2

Offline Mat8876

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Re: Gladiator Reskin
« Reply #2 on: July 31, 2016, 05:19:01 AM »
Really nice model.
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July 31, 2016, 11:20:34 AMReply #3

Offline Lord Xizer

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Re: Gladiator Reskin
« Reply #3 on: July 31, 2016, 11:20:34 AM »
Nice
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July 31, 2016, 03:59:17 PMReply #4

Offline Revanchist

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Re: Gladiator Reskin
« Reply #4 on: July 31, 2016, 03:59:17 PM »
Looking good
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July 31, 2016, 09:15:42 PMReply #5

Offline Pentastar Enforcer

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Re: Gladiator Reskin
« Reply #5 on: July 31, 2016, 09:15:42 PM »
Wooo!
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August 01, 2016, 05:54:45 AMReply #6

Offline Corey

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Re: Gladiator Reskin
« Reply #6 on: August 01, 2016, 05:54:45 AM »
Thank you. I've been getting more practice in with Substance Painter, and with some direction from Robin and Slevered i'm getting to be able to at least mimic some of Robin's workflow (he uses Substance Painter significantly more than Photoshop, whereas Codeuser, Slevered and Davis all tend to use a lot more Photoshop). Still nowhere near as good as him, but I think it looks better than what we had before and should help a bit with some consistency between all of our work. In particular, some of these methods can easily be used to add some depth and texture to some of the more cardboard-looking ships and structures (ie the Lucrehulk, Procursator and the Imperial space station).
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


 

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