I've given a fair amount of thought to this, and while I think more development for the titans would be an amazing idea, I think they should be abilities that make the titans terrifying again. I remember the first time I came across an Executor in this game, and I almost crapped my pants! Now, it's not much of a terror for me anymore, as I can just hit it with a mass of cruiser and capital types and do a reasonable job of taking it down. I like the "intensify forward batteries" as an ability idea, as it is from the movie, but my only issue with it, is strike craft aren't in large enough numbers, or cause enough damage for that to be a sought after ability. I would suggest that ability auto-cast upon shields hitting 0, and within a certain range, firepower does X% more damage for a certain amount of time, at the cost of shield regeneration becoming 0, or a very small number. For the Viscount, the ability could be "back-up shields", where if the shields hit 25% or something, it could auto-cast for a giant immediate shield regeneration, and a high regen point. I don't know much about the Bellator, so I can't offer much advice there, nor have I really used it yet...I'm mainly a NR player. But just a few thoughts for this. I do like the track this is going though.