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Author Topic: Question about a texture issue  (Read 4330 times)

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April 11, 2016, 08:50:46 PM

Offline Delta

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Question about a texture issue
« on: April 11, 2016, 08:50:46 PM »
I've been messing around with giving heroes a land model that don't have one. As a result I tried to retexture the pilot model from EaW, however it displays my changes but it tinted the whole texture orange while ingame. However, in the ALO viewer the model appears perfectly normal. I've attached two pictures showing the model in the ALO viewer versus in-game.

I'm at a bit loss for why it is displaying so differently ingame from the ALO viewer. Any help would be greatly appreciated, thanks in advance!

Linked below is an imgur link showcasing how the model looks in the ALO viewer versus in-game.
http://imgur.com/a/lZcyv

April 11, 2016, 10:02:40 PMReply #1

Offline Corey

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Re: Question about a texture issue
« Reply #1 on: April 11, 2016, 10:02:40 PM »
Fill the alpha channel with black and save it as DDS 3 with explicit alpha. Alpha channel is used for team colour, and sometimes it'll save as all white if there's not one given, which means the entire model will get filled with team colour. That;s probably what happened here.
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April 11, 2016, 10:22:42 PMReply #2

Offline Delta

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Re: Question about a texture issue
« Reply #2 on: April 11, 2016, 10:22:42 PM »
Thanks Corey, it worked! Wanted to make sure I fixed this issue before I put time into better skins. 

April 12, 2016, 05:33:23 AMReply #3

Offline kucsidave

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Re: Question about a texture issue
« Reply #3 on: April 12, 2016, 05:33:23 AM »
So this is unfinished?
Wow, I can't wait to see what it will look like when it is done.
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April 12, 2016, 01:11:13 PMReply #4

Offline PhoenixC279

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Re: Question about a texture issue
« Reply #4 on: April 12, 2016, 01:11:13 PM »
Well. Is that why Snackbar always turns out glaringly white when I use him.

GrimDark Indeed

April 12, 2016, 03:43:33 PMReply #5

Offline Delta

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Re: Question about a texture issue
« Reply #5 on: April 12, 2016, 03:43:33 PM »
So this is unfinished?
Wow, I can't wait to see what it will look like when it is done.

Here is a pretty much finished one. If I had the proper 3DS Max version to export/import .alo I'd redo the UV so I could get a much smoother/higher quality look.

http://imgur.com/a/9qr76

If anyone thinks its good enough for their submod I'll gladly supply a dl link.

April 14, 2016, 03:52:11 PMReply #6

Offline Lord Xizer

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Re: Question about a texture issue
« Reply #6 on: April 14, 2016, 03:52:11 PM »
Here is a pretty much finished one. If I had the proper 3DS Max version to export/import .alo I'd redo the UV so I could get a much smoother/higher quality look.

http://imgur.com/a/9qr76

If anyone thinks its good enough for their submod I'll gladly supply a dl link.

This is quite impressive.
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April 14, 2016, 03:57:37 PMReply #7

Offline kucsidave

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Re: Question about a texture issue
« Reply #7 on: April 14, 2016, 03:57:37 PM »
"He who fights with monsters should be careful lest he thereby become a monster.
And if thou gaze long into an abyss, the abyss will also gaze into thee." - Friedrich Nietzsche

 

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