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Author Topic: Anti-super heavy units on ground  (Read 3209 times)

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March 13, 2016, 11:06:11 AM

Offline kucsidave

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Anti-super heavy units on ground
« on: March 13, 2016, 11:06:11 AM »
We brainstormed with Xizer again after about a month, and we came up with something funny.
An infantry unit specialized against the heavy vehicles.
Let's face it everyone, there is nothing in this game compared to an AT-AT on the battlefield currently. It can spawn soldiers, it is heavily armed and two or three of them can destroy everything in their way.
So our solution is an infantry unit with no attacking option, so othervise it is very vulnerable, but with the Force Crush ability which is basicly oneshots any vehicle or something similar. And to make them protected though give them a very good blaster redirection or something.
For Zsinj, this unit could be a Nightsister Variant.
The NR developed that the infiltrator's sticky bomb can do some damage too so that ability is good too for the purpose.

This would give us(and the AI too) something against those overpowered stuff an AT-AT is.
I think it would repair some on the ground battles, repairing one of it's mistakes.
"He who fights with monsters should be careful lest he thereby become a monster.
And if thou gaze long into an abyss, the abyss will also gaze into thee." - Friedrich Nietzsche

March 13, 2016, 11:39:28 AMReply #1

Offline PhoenixC279

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Re: Anti-super heavy units on ground
« Reply #1 on: March 13, 2016, 11:39:28 AM »
Well, it's a nice concept but there are already units that can/will hardcounter the AT-AT. Being the MMT for EotH, the Assault Speeder for NR(or properly used T-4Bs), and more AT-ATs for Remnant/Pentastar. Besides, there is one problem with such a unit, the AI will either not build them, build them and waste them, or absolutely SPAM them with no end.

GrimDark Indeed

March 13, 2016, 02:27:10 PMReply #2

Offline Vulcanus

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Re: Anti-super heavy units on ground
« Reply #2 on: March 13, 2016, 02:27:10 PM »
It is possible to give AT-ATs the reflect/absorb ability that has a radius modifier to increase their frontal defense, while at the same time weakening their overall armor hp value. This makes them more vulnerable to flanking attempts.

Add some Equalizer ion cannons on infantry or light mechs to disable vehicles temporarily and suddenly there are two complementary ways to deal with super heavies.

It is also possible to create dedicated anti-vehicle mines that only explode under heavy vehicles, though these would give an unfair advantage to the player as they are quite difficult script so that the AI could use them intelligently as well.

June 12, 2017, 09:12:10 AMReply #3

Offline Laimis

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Re: Anti-super heavy units on ground
« Reply #3 on: June 12, 2017, 09:12:10 AM »
new heavy units

June 12, 2017, 12:37:35 PMReply #4

Offline MaxL_1023

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Re: Anti-super heavy units on ground
« Reply #4 on: June 12, 2017, 12:37:35 PM »
Pod Walkers will beat AT-ATs credit for credit - they don't seem that hard to counter currently.

June 12, 2017, 01:05:33 PMReply #5

Offline kucsidave

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Re: Anti-super heavy units on ground
« Reply #5 on: June 12, 2017, 01:05:33 PM »
this is a more than a year old tread, revived with thread necromancy :D
With 2.2 the issue will be kinda solved. Also, when I posted it I was not part of the team yet, so take it as a suggestion like any one of yours.
Also, world devastators?
Wouldn't really make sense as a ground unit...
Also, I really don't think that the mod would need more super heavy ground units, especially for imperial factions
« Last Edit: June 12, 2017, 01:09:51 PM by kucsidave »
"He who fights with monsters should be careful lest he thereby become a monster.
And if thou gaze long into an abyss, the abyss will also gaze into thee." - Friedrich Nietzsche

June 26, 2017, 03:21:40 PMReply #6

Offline Laimis

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Re: Anti-super heavy units on ground
« Reply #6 on: June 26, 2017, 03:21:40 PM »
desperately new units needed

June 26, 2017, 03:26:23 PMReply #7

Offline Corey

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Re: Anti-super heavy units on ground
« Reply #7 on: June 26, 2017, 03:26:23 PM »
Why?
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