Ascendancy [SoaSE] > Ascendancy Tech Support

1.0 Beta -> 1.0 Full Changelog

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Corey:
Additions:
- Added Elite Pilots ability to New Republic (50-75% chance to dodge incoming attacks)
- Added Planetary Megamaser for Empire of the Hand
- Added Lucrehulk to Pentastar Alignment
- Added TIE Bomber to PA, Skipray now specialty fighter.
- Some new VOs (still not all)
- Added Torpedo Sphere to Imperial Remnant
- Added Intego to Empire of the Hand

Optimizations:
- Reduced weapon burst counts
- Several missile and ability particles optimized
- Planetary Ion Cannon emitters reduced

Changes:
- Experience changes, should see more AI capital ships
- Reshuffled ship supply costs (esp. Titans)
- Significant changes to income rates
- Removed ISDI from Pentastar
- Increased cost of building shipyards
- Buffed bomber damage

Bug Fixes:
- Fixed Secutor, Enforcer, Procursator firing issues,
- VSD, Gladiator Fire forward
- Altor health nerfed
- Endurance no longer passively restores fighter supply.
- Changed icon from max antimatter to max fighters
- Chaf firing issues fixed
- HV Gun effects fixed
- Removed Furion from Phalanx Destroyer
- Removed Fighters from some ships
- Fixed Warlord specular issues.
- Fixed various weapon type allocations (Ion Cannons damaging hull, etc)
- Fixed issue with EotH constructor lacking icons

Kuikka:
Played 1.0 multiplayer game, 2 (EoH, PSA) vs 1 hard AI (NR). It was a great game. PSA player didn't have problems with the Secutor's firing, but i dont know what kind of "firing bug" it really has.

Enemy built quite balanced looking fleets, it was nice to fight against AI. But in the early game I noticed with horror how NR started it attacks with, what I feared to be, a quasar introduced fighter spam, but they didnt launch fighters (they simply attacked as frigates which was a pleasant surprise, but they still have plenty of those in their fleet): http://images.akamai.steamusercontent.com/ugc/550931938595560942/38ECDC3CE9E0BCE5335809BE9EF7369AE0C52242/

EoH:

Warlord gunship "glows", is this intentional? http://images.akamai.steamusercontent.com/ugc/550931938595560459/08533AB3C73597A69EA1154DBCF2B3EB12F8AF7E/

Chaf pocked destroyer's certain weapon's effect has a "box" surrounding the laser, I'm not sure if this is a performance (big battles hit 20 fps at the peaks), download or mod issue: http://images.akamai.steamusercontent.com/ugc/550931938595553929/47416A85CACA85531433F82AF31A1D194631B6EF/

Bonus pics from my favourite SotSE mod's (Ascendancy of course!) most epic fight (0.95 if I remember it right): two empire fleets intercept New republic fleet http://i.imgur.com/UmQ3OGj.jpg and http://i.imgur.com/KxkzS06.jpg :) Looking for more epic scenes like this, thank you for your work.

Caon:
Alaria's repair ability still says ''The Altor restores health to its target''.

Mat8876:
I did notice for the EotH that the Military lab and the Civic Lab are in the wrong build spot and that the Dominator for the PA it's Interdictor ability doesn't work.

WozzaNova:
Firstly I just wanted to say that I have been completely blown away by the quality of the mod. The passion and care of the mod team really shows.


I'm currently playing as the Pentastar  alignment but every time I send the Enforcer, Gladiator and Secuter into combat they do not fire any of their weapons. Which slightly dampens the experience of playing as Pentastar .   

I understand  coding fairly well in the game,so I was wondering how I would go about fixing this myself before the next release?

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