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Author Topic: 1.0 Beta -> 1.0 Full Changelog  (Read 21864 times)

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February 06, 2016, 01:16:18 PM

Offline Corey

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1.0 Beta -> 1.0 Full Changelog
« on: February 06, 2016, 01:16:18 PM »
Additions:
- Added Elite Pilots ability to New Republic (50-75% chance to dodge incoming attacks)
- Added Planetary Megamaser for Empire of the Hand
- Added Lucrehulk to Pentastar Alignment
- Added TIE Bomber to PA, Skipray now specialty fighter.
- Some new VOs (still not all)
- Added Torpedo Sphere to Imperial Remnant
- Added Intego to Empire of the Hand

Optimizations:
- Reduced weapon burst counts
- Several missile and ability particles optimized
- Planetary Ion Cannon emitters reduced

Changes:
- Experience changes, should see more AI capital ships
- Reshuffled ship supply costs (esp. Titans)
- Significant changes to income rates
- Removed ISDI from Pentastar
- Increased cost of building shipyards
- Buffed bomber damage

Bug Fixes:
- Fixed Secutor, Enforcer, Procursator firing issues,
- VSD, Gladiator Fire forward
- Altor health nerfed
- Endurance no longer passively restores fighter supply.
- Changed icon from max antimatter to max fighters
- Chaf firing issues fixed
- HV Gun effects fixed
- Removed Furion from Phalanx Destroyer
- Removed Fighters from some ships
- Fixed Warlord specular issues.
- Fixed various weapon type allocations (Ion Cannons damaging hull, etc)
- Fixed issue with EotH constructor lacking icons


« Last Edit: April 25, 2016, 12:00:26 AM by Corey »
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February 06, 2016, 04:22:16 PMReply #1

Offline Kuikka

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Re: 1.0 Beta -> 1.0 Full Changelog
« Reply #1 on: February 06, 2016, 04:22:16 PM »
Played 1.0 multiplayer game, 2 (EoH, PSA) vs 1 hard AI (NR). It was a great game. PSA player didn't have problems with the Secutor's firing, but i dont know what kind of "firing bug" it really has.

Enemy built quite balanced looking fleets, it was nice to fight against AI. But in the early game I noticed with horror how NR started it attacks with, what I feared to be, a quasar introduced fighter spam, but they didnt launch fighters (they simply attacked as frigates which was a pleasant surprise, but they still have plenty of those in their fleet): http://images.akamai.steamusercontent.com/ugc/550931938595560942/38ECDC3CE9E0BCE5335809BE9EF7369AE0C52242/

EoH:

Warlord gunship "glows", is this intentional? http://images.akamai.steamusercontent.com/ugc/550931938595560459/08533AB3C73597A69EA1154DBCF2B3EB12F8AF7E/

Chaf pocked destroyer's certain weapon's effect has a "box" surrounding the laser, I'm not sure if this is a performance (big battles hit 20 fps at the peaks), download or mod issue: http://images.akamai.steamusercontent.com/ugc/550931938595553929/47416A85CACA85531433F82AF31A1D194631B6EF/

Bonus pics from my favourite SotSE mod's (Ascendancy of course!) most epic fight (0.95 if I remember it right): two empire fleets intercept New republic fleet http://i.imgur.com/UmQ3OGj.jpg and http://i.imgur.com/KxkzS06.jpg :) Looking for more epic scenes like this, thank you for your work.

« Last Edit: February 07, 2016, 11:07:56 AM by Kuikka »

February 07, 2016, 05:19:53 AMReply #2

Offline Caon

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Re: 1.0 Beta -> 1.0 Full Changelog
« Reply #2 on: February 07, 2016, 05:19:53 AM »
Alaria's repair ability still says ''The Altor restores health to its target''.

February 07, 2016, 05:55:41 AMReply #3

Offline Mat8876

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Re: 1.0 Beta -> 1.0 Full Changelog
« Reply #3 on: February 07, 2016, 05:55:41 AM »
I did notice for the EotH that the Military lab and the Civic Lab are in the wrong build spot and that the Dominator for the PA it's Interdictor ability doesn't work.
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February 07, 2016, 10:50:00 AMReply #4

Offline WozzaNova

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Re: 1.0 Beta -> 1.0 Full Changelog
« Reply #4 on: February 07, 2016, 10:50:00 AM »
Firstly I just wanted to say that I have been completely blown away by the quality of the mod. The passion and care of the mod team really shows.


I'm currently playing as the Pentastar  alignment but every time I send the Enforcer, Gladiator and Secuter into combat they do not fire any of their weapons. Which slightly dampens the experience of playing as Pentastar .   

I understand  coding fairly well in the game,so I was wondering how I would go about fixing this myself before the next release?

February 08, 2016, 07:43:25 AMReply #5

Offline Caon

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Re: 1.0 Beta -> 1.0 Full Changelog
« Reply #5 on: February 08, 2016, 07:43:25 AM »
Kalist VI is still called Kalist IV. :L

February 08, 2016, 07:51:05 AMReply #6

Offline Malanthor

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Re: 1.0 Beta -> 1.0 Full Changelog
« Reply #6 on: February 08, 2016, 07:51:05 AM »
The executors missile ability at lvl 3 has a much shorter range than the previous tiers.

Also the penatastar alignment protectionism research don't seem to work like it should, it only lists 2% but the description says it should stack 3 times and it is 2 tiers aswell so more likely 6 times.

The new rep smugglers den research says it has some upgrades for your ships, but seems to be missing that part.

The asdroni and vigiliance eoth frigates fires turbolasers and not lasers and don't seem to be able to target fighters.

The allegiance lists 72 fighter storage but it cant use figthers, should it not say zero?

« Last Edit: February 09, 2016, 06:09:20 PM by Malanthor »

February 08, 2016, 01:00:29 PMReply #7

blarg

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Re: 1.0 Beta -> 1.0 Full Changelog
« Reply #7 on: February 08, 2016, 01:00:29 PM »
Most fighters still have a "missing string" error in their descriptions - at least for the IR and the EotH.

February 10, 2016, 12:48:38 AMReply #8

Thrawn fanatic

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Re: 1.0 Beta -> 1.0 Full Changelog
« Reply #8 on: February 10, 2016, 12:48:38 AM »
Erm I keep crashing about a couple minutes into any given game. Any idea whats happening ? it just freezes. Also thanks for an amazing game guys furreal I cant play it at the moment really but looks and feels amazing.
Cheers.

February 10, 2016, 01:09:08 AMReply #9

Offline Corey

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Re: 1.0 Beta -> 1.0 Full Changelog
« Reply #9 on: February 10, 2016, 01:09:08 AM »
Sounds like you don't have LAA on.
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February 10, 2016, 10:43:52 PMReply #10

Legion

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Re: 1.0 Beta -> 1.0 Full Changelog
« Reply #10 on: February 10, 2016, 10:43:52 PM »
Have noticed that some Pentastar ships do not always fire upon a planet, even though they have Orbital Bombardment. Ships such as the Venator will only assault the planet some of the time, and when they don't, they must be individually selected and ordered one by one. Even then, they do not always attack.

February 10, 2016, 11:41:51 PMReply #11

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Re: 1.0 Beta -> 1.0 Full Changelog
« Reply #11 on: February 10, 2016, 11:41:51 PM »
Yeah so I totally poured over the instructions multiple times there and I figure I must be missing something, could windows 10 be a part of the problem ? I also tried to use command prompt but with no success

Cheers

February 11, 2016, 07:02:03 AMReply #12

Offline Kuikka

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Re: 1.0 Beta -> 1.0 Full Changelog
« Reply #12 on: February 11, 2016, 07:02:03 AM »
Quote
could windows 10 be a part of the problem
I don't have stability problems with Win 10.

February 11, 2016, 07:37:18 AMReply #13

Offline tlmiller

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Re: 1.0 Beta -> 1.0 Full Changelog
« Reply #13 on: February 11, 2016, 07:37:18 AM »
I don't have stability problems with Win 10.

Here either.
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February 28, 2016, 07:46:12 AMReply #14

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Re: 1.0 Beta -> 1.0 Full Changelog
« Reply #14 on: February 28, 2016, 07:46:12 AM »
Hi. Nice mod, really enjoing it, noticet a few "bugs":
ships dont reacharge antimatter, rebuplic ships dont have a voice

February 28, 2016, 09:31:47 AMReply #15

Offline Slornie

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Re: 1.0 Beta -> 1.0 Full Changelog
« Reply #15 on: February 28, 2016, 09:31:47 AM »
Hi. Nice mod, really enjoing it, noticet a few "bugs":
ships dont reacharge antimatter, rebuplic ships dont have a voice
1) Not a bug.  Antimatter has been replaced with fighter supply; every time you build a fighter squadron on a ship it uses fighter supply.  Fighter supply can be replenished from fleet tenders and resupply stations.

2) We haven't got all of the new VOs sorted yet so they will continue to be added over the next few releases.
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February 29, 2016, 09:53:32 PMReply #16

Offline Sonictails1

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Re: 1.0 Beta -> 1.0 Full Changelog
« Reply #16 on: February 29, 2016, 09:53:32 PM »
Hey guys, don't know if this is a bug. The Renemants resupply ship doesn't heal, only resupply, is that the intention?

February 29, 2016, 10:10:49 PMReply #17

Offline tlmiller

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Re: 1.0 Beta -> 1.0 Full Changelog
« Reply #17 on: February 29, 2016, 10:10:49 PM »
You talking the MTC or the Altor?  Because the MTC that's by design, the Altor is the only ship that can restore hull, the MTC is a fighter supply ship only, just the best supply ship in combat, making it far more likely to survive a battle, and actually not useless in battle (making it quite unique and finally useful, IMO).
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March 15, 2016, 07:34:18 AMReply #18

Offline DoktorVogel

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Re: 1.0 Beta -> 1.0 Full Changelog
« Reply #18 on: March 15, 2016, 07:34:18 AM »
May i ask what voiceovers will be added in full 1.0 release ?

March 16, 2016, 05:38:16 PMReply #19

Offline Corey

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Re: 1.0 Beta -> 1.0 Full Changelog
« Reply #19 on: March 16, 2016, 05:38:16 PM »
So far, we have the Ascendancy SD, Bu'direch and EotH Broadcast center lines in.
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