Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Author Topic: The Warlords  (Read 3895 times)

0 Members and 1 Guest are viewing this topic.

January 15, 2016, 07:55:22 PM

Offline GeneralMacek

  • Stormtrooper Captain
  • ***
  • Posts: 16
  • Approval: +0/-0
    • View Profile
The Warlords
« on: January 15, 2016, 07:55:22 PM »
Hey,

does anyone know how to add new building to Warlords? I have made them playable in AoW (with heroes), but everything they can build are Nebulon and Corellian Frigates and Stormtroopers.

Any help would be appreciated.

EDIT: Need help with basic events (intro, messages). I intend to keep the Remnant intro. I succeeded in playing Zsinj intro from "Hunt for Zsinj", but after renaming Warlords to Pirates, nothing happens in the start and directly throws me into game.

LIST OF WARLORDS HEROES:

Era 1:
Warlord Zsinj (Iron Fist)
Apwar Tight (Implaccable Star Destroyer)
Gethzerion
Melvar
Treuten Teradoc (Crimson Sunrise)
Sander Delvardus (Thalassa)

Era 2:
Gethzerion
Melvar
Treuten Teradoc (Crimson Sunrise)
Sander Delvardus (Thalassa)
Blitzer Harrsk (Shockwave)
Delak Krennel

Era 3:
Gethzerion
Melvar
Treuten Teradoc (Crimson Sunrise)
Sander Delvardus (Thalassa)
Blitzer Harrsk (Shockwave)
Delak Krennel
General Freja Covell
Captain Brandei (Judicator)

Era 4:
Treuten Teradoc (Crimson Sunrise)
Sander Delvardus (Thalassa)
Blitzer Harrsk (Shockwave)
Delak Krennel
General Freja Covell
Ardus Kaine (Reaper)
General Veers

Era 5:
Blitzer Harrsk (Shockwave)
Delak Krennel
General Freja Covell
Captain Dorja (Relentless)
Ardus Kaine (Reaper)
General Veers
Cronus (13X)
Turr Phennir
Joruus C'Baoth

« Last Edit: January 15, 2016, 08:16:16 PM by GeneralMacek »

January 15, 2016, 11:34:33 PMReply #1

Offline Pentastar Enforcer

  • Vice Admiral
  • ******
  • Posts: 252
  • Approval: +8/-2
  • Hi everyone!
    • View Profile
Re: The Warlords
« Reply #1 on: January 15, 2016, 11:34:33 PM »
I just don't understand some of the heroes, a lot of those people were dead by Era's 4 and 5.
The Galactic Empire - The best thing to happen to the galaxy since Midichlorian counts.


January 16, 2016, 07:27:48 AMReply #2

Offline GeneralMacek

  • Stormtrooper Captain
  • ***
  • Posts: 16
  • Approval: +0/-0
    • View Profile
Re: The Warlords
« Reply #2 on: January 16, 2016, 07:27:48 AM »
I just don't understand some of the heroes, a lot of those people were dead by Era's 4 and 5.

I am just making it in "what if ?". For example, Kaine was killed shortly after Palpatine's downfall on Byss. But in my way, he was saved by the Warlords and the Reaper was stolen from the Alignment shortly after.

Same with Veers, Krennel or Dorja. And Harrsk? All the warlords were killed on Tsoss Beacon by Daala, but Harrsk made it out.

It is just a fantasy and for my personal use. I do not intend to release it for the public.

January 16, 2016, 08:28:23 AMReply #3

Offline kucsidave

  • Mod Team Member
  • Grand Admiral
  • ****
  • Posts: 1,018
  • Approval: +44/-4
  • Don't fear your Demons. Make them fear YOU.
    • View Profile
Re: The Warlords
« Reply #3 on: January 16, 2016, 08:28:23 AM »
Well I can help you, but this would be a long and very very complex one.
If you really want to do this you can contact me via Skype any time. My skype profile is linked somewhere under my avatar.
The reason why you did not saw Zsinj in the intro after you set him to pirates is because the intro was intended for the remnants, not the warlords faction.
I can help you by guiding you trough this process though. I will post again soon with the details.
"He who fights with monsters should be careful lest he thereby become a monster.
And if thou gaze long into an abyss, the abyss will also gaze into thee." - Friedrich Nietzsche

January 16, 2016, 08:52:31 AMReply #4

Offline kucsidave

  • Mod Team Member
  • Grand Admiral
  • ****
  • Posts: 1,018
  • Approval: +44/-4
  • Don't fear your Demons. Make them fear YOU.
    • View Profile
Re: The Warlords
« Reply #4 on: January 16, 2016, 08:52:31 AM »
first you have to find the following lines in the code of the GC:
   <Rebel_Story_Name>Conquests\ArtofWar\Story_Plots_Sandbox_56_Rebel_AI.xml</Rebel_Story_Name>
        <Empire_Story_Name>Conquests\ArtofWar\Story_Plots_Sandbox_56_Empire.xml</Empire_Story_Name>
        <Underworld_Story_Name>Conquests\ArtofWar\Story_Plots_Sandbox_56_Underworld_AI.xml</Underworld_Story_Name>
This is currently out of Art of War/empire section, but you have to find it in your Pirates section, since we want to modify there.
As you might see there is a story for both the rebel AI and the Underworld AI, you don't have to touch them.
You see the Empire's one, well that is one you have to touch...
Open up your ICW directory there Data\XML\Conquest\(The GC's name) and there you have to find the XML you need. You need the empire's.
WARNNING:Do NOT! modify the XML directly, or the Remnant's intro and stuff will change too, and I think you don't want that.
Instead make a copy and name it something like this: Story_Plots_Sandbox_56_Empire_Warlord.xml
Also make a copy of the Story_Sandbox_56_Empire.xml and name it something like Story_Sandbox_56_Warlord.xml
Open them both up with Notepad++ and search for the following line(won't be too hard) in the:
   <Active_Plot>Conquests\ArtofWar\Story_Sandbox_56_Empire.XML</Active_Plot>
and modify it according to the filename given by you, in our example this:
   <Active_Plot>Conquests\ArtofWar\Story_Sandbox_56_Warlord.XML</Active_Plot>
This way you still do not use this so in the GC's pirates part the lines you searched out the names of the XMLs you need to do some modifications from this:
   <Rebel_Story_Name>Conquests\ArtofWar\Story_Plots_Sandbox_56_Rebel_AI.xml</Rebel_Story_Name>
        <Empire_Story_Name>Conquests\ArtofWar\Story_Plots_Sandbox_56_Empire.xml</Empire_Story_Name>
        <Underworld_Story_Name>Conquests\ArtofWar\Story_Plots_Sandbox_56_Underworld_AI.xml</Underworld_Story_Name>
To(with my examples) this:
   <Rebel_Story_Name>Conquests\ArtofWar\Story_Plots_Sandbox_56_Rebel_AI.xml</Rebel_Story_Name>
        <Empire_Story_Name>Conquests\ArtofWar\Story_Plots_Sandbox_56_Empire_Warlord.xml</Empire_Story_Name>
        <Underworld_Story_Name>Conquests\ArtofWar\Story_Plots_Sandbox_56_Underworld_AI.xml</Underworld_Story_Name>
OR if you named your XMLs something else, then according to that.

Modifying the intro holograms, texts and other stuff you will need to edit your Story_Sandbox_56_Warlord.XML
I will soon send the details for that.
« Last Edit: January 16, 2016, 10:01:38 AM by kucsidave »
"He who fights with monsters should be careful lest he thereby become a monster.
And if thou gaze long into an abyss, the abyss will also gaze into thee." - Friedrich Nietzsche

January 16, 2016, 09:27:05 AMReply #5

Offline kucsidave

  • Mod Team Member
  • Grand Admiral
  • ****
  • Posts: 1,018
  • Approval: +44/-4
  • Don't fear your Demons. Make them fear YOU.
    • View Profile
Re: The Warlords
« Reply #5 on: January 16, 2016, 09:27:05 AM »
PART 2: Story_Sandbox_56_Warlord.XML

Before you do anything you need a .dat editor.
I recommend you download this before doing anything else:
http://www.petrolution.net/item-172

In the Story_Sandbox_56_Warlord.XML you have to search for the following event:
<Event Name="Isard_Welcome">

Under that there are the following parameters:

   <Event_Type>STORY_TRIGGER</Event_Type>
   <Reward_Type>MULTIMEDIA</Reward_Type>
   <Reward_Param1>TEXT_CONQUEST_ISARD_IR_INTRO_ONE</Reward_Param1>
   <Reward_Param2>15</Reward_Param2>
   <Reward_Param3>Empire</Reward_Param3>
   <Reward_Param4 />
   <Reward_Param5 />
   <Reward_Param6 />
   <Reward_Param7 />
   <Reward_Param8>Isard_Intro_Speech</Reward_Param8>
   <Reward_Param9>Isard_Loop</Reward_Param9>
   <Reward_Param10>0</Reward_Param10>
   <Prereq>Universal_Story_Start</Prereq>

You have to change these to your taste, for now I make an example to a Zsinj Intro:

   <Event_Type>STORY_TRIGGER</Event_Type>
   <Reward_Type>MULTIMEDIA</Reward_Type>
   <Reward_Param1>TEXT_CONQUEST_ZSINJ_IR_INTRO_ONE</Reward_Param1>
   <Reward_Param2>15</Reward_Param2>
   <Reward_Param3>Pirates</Reward_Param3>
   <Reward_Param4 />
   <Reward_Param5 />
   <Reward_Param6 />
   <Reward_Param7 />
   <Reward_Param8>Zsinj_Intro_Speech</Reward_Param8>
   <Reward_Param9>Zsinj_Loop</Reward_Param9>
   <Reward_Param10>0</Reward_Param10>
   <Prereq>Universal_Story_Start</Prereq>
Param1: You can write in about anything, the important thing is to make it "one word" (so no space or .,!() etc.) THIS IS VERY IMPORTANT WHAT YOU WRITE IN HERE!!!!
Param3: Change it to pirates, so the warlords will see this
Param8: This will give you the Audio. The way I set it is currently the Zsinj intro speech from Hunt for Zsinj and Into the Cluster.
Param9: This will make you the Hologram. Set it accordingly

After all this said and done, open up your DAT editor and press file than Open and search for the MasterTextFile_ENGLISH.DAT found here:
(Your FoC dir.)\Mods\Imperial_Civil_War\Data\Text

Press Edit and it will give you some choices. Left click on Insert String.
To the string name you have to PRECISELY type in the name you gave in Param1. I recommend copy paste to make sure they are the same.
In the Text section write in what you want to see written out on the screen in that famous black dialogue box.
Bamm. You are done... for 1 Era... You have to repeat this for every Era. I give you the names to make it easier for you

Era 2:<Event Name="Thrawn_Welcome">
Era 3:<Event Name="Palpatine_Welcome">
Era 4:<Event Name="Daala_Welcome">
Era 5:<Event Name="Pellaeon_Welcome">
« Last Edit: January 16, 2016, 10:08:51 AM by kucsidave »
"He who fights with monsters should be careful lest he thereby become a monster.
And if thou gaze long into an abyss, the abyss will also gaze into thee." - Friedrich Nietzsche

 

Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!