0 Members and 1 Guest are viewing this topic.
To start out, I love ICW and what you guys did to the game- it is everything EAW should have been.
1. Is there any rhyme or reason as to why Raid Fleets appear? Or are they like Autoresolve, and the best word to use to describe them is sorcery?2. Is there any way to increase the chances of raid fleets appearing, like bringing a certain number or type of unit to a battle? I'm not a coder yet, so forgive me if this is a stupid question, but is there any way to alter the code to increase the changes of a raid fleet appearing?
3. What determines what many/what type of unit are part of a raid fleet?
4. What does a Raid Fleet target? In one battle I was playing, towards the end of the battle where my lone MC80b and a raiding Venator entered range of each other for the first time, both largely ignored each other (or completely, I'm not sure), and continued to attack the Imperial Remnant's lone remaining Golan. After the Golan was destroyed, the two ships still ignored each other, and the raid fleet went after an escaping Imperial cruiser, while my forces followed another.
Thanks, glad you're enjoying it.Entirely random in GCs with 3 or more factions present, usually. Thrawn Campaign, for example, doesn't have them since that's supposed to be about the IR vs NR. The only caveat is that there has to be a Shipyard. Basically it's a random number with a 20% chance that there'll be a raid fleet. If you want to increase the chance, Data\Scripts\Story\InvadingFleet.luaif attack_chance <= 20 thenThe script has a list of all the possible factions. It then removes the two already there and it's random between the rest. Unit count is randomized between 3 and 5, then pulls from a list of possible options for each one. I'd like it to be based on the ships already in the battle, but not sure how feasible this is and that would be really thrown off by pathfinder slot usage so it's not worth it. As far as I can remember (and I can't see anything in the script to contradict this) it's just standard battle AI. They'll definitely attack whatever's in range regardless of who it belongs to, but it's possible they'll prioritize the defending faction.
I may be wrong. I just remember my intentions when implementing it, haven't actually played that particular GC in quite some time.I've also attributed your posts as a guest to your account, since you weren't logged in while posting about 3 of them.
Killing Thawn should advance the Era, though, right?
I have noticed that raid fleets never use new republic units when i have played which is usually as the remmant or pentastar
Yeah, definitely see NR raid fleets quite regularly here.