I was playing with the Black Fleet Crisis a few days ago, and thought that the Yevethans do not have enough means to pose a threat to the NR, not to mention the other GCs they are present.
So I decided to give them a few more stuff.
Disclaimer:
This mod is a custom modification and was neither created nor is it supported by the Thrawn's Revenge team.
The Thrawn's Revenge team is not responsible for any negative effects from installing these files
nor can they be held responsible for fixing any issues which arise from them.With 0.9, I came to a crossroad. Before this time, my submod was compatible with Vulcanus' submod, but with the Turrets, that's changed... So I had a hard time thinking: "What should be the right thing to do?"
I think Vulcanus' submod is too good to let myself the luxury of being uncompatible with it, but I also couldn't demand players using it, in case they didn't liked the changes. So I found a solution. WHY NOT GO TROUGH BOTH PATHS?
And so I did it. I made two versions of 0.9, and I always will from now on.
The normal mod requires an unmoded ICW, what everyone should have had at a point.But if you use Vulcanus' submod, use the compatibility folder's contentV 1.0 Beta:
-Features:
-Duskhan League Playable in Empires at War, From the Ground Up, Imperial Civil War and Art of War Galactic Conquests.
-All new Optional GC: Galactic Civil War.(and some more)
this GC is pushing the game's engines to the limit(and sometimes beyound. please keep this in mind.)This is a unification of the Imperial Civil War, Art of War and Essence of War GCs with some extra.
This map is contains all the Imperial Civil War planets, all of the Empire of the Hand planets, the 6 planets(3 planet+3 Transistory mist) of the Hapes Consortium, the 6 planets of the Duskhan league, but also added Belsmuth II and Gravan VII for the Warlords from Hunt for Zsinj, and changed Garos IV's rulers from the Imperial Remnants to the Warlords, so Zsinj's planets are more unified than they were before, but also opening an additional route to Dathomir.
But these weren't the only planets coming from Hunt for Zsinj. New Alderaan also appears, separated from all other NR holdings, only one of the Transistory Mists connecting to it, so you would have a hard time holding it. Galantos also appears from Black Fleet Crysis and From the Ground Up, connected to Byss giving the DL access to that oh so important central planet.
Also because of this GC I made a HV gun buildable at Doornik because it is a very important planet for the DL from now on. 5 Hyperspace lanes meet here. Mrisst(neutral but close to NR) from the north, Oristrom(EotH) from the West, Pantolomin(IR) from the East and ILC-905(DL) and N'zoth(DL) from the south. Not to mention this is one of the only two entrance to DL territory.
With this GC comes a repair to the Hunt for Zsinj to the bug where you could not enter a planet if playing Zsinj, rendering a GC unbeatable.
New Space tech tree -Light Frigate Yard.
-Builds: D-type Trifoil Fighter, CR90 Corellian Corvette, Nebulon B-2 frigate, Immobilizer 418 Cruiser, Armadia-Class Thrustship, MC40a Light Cruiser.
-Garrison: 3x D-type Trifoil squads, 2x TIE Bomber sqads.
-Heavy Frigate Yard.
-Builds: Dreadnaught-class Heavy Cruiser, Victory I-class Star Destroyer and Victory II-class Star Destroyer.
-Garrison: 2x TIE Bomber Squadron, 2x Corellian Corvette and 2x Armadia-class.
-Capital Shipyard.
-Builds: ISD I, ISD II and Dominator-class Star Destroyer.
-Garrison: 2x TIE Bomber Squadron, 2x Corellian Corvette and 4x Armadia-class.
-Golan I, Golan II, Golan III
-Garrison: 2x D-type Trifoil squads for each
New ground tech tree -Barracks.
-Builds: Yevethan Soldiers, Yevethan Plex soldiers(NR counterpart currently), Hijackers and Yevethan Scouts(infiltrators at the moment)
-Garrison: 2x Soldier-, 2x Plex- and 1 Scout companies
-Light Vehicle Factory.
-Builds: AT-ST, AT-PT and Armored Freerunner companies.
-Garrison: 4 x AT-STs
-Heavy Vehicle Factory.
-Builds: TX-130 Saber tank ,IDT and MPTL companies.
-Garrison: 2 x MPTLs
-Advanced Vehicle Factory.
-Builds: AT-AT.
-Garrison: 1 x AT-AT
-Turbolaser Towers
-Shield Generators
-Mining Facilities(Max 3/planet)
-Special Structure: Z'Fell mining facility: Just an extra income source, costs 750 credits, but gives 5 times the ammount of the base income of Z'Fell. Buildable on Z'fell only.
-Hypervelocity guns(Max 1/planet), but only a limited use. Only buildable on: Bastion, Bilbringi, Byss, Dathomir, Denon, Doornik, Fondor, Kuat, Nzoth, Sullust, Yaga_Minor
You can download this submod from the following link:
https://www.dropbox.com/sh/x5je5i89qsvexiu/AAAmMMP3ZKyGfc4l_n-VeNg7a?dl=0Both the normal and the compatibility mode is inside this link
You have a suggestion to the submod? Feel free to let me know, and maybe you will see your idea become a part of the submod and finding your name in the credit list!
Submod team members:
Lord Xizer: Tester and a MAYOR source of ideas, info and inspiration.
Delta: New models
Kucsidave:Coder, Tester.
I also want to thank everyone who supported me all the way. They are:
Vulcanus and TlMiller.