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Author Topic: 0.95 Bug Reports  (Read 9935 times)

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March 23, 2015, 04:48:28 PM

Offline ALG

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0.95 Bug Reports
« on: March 23, 2015, 04:48:28 PM »
Hello,

Just started to play v0.95, it's amazing! I love the changes.

I just noticed the new hangars of the Golan III, but their available fighters are Tie Fighters and Tie Bombers (I'm playing the NR - I assume that's a bug).

March 23, 2015, 09:12:50 PMReply #1

Offline Pali

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Re: 0.95 Bug Reports
« Reply #1 on: March 23, 2015, 09:12:50 PM »
Found thus far in my first NR game...

Ecumenopolis planets have a max pop of 1000 at lvl 3 civilian infrastructure, but only 500 at lvl 4.
Empress-class station lvl 3 structural integrity upgrade has the max shields going from 13000 to 1750. :o

March 23, 2015, 09:17:00 PMReply #2

Offline Corey

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Re: 0.95 Bug Reports
« Reply #2 on: March 23, 2015, 09:17:00 PM »
Crap, Miller reported that and I thought I fixed it, must have reverted something...
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March 23, 2015, 09:54:13 PMReply #3

Offline Pali

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Re: 0.95 Bug Reports
« Reply #3 on: March 23, 2015, 09:54:13 PM »
Many NR fighters seem to use a machine gun-like sound effect, I'm guessing from stock Sins fighters.  Having trouble at this point confirming it for every fighter (hard to tell where the sound is coming from in a swarm), but thus far I'm fairly certain the X, A, and E-Wings have it.

EDIT: B-Wings confirmed to have laser/missile sounds, not machine gun.
« Last Edit: March 23, 2015, 09:57:08 PM by Pali »

March 23, 2015, 11:14:26 PMReply #4

Offline Pentastar Enforcer

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Re: 0.95 Bug Reports
« Reply #4 on: March 23, 2015, 11:14:26 PM »
I'm just curious but have the sounds been in general updated yet? I've heard lots of Ion cannon noises from Empire out of my Star Destroyer fleets.
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March 23, 2015, 11:22:46 PMReply #5

Offline Corey

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Re: 0.95 Bug Reports
« Reply #5 on: March 23, 2015, 11:22:46 PM »
Nothing sound-related has been touched between 0.9 and 0.95.
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March 25, 2015, 12:53:46 AMReply #6

Offline PwnerII

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Re: 0.95 Bug Reports
« Reply #6 on: March 25, 2015, 12:53:46 AM »
Randomly stuck at 1 credit, not increasing. Pretty sure I saw this mentioned elsewhere, but can't find it now. I was buying/selling resources when it happened, but idk if that's relevant, and can provide a save immediately after if that would be helpful.

March 25, 2015, 08:25:21 AMReply #7

Offline tlmiller

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Re: 0.95 Bug Reports
« Reply #7 on: March 25, 2015, 08:25:21 AM »
Randomly stuck at 1 credit, not increasing. Pretty sure I saw this mentioned elsewhere, but can't find it now. I was buying/selling resources when it happened, but idk if that's relevant, and can provide a save immediately after if that would be helpful.

First time I saw this I could have sworn it happened when I passed 1,000,000 credits.  Then the second and third I'm pretty sure I was NOWHERE near 1,000,000 credits...how much did you have before it "froze" at 1?
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March 25, 2015, 10:34:19 AMReply #8

Offline PwnerII

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Re: 0.95 Bug Reports
« Reply #8 on: March 25, 2015, 10:34:19 AM »
Nowhere remotely near 1mil. A few thousand, really.

March 25, 2015, 05:14:44 PMReply #9

Offline KayossZero

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Re: 0.95 Bug Reports
« Reply #9 on: March 25, 2015, 05:14:44 PM »
A couple of minor IR bugs I've noticed:

1) The fleet officer tool tip for the ISD-II lists it as ISD-I at the top of tool tip, seems odd unless I'm missing something.

2) The Praetor Battlecruisers tool tip lists its hull as 12700 and shields 11700, while the Praetor BC Fleet Officer lists both @ 11700, not sure if intended as all the other stats are the same.

March 25, 2015, 05:35:49 PMReply #10

Offline Corey

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Re: 0.95 Bug Reports
« Reply #10 on: March 25, 2015, 05:35:49 PM »
Which faction were you for the credit thing Pwner?
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March 25, 2015, 07:14:29 PMReply #11

Offline PwnerII

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Re: 0.95 Bug Reports
« Reply #11 on: March 25, 2015, 07:14:29 PM »
Imperial Remnant. Only one I've tried so far (~3 games completed) because hey, who doesn't want TIEs and Star Destroyers at their beck and call?

Edit: And while I've got people responding here... there's not any way for me to personally increase the ship size a bit, is there? No variable I can go in and bump a bit?

Edit2:
1) The fleet officer tool tip for the ISD-II lists it as ISD-I at the top of tool tip, seems odd unless I'm missing something.
I noticed that too. Little misleading tooltip there.
« Last Edit: March 25, 2015, 07:29:17 PM by PwnerII »

March 25, 2015, 07:31:04 PMReply #12

Offline Corey

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Re: 0.95 Bug Reports
« Reply #12 on: March 25, 2015, 07:31:04 PM »
The Large Fleet size option in the game setup screen is already a 2.5x modifier to the fleet sizes, however if that's not enough the easiest thing to do is to go into Gameplay.constants with notepad and change this line

   fleetSupplyData-Large
      fleetSupplyScalar 2.5
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March 25, 2015, 07:55:39 PMReply #13

Offline PwnerII

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Re: 0.95 Bug Reports
« Reply #13 on: March 25, 2015, 07:55:39 PM »
Sorry, I wasn't clear there. I don't mean fleet size -- I have enough ships already. I was referring to image size, so I don't have to scroll in quite as far to get the actual wonderfully-done models instead of the icons. But that's getting far afield of "bug reports," sorry.

March 26, 2015, 12:05:52 AMReply #14

Offline _Akula_

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Re: 0.95 Bug Reports
« Reply #14 on: March 26, 2015, 12:05:52 AM »
I am getting some serious lag when I zoom in on my fleet, but when I am zoomed out, it plays fine. I'll do some more digging to see if I can determine which ship causes it.

EDIT: It's the Altor-class Fleet Tender, even when it's scuttled it lags the game, the ship getting cancelled while being built gets rid of the lag.
« Last Edit: March 26, 2015, 12:12:49 AM by _Akula_ »

March 26, 2015, 01:37:49 AMReply #15

Offline PwnerII

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Re: 0.95 Bug Reports
« Reply #15 on: March 26, 2015, 01:37:49 AM »
Weird, I'm not getting any lag from Altors.

March 26, 2015, 08:28:16 AMReply #16

Offline tlmiller

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Re: 0.95 Bug Reports
« Reply #16 on: March 26, 2015, 08:28:16 AM »
I can't say I've noticed any myself.
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March 26, 2015, 02:40:00 PMReply #17

Offline _Akula_

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Re: 0.95 Bug Reports
« Reply #17 on: March 26, 2015, 02:40:00 PM »
Ugh, my application somehow got un-large address aware'd. Fixed, I'm an idiot. :P

March 26, 2015, 03:39:38 PMReply #18

Offline tlmiller

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Re: 0.95 Bug Reports
« Reply #18 on: March 26, 2015, 03:39:38 PM »
Yeah, if steam updates SoaSE, in my experience you have to reapply the LAA patch.
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March 26, 2015, 06:32:29 PMReply #19

Offline Corey

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Re: 0.95 Bug Reports
« Reply #19 on: March 26, 2015, 06:32:29 PM »
Sorry, I wasn't clear there. I don't mean fleet size -- I have enough ships already. I was referring to image size, so I don't have to scroll in quite as far to get the actual wonderfully-done models instead of the icons. But that's getting far afield of "bug reports," sorry.

Model size is entirely determined by the export size. Also, if you start making stuff bigger you get into the unattractive ship-clumping that was pretty common in Sins (and still occurs with our larger ships, like the Praetor and Altor)
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