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Author Topic: Ascendancy SitRep  (Read 1064 times)

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October 10, 2014, 10:01:32 PM

Offline Corey

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Ascendancy SitRep
« on: October 10, 2014, 10:01:32 PM »
It's been a while since we were able to put out a full news post, so here's just a brief rundown of the last month or so, and where we stand in development at the moment, in that order.

First, the last month has been extremely busy for me, as I was moving, restarting school, starting to work full time, and had a personal emergency to deal with. This meant that any time I wasn't at work, I was working on stuff for classes or sleeping (or dealing with the emergency thing). In order to spend any time modding I had to cut out the time I'd normally spend posting media, which means while we've gotten a few things done on the side (especially in the effects department) nobody's really had any opportunity to see or hear about it.

That being said, here's the status rundown for the mod itself. The Remnant is essentially ready for the first release; I'm not using the word done because the first release will still sort of be the groundwork we build on going forward, meaning done isn't necessarily final, just a solid basis. We'll be using the feedback we get in the weeks after release to start filling the holes in the three factions while we shift more development focus onto the "minor" factions. The New Republic and Empire of the Hand have around 90-95% of their units done and the majority of the work left is just building up their tech trees. We considered doing a sort of demo version with just the Remnant, but that's become pretty cliche for Star Wars mods, and we wanted people to have the full experience (as well as more polish) so instead of splitting our focus, we just went ahead with the full release.

Other than the tech tree, the things that remain are the more cosmetic/polish related aspects, such as implementing the unit VOs and working on unit/tech portraits (which is extremely tedious). We'd love to be able to give timelines for this, but it's hard enough to know how long individual aspects will take considering there are many things you can't really take into account until you're already doing it (ie what if an idea doesn't work?), much less how that timescale can fit into personal schedules, so as we've said since we started Thrawn's Revenge years ago, any date or time estimations we give are bound to be horribly, horribly wrong.

So, hopefully that clears things up and gives an idea of what's been going on.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


October 11, 2014, 01:53:28 AMReply #1

Offline theselfescaping

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Re: Ascendancy SitRep
« Reply #1 on: October 11, 2014, 01:53:28 AM »
I just read the post on moddb, glad to hear from you. I hope your personal situation is alright.

CAMPAIGN MAPS
The Long War 1.1 (Sins of the Prophets)
Warlords (Thrawn's Revenge II: Ascendancy)
New Frontiers (Star Trek: Sacrifice of Angels 2)

October 11, 2014, 02:31:37 AMReply #2

Offline Vulcanus

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Re: Ascendancy SitRep
« Reply #2 on: October 11, 2014, 02:31:37 AM »
Thanks for keeping us updated on the progress of the mod. I feel like you made the correct decision in waiting until EotH and NR are ready to be released as well. Empire of the Hand really is the signature faction of your mods, so it is delightful to hear it is being included in the first release.

 

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