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Author Topic: Ascendancy Daily Screenshot Thread  (Read 234380 times)

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December 26, 2013, 04:46:27 PMReply #60

Offline tlmiller

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Re: Ascendancy Daily Screenshot Thread
« Reply #60 on: December 26, 2013, 04:46:27 PM »
That doesn't leave an awful lot of room for other caps.  Isn't there a limit of like 7 capital ships per faction in Sins?  Vic, Vic-II, ISD-I, ISD-II, Executor, Sovereign, that leaves only 1 unused slot for something else.  And then I assume the galaxy gun would replace the Titan?  Or would it be the last slot (assuming I remember correctly in how many Caps you can have) and something else would be the titan?
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December 26, 2013, 05:03:49 PMReply #61

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Re: Ascendancy Daily Screenshot Thread
« Reply #61 on: December 26, 2013, 05:03:49 PM »
The Remnant was already going to have more capital slots than the other two factions, and they'll be adjusted accordingly for VSDs as well.
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December 26, 2013, 05:33:46 PMReply #62

Offline Rovert10

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Re: Ascendancy Daily Screenshot Thread
« Reply #62 on: December 26, 2013, 05:33:46 PM »
Technically VSDs would be the size range we'd include for this, but we want Vics to be able to do orbital bombardment. The AI in Sins tends to planet-rush with any frigates that can bombard and ignore defending forces, so we decided it was better to have them as capital ships which could bombard instead of frigates which can't. We may change this at some point.
We've managed to circumvent this behavior by having just a bombard ability on the frigate instead of the actual bombardment weapon. The frigate at least for the AI can bombard in a way but will prioritize enemy ships first over the planet.
« Last Edit: December 26, 2013, 05:36:20 PM by Rovert10 »

December 26, 2013, 06:04:24 PMReply #63

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Re: Ascendancy Daily Screenshot Thread
« Reply #63 on: December 26, 2013, 06:04:24 PM »
I was thinking about doing that but never got around to trying. So it works then?
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December 26, 2013, 06:15:23 PMReply #64

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Re: Ascendancy Daily Screenshot Thread
« Reply #64 on: December 26, 2013, 06:15:23 PM »
Yeah it works.

December 30, 2013, 12:46:20 AMReply #65

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Re: Ascendancy Daily Screenshot Thread
« Reply #65 on: December 30, 2013, 12:46:20 AM »

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January 10, 2014, 04:32:23 PMReply #66

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Re: Ascendancy Daily Screenshot Thread
« Reply #66 on: January 10, 2014, 04:32:23 PM »
Not a screenshot, but close enough.

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January 11, 2014, 12:11:35 AMReply #67

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Re: Ascendancy Daily Screenshot Thread
« Reply #67 on: January 11, 2014, 12:11:35 AM »
Imperial epicness  8=)
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January 11, 2014, 02:16:37 PMReply #68

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Re: Ascendancy Daily Screenshot Thread
« Reply #68 on: January 11, 2014, 02:16:37 PM »
Better render of the TIE Defender.

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January 11, 2014, 02:31:14 PMReply #69

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Re: Ascendancy Daily Screenshot Thread
« Reply #69 on: January 11, 2014, 02:31:14 PM »
Well someone is bound to spam these things now.  ::)

January 11, 2014, 03:23:56 PMReply #70

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Re: Ascendancy Daily Screenshot Thread
« Reply #70 on: January 11, 2014, 03:23:56 PM »
My pilots will have a decent fight against them
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January 11, 2014, 04:47:29 PMReply #71

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Re: Ascendancy Daily Screenshot Thread
« Reply #71 on: January 11, 2014, 04:47:29 PM »
It is arrived! This is a glorious day for the Empire.
"History is on the move, Captain. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all."
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January 11, 2014, 11:03:35 PMReply #72

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Re: Ascendancy Daily Screenshot Thread
« Reply #72 on: January 11, 2014, 11:03:35 PM »
Nice!
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January 13, 2014, 11:38:36 PMReply #73

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Re: Ascendancy Daily Screenshot Thread
« Reply #73 on: January 13, 2014, 11:38:36 PM »
Codeuser's back to working on some new particles. This is the preliminary hyperspace set made by me and him. Basically, starfield type situation grows in front of the ships and they fly through it, like in the leadup to the Battle of Endor.


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January 14, 2014, 11:11:52 AMReply #74

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Re: Ascendancy Daily Screenshot Thread
« Reply #74 on: January 14, 2014, 11:11:52 AM »
Sweet! I like it.
"History is on the move, Captain. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all."
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January 15, 2014, 02:37:02 PMReply #75

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Re: Ascendancy Daily Screenshot Thread
« Reply #75 on: January 15, 2014, 02:37:02 PM »
Another set of more "infrastructural" shots. This time, it's the basic unit icons which I wanted to show since we're going in a slightly different direction with them than you'd be used to from playing Imperial Civil War or even other Sins mods. Basically, the usually perspective views of the ships as icons would look pretty bad with the UI. Instead, with the HUD in general we're going with more simplified monochromatic versions of things. I made all of these icons relatively fast as a proof of concept type thing, so there's likely to be some rescaling/repositioning and maybe a few will be rendered from different angles, but it should give an idea of what we're going for.


« Last Edit: January 15, 2014, 02:39:08 PM by Corey »
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January 18, 2014, 02:46:27 PMReply #76

Offline Waffle Wagon

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Re: Ascendancy Daily Screenshot Thread
« Reply #76 on: January 18, 2014, 02:46:27 PM »
Very slick, I love the art style for this mod.

March 12, 2014, 04:01:48 PMReply #77

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Re: Ascendancy Daily Screenshot Thread
« Reply #77 on: March 12, 2014, 04:01:48 PM »
We've been doing some edits, bur just until we get the new shots here's the CR90 ingame:




EDIT: Wait, did we seriously never post the TIE Defender?
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March 13, 2014, 05:59:23 PMReply #78

Offline kucsidave

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Re: Ascendancy Daily Screenshot Thread
« Reply #78 on: March 13, 2014, 05:59:23 PM »
Looks awesome  :D
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March 13, 2014, 08:12:20 PMReply #79

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Re: Ascendancy Daily Screenshot Thread
« Reply #79 on: March 13, 2014, 08:12:20 PM »
Neat
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