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Author Topic: Visvia Ingame  (Read 12960 times)

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June 22, 2013, 04:35:56 PM

Offline Corey

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Visvia Ingame
« on: June 22, 2013, 04:35:56 PM »
Probably the last screenshot before we start the beta.

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June 22, 2013, 04:45:28 PMReply #1

Offline Rovert10

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Re: Visvia Ingame
« Reply #1 on: June 22, 2013, 04:45:28 PM »
Rotating turrets yes?

June 22, 2013, 04:45:45 PMReply #2

Offline Corey

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Re: Visvia Ingame
« Reply #2 on: June 22, 2013, 04:45:45 PM »
Rotating turrets of doom, yeah.
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June 22, 2013, 05:12:34 PMReply #3

Offline Revanchist

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Re: Visvia Ingame
« Reply #3 on: June 22, 2013, 05:12:34 PM »
Very nice, it will add more defensive options for the EotH. And it will be a pain to destroy these as the IR or PA. That's the Vigilance Ingame too; very nice looking.
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June 22, 2013, 05:14:45 PMReply #4

Offline Rovert10

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Re: Visvia Ingame
« Reply #4 on: June 22, 2013, 05:14:45 PM »
So are they essentially less poweful hypervelocity guns in space those tri-megamasers?

June 22, 2013, 05:18:16 PMReply #5

Offline Corey

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Re: Visvia Ingame
« Reply #5 on: June 22, 2013, 05:18:16 PM »
That's the effect, essentially.
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June 22, 2013, 05:19:41 PMReply #6

Offline Lord Xizer

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Re: Visvia Ingame
« Reply #6 on: June 22, 2013, 05:19:41 PM »
This I like
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

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June 22, 2013, 06:34:58 PMReply #7

Offline Settra

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Re: Visvia Ingame
« Reply #7 on: June 22, 2013, 06:34:58 PM »
So much doom, so little time.
How do I even

June 23, 2013, 05:33:44 PMReply #8

Offline Lord Xizer

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Re: Visvia Ingame
« Reply #8 on: June 23, 2013, 05:33:44 PM »
any screenshots of it firing?
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June 23, 2013, 10:39:36 PMReply #9

Offline Waffle Wagon

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Re: Visvia Ingame
« Reply #9 on: June 23, 2013, 10:39:36 PM »
Looks like the rebels will now have good reason to keep their prying noses out of Chiss space.

June 24, 2013, 01:01:12 AMReply #10

Offline Lord Xizer

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Re: Visvia Ingame
« Reply #10 on: June 24, 2013, 01:01:12 AM »
Indeed
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June 24, 2013, 01:34:30 AMReply #11

Offline tlmiller

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Re: Visvia Ingame
« Reply #11 on: June 24, 2013, 01:34:30 AM »
Nothing ever stops them from keeping their noses where they belong.
People should not be afraid of their government...governments should be afraid of their people.

June 24, 2013, 02:05:22 PMReply #12

Offline arios

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Re: Visvia Ingame
« Reply #12 on: June 24, 2013, 02:05:22 PM »
well if you can build up to 5 on a planet well that might but two should be enough to keep a preator 2 away perhaps considering the pentastar alligniment is next to them i think they are good hmm
corey is thrawn in secret shh :) i am a chiss

June 24, 2013, 03:43:39 PMReply #13

Offline Dougie678

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Re: Visvia Ingame
« Reply #13 on: June 24, 2013, 03:43:39 PM »
Woot!!! I come home from a Deployment to see new goodies coming soon!!! :HA:

June 25, 2013, 04:40:05 PMReply #14

Offline Lord Xizer

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Re: Visvia Ingame
« Reply #14 on: June 25, 2013, 04:40:05 PM »
Woot!!! I come home from a Deployment to see new goodies coming soon!!! :HA:

Welcome back to the fun
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July 02, 2013, 10:49:49 AMReply #15

Offline Dougie678

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Re: Visvia Ingame
« Reply #15 on: July 02, 2013, 10:49:49 AM »
Thank you! Looking forward to it :D

July 02, 2013, 03:51:36 PMReply #16

Offline Lord Xizer

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Re: Visvia Ingame
« Reply #16 on: July 02, 2013, 03:51:36 PM »
So much new stuff
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July 02, 2013, 08:58:37 PMReply #17

Offline Crisiss

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Re: Visvia Ingame
« Reply #17 on: July 02, 2013, 08:58:37 PM »
Do the cannons have a 360 degree firing radius? Or is it just going to be 180?
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July 02, 2013, 09:40:51 PMReply #18

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Re: Visvia Ingame
« Reply #18 on: July 02, 2013, 09:40:51 PM »
Probably 180 since there are 4 so they can cover all angles and two of them are supposed to equal a HypVelGun so only two at a time should crossfire.
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July 02, 2013, 09:46:29 PMReply #19

Offline Corey

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Re: Visvia Ingame
« Reply #19 on: July 02, 2013, 09:46:29 PM »
The hypervelocity thing is a little of an exageration depending on how you account for frequency of fire, distribution, etc. The main point is that these turrets are far more powerful than any other weapons, but they're not quite at that level. They're not quite the same impact level as an HV gun, but that's to allow for corrections on autofire via firing recharge rate without having to make sacrifices for damage to make up for the fact that the HV gun is always targeted. The actual power level will fluctuate a lot over the beta phase.
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