Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Author Topic: Lucrehulk Ingame  (Read 12187 times)

0 Members and 1 Guest are viewing this topic.

May 06, 2013, 05:10:02 PM

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,520
  • Approval: +410/-80
  • Dream Crusher
    • View Profile
Lucrehulk Ingame
« on: May 06, 2013, 05:10:02 PM »
The second new Pentastar unit in 2.1, the Lucrehulk. We're still playing with the scale on it. I'm using an integrated chip right now, so the picture's a little lower res than I'd like

Model: Davis
Skin: Davis, Corey



I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


May 06, 2013, 05:12:59 PMReply #1

Offline tlmiller

  • Tester
  • Moff
  • *
  • Posts: 2,363
  • Approval: +56/-9
  • Don't turn around you moron, ATTACK!!!!!
    • View Profile
Re: Lucrehulk Ingame
« Reply #1 on: May 06, 2013, 05:12:59 PM »
This is just a giant carrier in the game, correct?  Or is this the battlecruiser version of the Lucrehulk?
People should not be afraid of their government...governments should be afraid of their people.

May 06, 2013, 05:15:00 PMReply #2

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,520
  • Approval: +410/-80
  • Dream Crusher
    • View Profile
Re: Lucrehulk Ingame
« Reply #2 on: May 06, 2013, 05:15:00 PM »
It's the Battleship variant, but basically every single Lucrehulk variant is effectively a carrier. It's a delivery system for the CSA fighters.
« Last Edit: May 06, 2013, 05:18:40 PM by Corey »
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


May 06, 2013, 05:21:11 PMReply #3

Offline tlmiller

  • Tester
  • Moff
  • *
  • Posts: 2,363
  • Approval: +56/-9
  • Don't turn around you moron, ATTACK!!!!!
    • View Profile
Re: Lucrehulk Ingame
« Reply #3 on: May 06, 2013, 05:21:11 PM »
I can imagine the lag with a few Lucrehulks and Venators....

Good lag though, I like carriers.  :D
People should not be afraid of their government...governments should be afraid of their people.

May 06, 2013, 06:16:05 PMReply #4

Offline mynameisyou

  • Rear Admiral
  • *****
  • Posts: 202
  • Approval: +3/-14
  • I'm not saying anything...Crap
    • View Profile
Re: Lucrehulk Ingame
« Reply #4 on: May 06, 2013, 06:16:05 PM »
yay this is so cool.


May 06, 2013, 08:07:34 PMReply #5

Offline Revanchist

  • Mod Team Member
  • Grand Admiral
  • ****
  • Posts: 1,473
  • Approval: +42/-5
  • I am Revan reborn. And before me you are nothing.
    • View Profile
Re: Lucrehulk Ingame
« Reply #5 on: May 06, 2013, 08:07:34 PM »
Amazing as always. Excellent work.
"History is on the move, Captain. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all."
Grand Admiral Thrawn

"But...it was so artistically done."
Grand Admiral Thrawn

Member of the Imperial Alignment


May 06, 2013, 11:55:06 PMReply #6

Offline Lord Xizer

  • Tester
  • Grand Moff
  • *
  • Posts: 3,222
  • Approval: +134/-14
  • Nothing shall withstand my ambition.
    • View Profile
Re: Lucrehulk Ingame
« Reply #6 on: May 06, 2013, 11:55:06 PM »
Nice
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

May 07, 2013, 12:58:47 PMReply #7

Offline Mat8876

  • Vice Admiral
  • ******
  • Posts: 412
  • Approval: +14/-12
  • Disney stop closing the website down, I mean it.
    • View Profile
Re: Lucrehulk Ingame
« Reply #7 on: May 07, 2013, 12:58:47 PM »
It's a carrier with a massive number of guns and moves at a snails pace.

It's perfect. Well Done.
A Member of the Imperial Alignment(Allies With The Shadow Post Empire).

\\\"Challenge and diversity make us strong. Too much protection can prevent us from learning, from reaching our potential. We can learn from others, but we must also learn from our own experiences. . . and our own mistakes.\\\" Luke Skywalker

\\\"An elegant weapon for a more civilized time, eh? Well, guess what? Times have changed!\\\" RC-01/138


May 07, 2013, 02:06:19 PMReply #8

Offline Slornie

  • Mod Team Member
  • Moff
  • ****
  • Posts: 2,759
  • Approval: +54/-13
  • Every Silver Lining has a Cloud
    • View Profile
Re: Lucrehulk Ingame
« Reply #8 on: May 07, 2013, 02:06:19 PM »
The second new Pentastar unit in 2.1, the Lucrehulk. We're still playing with the scale on it.
I guess 3,170m is a little beyond the point where scaling gets tricky from a playability point of view.  How've you got it at the moment, about 4/5ths of the Praetor?
Quote from: RonMaverick291 (Gametrailers)
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.

May 07, 2013, 02:38:30 PMReply #9

Offline Revanchist

  • Mod Team Member
  • Grand Admiral
  • ****
  • Posts: 1,473
  • Approval: +42/-5
  • I am Revan reborn. And before me you are nothing.
    • View Profile
Re: Lucrehulk Ingame
« Reply #9 on: May 07, 2013, 02:38:30 PM »
So what would be about the largest ship this could take on in a 1v1 match (just trying to get a gauge of its strength)?

P.S.: also what will it cost (I'm assuming rather expensive to buy).
"History is on the move, Captain. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all."
Grand Admiral Thrawn

"But...it was so artistically done."
Grand Admiral Thrawn

Member of the Imperial Alignment


May 07, 2013, 02:45:40 PMReply #10

Offline tlmiller

  • Tester
  • Moff
  • *
  • Posts: 2,363
  • Approval: +56/-9
  • Don't turn around you moron, ATTACK!!!!!
    • View Profile
Re: Lucrehulk Ingame
« Reply #10 on: May 07, 2013, 02:45:40 PM »
It would actually be 2/3 of a Praetor (since the Praetor ingame is the mk II)  3170/4800 ≈ 2/3
People should not be afraid of their government...governments should be afraid of their people.

May 07, 2013, 03:24:59 PMReply #11

Offline Singularity

  • Rear Admiral
  • *****
  • Posts: 187
  • Approval: +8/-0
  • Never trust a bartender with bad grammar.
    • View Profile
Re: Lucrehulk Ingame
« Reply #11 on: May 07, 2013, 03:24:59 PM »
Awesome!

Edit- Are the blue markings on the ships just for skirmish or will they look like that in GC?

May 07, 2013, 03:42:07 PMReply #12

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,520
  • Approval: +410/-80
  • Dream Crusher
    • View Profile
Re: Lucrehulk Ingame
« Reply #12 on: May 07, 2013, 03:42:07 PM »
This shot is from GC.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


May 07, 2013, 04:33:36 PMReply #13

Offline Slornie

  • Mod Team Member
  • Moff
  • ****
  • Posts: 2,759
  • Approval: +54/-13
  • Every Silver Lining has a Cloud
    • View Profile
Re: Lucrehulk Ingame
« Reply #13 on: May 07, 2013, 04:33:36 PM »
It would actually be 2/3 of a Praetor (since the Praetor ingame is the mk II)  3170/4800 ≈ 2/3
True, but I was working under the assumption (possibly incorrectly, I can't actually remember) that the Praetor is slightly scaled down in the mod (in the same way the other SSDs are slightly under-scaled) - which means the Lucrehulk's size has to be adjusted so that it looks OK against both the Star Destroyer at 1600m and the undersized Praetor.
Quote from: RonMaverick291 (Gametrailers)
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.

May 07, 2013, 04:37:46 PMReply #14

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,520
  • Approval: +410/-80
  • Dream Crusher
    • View Profile
Re: Lucrehulk Ingame
« Reply #14 on: May 07, 2013, 04:37:46 PM »
Everything over 2000 meters is scaled down a bit from what it should be, or else you get even worse pathfinding issues.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


May 07, 2013, 06:26:13 PMReply #15

Offline yutpaeksi

  • Vice Admiral
  • ******
  • Posts: 436
  • Approval: +13/-3
    • View Profile
Re: Lucrehulk Ingame
« Reply #15 on: May 07, 2013, 06:26:13 PM »
Beautiful, can't wait to get annoyed at 900 CSA fighters flying towards me, lagging the game!

Still it's a great addition to the PA, gives them even more of a fleet identity. Great job once again guys.
"That's not what the Empire would have done, Commander. What the Empire would have done was build a super-colossal Yuuzhan Vong-killing battle machine. They would have called it the Nova Colossus or the Galaxy Destructor or the Nostril of Palpatine or something equally grandiose. They would have spent billions of credits, employed thousands of contractors and subcontractors, and equipped it with the latest in death-dealing technology. And you know what would have happened? It wouldn't have worked. They'd forget to bolt down a metal plate over an access hatch leading to the main reactors, or some other mistake, and a hotshot enemy pilot would drop a bomb down there and blow the whole thing up. Now that's what the Empire would have done."
―Han Solo, to Vana Dorja

June 08, 2013, 08:11:19 PMReply #16

Offline frogoverlord

  • Brevet Admiral
  • ****
  • Posts: 26
  • Approval: +0/-0
    • View Profile
Re: Lucrehulk Ingame
« Reply #16 on: June 08, 2013, 08:11:19 PM »
this looks wonderful :)

June 09, 2013, 03:12:12 AMReply #17

Offline Lord Xizer

  • Tester
  • Grand Moff
  • *
  • Posts: 3,222
  • Approval: +134/-14
  • Nothing shall withstand my ambition.
    • View Profile
Re: Lucrehulk Ingame
« Reply #17 on: June 09, 2013, 03:12:12 AM »
This shot is from GC.
''

I like the Blue markings on the hulls. I hope the SSD model gets touched up as well if possible.
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

June 17, 2013, 09:57:59 AMReply #18

Offline arios

  • Stormtrooper
  • **
  • Posts: 8
  • Approval: +0/-0
    • View Profile
Re: Lucrehulk Ingame
« Reply #18 on: June 17, 2013, 09:57:59 AM »
cant wait for the new ships keep making tr better corey and all the other devs gg
corey is thrawn in secret shh :) i am a chiss

 

Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!