Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

- Chatbox: For random chatting, mod questions/suggestions go in the actual forums.

Author Topic: Ascendancy General Information Thread (And Ask the Makers Anything 2.0)  (Read 49281 times)

0 Members and 2 Guests are viewing this topic.

July 04, 2016, 06:09:25 PMReply #120

Offline Pali

  • Tester
  • Admiral
  • *
  • Posts: 790
  • Approval: +39/-2
    • View Profile
You can use the arrow keys on the keyboard to move the camera's location around in space, which can let you get it far closer to a ship model than zooming in on the ship will.  There's no ideal angle for every engagement, it'll always depend on how the ships are arranged.  Camera use in Sins is just something you need experience with to get used to.  Play a few more games, and it'll get natural quickly.

July 04, 2016, 09:45:07 PMReply #121

Offline tlmiller

  • Tester
  • Moff
  • *
  • Posts: 2,350
  • Approval: +55/-9
  • Don't turn around you moron, ATTACK!!!!!
    • View Profile
Also, it'll allow you to zoom further if you're zooming into a fighter, or a small freighter, than if you're zooming into a giant space whale, or even ISD's.  I use that to occassionally get super-close ups.  Zoom in on a fighter, then move the camera with the arrows to zoom in further than it would normally allow you on the large ships.
People should not be afraid of their government...governments should be afraid of their people.

January 09, 2017, 10:07:31 PMReply #122

Offline GreyStar

  • Vice Admiral
  • ******
  • Posts: 368
  • Approval: +11/-4
  • The Rival Defender
    • View Profile
    • Steam Page
Re: Ascendancy General Information Thread (And Ask the Makers Anything 2.0)
« Reply #122 on: January 09, 2017, 10:07:31 PM »
Random strange question. Have you considered making NR "Jedi-focused" upgrades to possibly make Elite "Jedi" versions of ships or squadrons possible, because I was looking over the lack of abilities for NR caps in the thread and thought "why not Jedi upgrade abilities?"

July 06, 2017, 04:44:06 PMReply #123

Starwars101

  • Guest
Just curious, are there plans to add the Hapes Consortium or the Yuzhong Vong as factions? I have been trying to find information on this but have been unable to so far. 

July 06, 2017, 04:48:00 PMReply #124

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,458
  • Approval: +408/-80
  • Dream Crusher
    • View Profile
We have announced the Hapans as the next playable faction, we haven't announced any beyond that yet.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


July 08, 2017, 01:37:00 AMReply #125

Offline Snafu3

  • Brevet Admiral
  • ****
  • Posts: 26
  • Approval: +0/-0
    • View Profile
hmm, do the hapans have enough distinctive ships to fill out an entire faction with?

July 08, 2017, 02:28:32 AMReply #126

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,458
  • Approval: +408/-80
  • Dream Crusher
    • View Profile
We addressed that in their announcement post.

Basically, like the Empire of the Hand, while we were really only exposed to two major classes and a handful of other stuff, we do know they had thousands and thousands of ships, and the shipyards to build and maintain quite large fleets or individual ship, so we're taking the "Battle Dragon" designation to be similar to the "Star Destroyer" designation. The typical "Hapan Battle Dragon" being just one variant or class within a much broader spectrum, much like the Imperial-class is a "Star Destroyer,"but you also have stuff like VSDs, Tectors, Interdictors, etc which fall under that general term.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


July 08, 2017, 01:16:07 PMReply #127

Offline GreyStar

  • Vice Admiral
  • ******
  • Posts: 368
  • Approval: +11/-4
  • The Rival Defender
    • View Profile
    • Steam Page
Is there a particular name for the size of the YT series being introduced in the next update? And they preform well against fighters and cap ships but are likely to be destroyed by Corvettes and frigates yes?

July 09, 2017, 06:40:31 PMReply #128

Offline Snafu3

  • Brevet Admiral
  • ****
  • Posts: 26
  • Approval: +0/-0
    • View Profile
Random strange question. Have you considered making NR "Jedi-focused" upgrades to possibly make Elite "Jedi" versions of ships or squadrons possible, because I was looking over the lack of abilities for NR caps in the thread and thought "why not Jedi upgrade abilities?"

I think Jedi ships shouldn't be any larger than fighters/corvettes. Capital ships with a Jedi advantage wouldn't feel right imo. An overpowered fighter unit or corvette would fit the NR theme though.

July 09, 2017, 08:36:37 PMReply #129

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,458
  • Approval: +408/-80
  • Dream Crusher
    • View Profile
Is there a particular name for the size of the YT series being introduced in the next update? And they preform well against fighters and cap ships but are likely to be destroyed by Corvettes and frigates yes?

We're using YT-1300s for them right now, and we're classifying them as "corvettes" in Sins terms (which is different from what we'd typically call corvettes), but yeah, the rest is right.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


July 10, 2017, 03:10:37 AMReply #130

Offline Snafu3

  • Brevet Admiral
  • ****
  • Posts: 26
  • Approval: +0/-0
    • View Profile
Have the YT-1300's been increased in scale for better visibility? as far as I know they're relatively small in comparison to even regular frigates

July 10, 2017, 05:07:06 AMReply #131

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,458
  • Approval: +408/-80
  • Dream Crusher
    • View Profile
No, everything is still scaled properly. With how Sins zooming works, that's not really an issue, since there's no "standard view." With corvettes and strike craft, you're not really expecting to see them directly unless you're zooming pretty far in, and unless you made them 4-5x as big as they are, which would look incredibly weird, that would always be the case.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


July 10, 2017, 03:54:22 PMReply #132

Offline Snafu3

  • Brevet Admiral
  • ****
  • Posts: 26
  • Approval: +0/-0
    • View Profile
Ah gotcha.

August 23, 2017, 11:12:47 PMReply #133

Offline elcablos

  • Stormtrooper Captain
  • ***
  • Posts: 11
  • Approval: +0/-0
    • View Profile
what are the differences between lasers and turbolasers in terms of damages etc in this game? Thanks!

August 23, 2017, 11:33:41 PMReply #134

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,458
  • Approval: +408/-80
  • Dream Crusher
    • View Profile
Projectiles themselves don't have actual damage stats, they're controlled in bursts per bank, the actual individual shots in Sins are purely aesthetic, so you can't really say what the damage of "a turbolaser" is. Lasers are anti-fighter, turbolasers are anti-ship. The unit cards tell you roughly what the DPs of any weapon type on a ship is, although the game doesn't divide that by bank so it's not always the best picture. If you look in  the beta explanation news post, there's a link to a spreadsheet which has stats for all the different banks of every weapon type on every ship in the mod.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


August 28, 2017, 09:55:18 AMReply #135

Offline elcablos

  • Stormtrooper Captain
  • ***
  • Posts: 11
  • Approval: +0/-0
    • View Profile
Corey I hate to ask again, but I can force attack cr-90s to a vessel and it seems to be doing some dmg, send nothing but cr90s to a planet and have them attack a vessel


December 26, 2018, 04:59:37 PMReply #136

FryPhilip

  • Guest
Re: Ascendancy General Information Thread (And Ask the Makers Anything 2.0)
« Reply #136 on: December 26, 2018, 04:59:37 PM »
So, i wanted to ask if the Empire of the Hand as any Titans? I couldn't find anything in game nor in the internet.

Thanks

December 26, 2018, 11:03:54 PMReply #137

Offline tlmiller

  • Tester
  • Moff
  • *
  • Posts: 2,350
  • Approval: +55/-9
  • Don't turn around you moron, ATTACK!!!!!
    • View Profile
Re: Ascendancy General Information Thread (And Ask the Makers Anything 2.0)
« Reply #137 on: December 26, 2018, 11:03:54 PM »
They do not.  Thrawn did not believe in using vessels of that scale, so they don't have any.
People should not be afraid of their government...governments should be afraid of their people.

 

Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!