Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Author Topic: Suggestions for 2.1  (Read 267265 times)

0 Members and 1 Guest are viewing this topic.

March 28, 2013, 11:39:30 AMReply #460

Offline Revanchist

  • Mod Team Member
  • Grand Admiral
  • ****
  • Posts: 1,473
  • Approval: +42/-5
  • I am Revan reborn. And before me you are nothing.
    • View Profile
Re: Suggestions for 2.1
« Reply #460 on: March 28, 2013, 11:39:30 AM »
Just noticed something else, not sure if its intentional or not. General Covell's AT-AT doesn't have the "Deploy Stormtroopers" ability, only PTW.
"History is on the move, Captain. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all."
Grand Admiral Thrawn

"But...it was so artistically done."
Grand Admiral Thrawn

Member of the Imperial Alignment


March 31, 2013, 12:37:28 AMReply #461

Offline Revanchist

  • Mod Team Member
  • Grand Admiral
  • ****
  • Posts: 1,473
  • Approval: +42/-5
  • I am Revan reborn. And before me you are nothing.
    • View Profile
Re: Suggestions for 2.1
« Reply #461 on: March 31, 2013, 12:37:28 AM »
Another thing I noticed, playing as the PA, is that the IPV power to weapons doesn't have an activation time; it just stays on forever. Also, the end of battle report doesn't show all the heroes that were killed nor does it show any structures destroyed.
"History is on the move, Captain. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all."
Grand Admiral Thrawn

"But...it was so artistically done."
Grand Admiral Thrawn

Member of the Imperial Alignment


March 31, 2013, 05:43:03 PMReply #462

Offline Mat8876

  • Vice Admiral
  • ******
  • Posts: 412
  • Approval: +14/-12
  • Disney stop closing the website down, I mean it.
    • View Profile
Re: Suggestions for 2.1
« Reply #462 on: March 31, 2013, 05:43:03 PM »
Can you please increase the price for the IDT it's really annoying when the ir spam them.
A Member of the Imperial Alignment(Allies With The Shadow Post Empire).

\\\"Challenge and diversity make us strong. Too much protection can prevent us from learning, from reaching our potential. We can learn from others, but we must also learn from our own experiences. . . and our own mistakes.\\\" Luke Skywalker

\\\"An elegant weapon for a more civilized time, eh? Well, guess what? Times have changed!\\\" RC-01/138


March 31, 2013, 10:36:58 PMReply #463

Offline Lord Xizer

  • Tester
  • Grand Moff
  • *
  • Posts: 3,222
  • Approval: +134/-14
  • Nothing shall withstand my ambition.
    • View Profile
Re: Suggestions for 2.1
« Reply #463 on: March 31, 2013, 10:36:58 PM »
Not anymore annoying than mass spammed V Wings
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

April 01, 2013, 03:49:47 PMReply #464

Offline yutpaeksi

  • Vice Admiral
  • ******
  • Posts: 436
  • Approval: +13/-3
    • View Profile
Re: Suggestions for 2.1
« Reply #464 on: April 01, 2013, 03:49:47 PM »
Can you please increase the price for the IDT it's really annoying when the ir spam them.

Increasing the price isn't going to stop the AI from massing them. The AI never wants for money...
"That's not what the Empire would have done, Commander. What the Empire would have done was build a super-colossal Yuuzhan Vong-killing battle machine. They would have called it the Nova Colossus or the Galaxy Destructor or the Nostril of Palpatine or something equally grandiose. They would have spent billions of credits, employed thousands of contractors and subcontractors, and equipped it with the latest in death-dealing technology. And you know what would have happened? It wouldn't have worked. They'd forget to bolt down a metal plate over an access hatch leading to the main reactors, or some other mistake, and a hotshot enemy pilot would drop a bomb down there and blow the whole thing up. Now that's what the Empire would have done."
―Han Solo, to Vana Dorja

April 03, 2013, 06:46:26 PMReply #465

Offline Revanchist

  • Mod Team Member
  • Grand Admiral
  • ****
  • Posts: 1,473
  • Approval: +42/-5
  • I am Revan reborn. And before me you are nothing.
    • View Profile
Re: Suggestions for 2.1
« Reply #465 on: April 03, 2013, 06:46:26 PM »
Increasing the price isn't going to stop the AI from massing them. The AI never wants for money...

So true. Well, I finally started my first GC as the Pentastar (which BTW is awesome) but I have some suggestions. Dark Jedi and storm commandos seem to be too fragile. Maybe increasing their damage resistance (at least against infantry) would make them a little more useful for something other than healer/scouts.

Also another question: will the AT-ST be given its canon armament in 2.1, or would this make it too OP?
"History is on the move, Captain. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all."
Grand Admiral Thrawn

"But...it was so artistically done."
Grand Admiral Thrawn

Member of the Imperial Alignment


April 06, 2013, 05:07:12 PMReply #466

Offline Lord Xizer

  • Tester
  • Grand Moff
  • *
  • Posts: 3,222
  • Approval: +134/-14
  • Nothing shall withstand my ambition.
    • View Profile
Re: Suggestions for 2.1
« Reply #466 on: April 06, 2013, 05:07:12 PM »
The Dark Jedi did seem a bit fragile and I thought healing was a bit of an odd choice for a Dark sider
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

April 08, 2013, 12:28:47 AMReply #467

Offline Revanchist

  • Mod Team Member
  • Grand Admiral
  • ****
  • Posts: 1,473
  • Approval: +42/-5
  • I am Revan reborn. And before me you are nothing.
    • View Profile
Re: Suggestions for 2.1
« Reply #467 on: April 08, 2013, 12:28:47 AM »
Another idea for the PA: you could add back the Star Galleon for them. If Muunilist was the banking capital, it would make sense that freighters and stuff would be in that area, which is what the Galleon was initially designed for.
"History is on the move, Captain. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all."
Grand Admiral Thrawn

"But...it was so artistically done."
Grand Admiral Thrawn

Member of the Imperial Alignment


April 10, 2013, 11:39:27 AMReply #468

Offline Chimera2010

  • Stormtrooper Captain
  • ***
  • Posts: 16
  • Approval: +2/-1
    • View Profile
Re: Suggestions for 2.1
« Reply #468 on: April 10, 2013, 11:39:27 AM »
Is there anything that can be done to make the Empire of the Hand more playable? Specifically with the fighters? The units are great but I have to send all the bombers and clawcraft to a corner to the map in order to play the game without reduced framerate.

Is there anything I can do on my end to help with this? I already have the graphic settings as low as they can go.

Otherwise great mod and great update.

April 11, 2013, 06:42:25 PMReply #469

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,520
  • Approval: +410/-80
  • Dream Crusher
    • View Profile
Re: Suggestions for 2.1
« Reply #469 on: April 11, 2013, 06:42:25 PM »
We're staggering fighter release in 2.1 to help with any lag from fighters. We'll take further steps if necessary.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


April 12, 2013, 12:59:13 PMReply #470

Offline Chimera2010

  • Stormtrooper Captain
  • ***
  • Posts: 16
  • Approval: +2/-1
    • View Profile
Re: Suggestions for 2.1
« Reply #470 on: April 12, 2013, 12:59:13 PM »
Last Question:

In what Eras does the Thrawn Clone appear? I thought he would appear in the final imperial push, but I didn't see him.

Checked the manual, but it didn't say.

April 12, 2013, 04:33:10 PMReply #471

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,520
  • Approval: +410/-80
  • Dream Crusher
    • View Profile
Re: Suggestions for 2.1
« Reply #471 on: April 12, 2013, 04:33:10 PM »
He spawns a while into Final Imperial Push, not immediately.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


April 13, 2013, 04:09:04 PMReply #472

Offline Lord Xizer

  • Tester
  • Grand Moff
  • *
  • Posts: 3,222
  • Approval: +134/-14
  • Nothing shall withstand my ambition.
    • View Profile
Re: Suggestions for 2.1
« Reply #472 on: April 13, 2013, 04:09:04 PM »
He spawns a while into Final Imperial Push, not immediately.

Then he throws a surprise rave party for the other factions
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

April 13, 2013, 08:11:47 PMReply #473

Offline yutpaeksi

  • Vice Admiral
  • ******
  • Posts: 436
  • Approval: +13/-3
    • View Profile
Re: Suggestions for 2.1
« Reply #473 on: April 13, 2013, 08:11:47 PM »
Then he throws a surprise rave party for the other factions

When all the invitees show up, drop some E-spice, Phalanx Commandos pop out of hiding and slaughter the leaders of the other factions...
"That's not what the Empire would have done, Commander. What the Empire would have done was build a super-colossal Yuuzhan Vong-killing battle machine. They would have called it the Nova Colossus or the Galaxy Destructor or the Nostril of Palpatine or something equally grandiose. They would have spent billions of credits, employed thousands of contractors and subcontractors, and equipped it with the latest in death-dealing technology. And you know what would have happened? It wouldn't have worked. They'd forget to bolt down a metal plate over an access hatch leading to the main reactors, or some other mistake, and a hotshot enemy pilot would drop a bomb down there and blow the whole thing up. Now that's what the Empire would have done."
―Han Solo, to Vana Dorja

April 13, 2013, 09:42:06 PMReply #474

Offline mynameisyou

  • Rear Admiral
  • *****
  • Posts: 202
  • Approval: +3/-14
  • I'm not saying anything...Crap
    • View Profile
Re: Suggestions for 2.1
« Reply #474 on: April 13, 2013, 09:42:06 PM »
and we shall have peace-darth sidious ;D


April 23, 2013, 01:28:47 PMReply #475

Offline DarthXeon1

  • Stormtrooper Captain
  • ***
  • Posts: 15
  • Approval: +0/-0
    • View Profile
Re: Suggestions for 2.1
« Reply #475 on: April 23, 2013, 01:28:47 PM »
How about brining some of the former special abilitys back ?
Like the cover ability for the normal ground units ?
The strike ability for the Rouge Squadron ?

It seems quite ackwared that the Dark Jedi from the PA use the same abilitys as the Jedi of the NR.

Also why did the TR Team removed the different skins for the Jedi and removed the New Republic Star Destroyer ?

http://www.moddb.com/mods/thrawns-revenge/images/republic-star-destroyer#imagebox

I loved that ship.  :'(

Please add atleast the Jedi skins back to the mod.

April 23, 2013, 04:28:55 PMReply #476

Offline Singularity

  • Rear Admiral
  • *****
  • Posts: 187
  • Approval: +8/-0
  • Never trust a bartender with bad grammar.
    • View Profile
Re: Suggestions for 2.1
« Reply #476 on: April 23, 2013, 04:28:55 PM »
What about having the Dwarf Spider Droid as a PA unit? The Empire started using them after the Clone Wars after all.

April 25, 2013, 06:42:19 AMReply #477

Offline zuss88

  • Recruit
  • *
  • Posts: 4
  • Approval: +0/-0
    • View Profile
Re: Suggestions for 2.1
« Reply #477 on: April 25, 2013, 06:42:19 AM »
wood it be a good idea 2 give the pentastar alignment the vengence frigate?

April 25, 2013, 09:27:01 AMReply #478

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,520
  • Approval: +410/-80
  • Dream Crusher
    • View Profile
Re: Suggestions for 2.1
« Reply #478 on: April 25, 2013, 09:27:01 AM »
I don't see why they'd have it.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


April 25, 2013, 11:01:16 AMReply #479

Offline Singularity

  • Rear Admiral
  • *****
  • Posts: 187
  • Approval: +8/-0
  • Never trust a bartender with bad grammar.
    • View Profile
Re: Suggestions for 2.1
« Reply #479 on: April 25, 2013, 11:01:16 AM »
Sorry, can't remember if anyone has already confirmed this, but are probe droids being added to the PA in 2.1?

 

Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!