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1
Imperial Civil War Tech Support / Crash when loading GC
« Last post by AlbertJ1007 on March 17, 2019, 08:02:16 AM »
Hi,
When I try to load a large GC (art of war), the game simply turns off, no crash error, no nothing. Just shuts down itself.

The save took quite a long time (2-3mins) and it gave no error. Autosave also crashes. And yes, I'm on the Steam version with the mod installed through steam's workshop.

Any suggestion or idea? If it's useful in some way, I was using the pentastar and we were at week 35+ I believe.

Many thanks,

A.
2
News, Dev Diaries & Announcements / 2.3 Preview: Imperial Remnant Playthrough
« Last post by Corey on March 16, 2019, 11:12:12 AM »
We're approaching the end of the 2.3 development cycle, so today I've launched what's likely to be the last preview LP before at least the beta starts, taking a look at some of the changes being made currently as the Empire. The first episode is up now, and new episodes will go up every Saturday, Sunday and Wednesday, so subscribe to the channel if you'd like to see them as they come. Fall of the Republic previews will be starting soon, too!

3
Discussion, Suggestions & Feedback / Re: Duskhan L.
« Last post by Vlado87 on March 15, 2019, 07:59:18 AM »
hahahah That is interesting solution ;)
4
Discussion, Suggestions & Feedback / Re: Diplomacy for ICW
« Last post by t78 on March 14, 2019, 04:12:33 PM »
To be honest, it seems the team is developing a much more sophisticated "diplomacy" system, by showing different kinds of war. You have the quasi-war of the PA sending small fleets to attack (which I'm really fond of as a concept, it just tests you while you're fending off the larger forces of other factions), and then the more violent actions of other factions.

On a related note, maybe faction aggression could die down if you don't fight them for a period of time? Would it be possible to have the enemy faction notice when you have fleets on the border, and thus force you to keep large fleets away from border systems? 
5
Discussion, Suggestions & Feedback / Re: Duskhan L.
« Last post by Mr.Puerto on March 14, 2019, 02:29:36 PM »
Will you put some changes to Duskhan L.
Duskhan L. is boring and almost same as empire.

P.S. Shall we soon see CSA in game :)

The Duskhan League is being removed as a playable faction, so there's not much that can be done there.
6
Discussion, Suggestions & Feedback / Duskhan L.
« Last post by Vlado87 on March 14, 2019, 05:54:39 AM »
Will you put some changes to Duskhan L.
Duskhan L. is boring and almost same as empire.

P.S. Shall we soon see CSA in game :)
7
I am still can not find it GameObjectLibrary.lua, is it hidden file 
Should be exactly where Jorrit said it is. It's not hidden or anything.
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I am still can not find it GameObjectLibrary.lua, is it hidden file 
9
They were moved to a lua script for greater flexibility, such as faction-dependent loadouts and the ability to be recalled when single unit retreating.

You can find the loadouts in Data\Scripts\Library\GameObjectLibrary.lua


Note that heroes still use the XML system
10
So since the manual doesn't list the exact fighter spawns for ships I decided to try to dig up this information out of the XML files. However it seems recently this info has been moved out of the standard ship listings. The closest I could find was the spawns for the skirmish ships (ie Skirmish_MC90) but I don't know for sure if those are the same ships used in GC. I also remember Star Destroyers in particular having different fighter complements per era. Could anyone point me to where the fighter spawns for the GC ships are?
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