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See, there's the story we could have had. You could have kept Iden Versio's disapproval of Operation Cinder, but you needn't have had her defect to the Rebels/Republic. It might have made a better story if she upheld her ideals in the Empire and worked as a Special Forces Agent to sabotage Operation Cinder from inside. With that out the way, she continues as an Imperial to the Battle of Jakku where again she must retreat from the conceded battle. From that point on, she could have been a character watching the remnants of the Empire crumble around her while still holding strong to the Imperial dream. You could have had missions ideal for a Special Forces Operative in a Cold War - intel, assassinations, extractions, political manipulation, until eventually she is invited to join the fledgling First Order - no need to give away plot details that the Story Group may wish to expand upon later.
Their is a way to fix this and I know how.

I will use italics to explain.
After the part where Del is killed we hear voices call out to him. Del wakes up in his Inferno Squadron Armor to find Gideon telling him ot get up. Suffering from shock and panic he attacks Gideon but is stun as Gideon says something about how he remembers it all wrong. We then find out Del was in some sort of twisted Cryopod and that Iden is next to him in another. Gideon opens Iden's Cryopod and she reacts the same way. We then play this segiment as Gideon as he along with a couple of Imperial Stormtroopers help evac Iden and Del to a shuttle. They are attack on the way their by strange New Republiic forces that have strange markings. Gideon, and the stormtroopers along with the knocked-out Iden and Del make their escape in shuttle as the base explodes. Iden and Del wake up chain to beds with Gideon sitting in a corner looking relieved. He explains they have been through a lot and aren't thinking straight. Iden and Del don't trust him after Operation: Cinder on Vardos. Gideon sighs telling them they do not know fact from fiction and that their Memories had been alter. Asking for proof Gideon displays holo footage of them fighting with the Empire on Jakku and footage from other engagements. That's when we find out that Iden and Del were victims of a extremist element of the New Republic who had changed their memories, but the memories began  following back. We learn that not only did Operation: Cinder not target Vardos, but that they had their Memories Merged with two Rebel Soldiers who died at Jakku. They asked why and we learn of a shadowy rouge element of the New Republic that capture Iden and Del during the battle of Jakku and experimented on them. They were capture after Iden went with Del in their tie fighters to go and try rescue Iden's Father from his ship. They encounter a extremist Rebel group of boarded the star destroyer and capture Iden and Del. This group took Iden and Del to a Blacksite where they had their memories alter so they could be a new super soldier against the Empire. When asked how long they had been captured for Gideon tells them 2 years and that Vardos, Pillo, and other worlds have now become Imperial Holdouts. So dawning their helmets Gideon reflected how he always wanted to be in commanded, but its good to have Del and Iden back. Maybe have Del and Iden kiss? But it ends with them entering the deck of the Corvus and being greeted by Imperial soldiers looking to Iden for Guidance. Iden then gives a speech about how they are not just fighting for the future of the Empire, but Vardos and Order. She then orders to make the jump to Vardos as the game either ends, or the game continues showing Inferno Squadron beyond the Battle of Jakku.

Their. I just made a genius solution to our problem.
also like to mention this was the original description of Inferno Squadron
In 4 ABY, Iden, Hask and Meeko participated in the Battle of Endor. They were on the forest moon when the Rebels destroyed the second Death Star. After this, they sought to avenge Emperor Palpatine,[2] who had perished on the station.[3In 4 ABY, Iden, Hask and Meeko participated in the Battle of Endor. They were on the forest moon when the Rebels destroyed the second Death Star. After this, they sought to avenge Emperor Palpatine,[2] who had perished on the station.[3
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Discussion, Suggestions & Feedback / Re: ICW Daily Screenshots Thread
« Last post by Dr. Knickers on November 16, 2017, 03:04:54 PM »



While testing the updated Mon Cal models
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Ascendancy Discussion / Hapan Fleet Doctrine
« Last post by Helix345 on November 16, 2017, 01:49:11 PM »
Hi, I know that they're pretty far off, but I've been wondering what the hapan fleet doctrine will be like. After some very cursory research I found that in the books, the hapans focused on overwhelming their opponents in battle. Can we expect weaker capital ships with a lot of frigate and cruiser support?
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It's certainly not what it could have been, and it's not what it should have been. It wasn't the bridge of 30 years, it was the same 1-year-war then a huge gap as we already had. There was a great opportunity to tell a story about the Empire in decline but the sheer determination of the loyal troops fighting to survive and rebuild. This is from the Star Wars wiki article on the time-period we expected to be covered.

http://starwars.wikia.com/wiki/Cold_war

Quote
The defeat of the Galactic Empire at the Battle of Jakku one year after the Battle of Endor,[7] and the conclusion of the Galactic Civil War[5] in 5 ABY[7] marked what would prove to be the beginnings of decreased hostilities between the shattered superpower and the New Republic. Not long after, a conference was held on Chandrila between Grand Vizier Mas Amedda, during which the latter formerly surrendered to the New Republic. Although peace was formerly declared, fighting between the new government and certain Imperial factions would continue for quite some time, until the hostilities would finally die out, with some warlords either suing for peace or escaping into deep space. Those Imperial officers who did not yield were then declared enemies of the state.

Some elements of the Empire's leadership and military rejected the stipulations, and, while the violence did not resume, the New Republic and an organized remnant of the Galactic Empire became locked into a cold war.[8] While this standoff was of certain significance, the rest of the Empire, while disjointed, did not cease to exist by any means. As per the conditions of the Galactic Concordance, the Imperial capital of Coruscant was ceded over to the New Republic, where a provisional government was established. Agreeing to the terms of the Concordance, all non-military officials and those officers who respected all conditions were granted pardons. Many Imperials within the higher echelons of the armed forces refused to immediately agree to the terms, and, in turn, they were branded as war criminals. Despite this, the empire was allowed to survive in the form of successor states that maintained full sovereignty over territories that did not fall under the New Republic's jurisdiction. With Coruscant no longer the seat of executive power for the Empire, Imperial leadership was forced reconstitute itself. As such the central Imperial government was officially dissolved, with some of its leaders going as far to leave the Empire altogether and joining the New Republic. Additionally, those territories that fell under the authority of these former Imperials were assimilated into the New Republic.[5] Although some chose to do this, there were still those who remained loyal to the actual Imperial establishment, unlike their comrades who joined the restored Republic, those Imperials who sought independent sovereignty, and the aggressive hardliners who refused to acquiesce to the Concordance's stipulations.

As patriotism and loyalty towards what remained of the true Empire did not die with its fragmentation, there were still dedicated Imperials, both civilian and military, who remained dedicated to its existence. The organized Imperial Navy and constituents the Empire's war machine were still very much consolidated, as not all forces had joined with warlords or the hardliners who had retreated and partitioned themselves in regions outside of the New Republic's influence. As the Empire was simply too vast to disband altogether, a conditional accord was decided upon between the New Republic and the Galactic Empire in regards to what would finally become of the latter's foundational aggregation and the powers that it still held. The agreement called for a conditional restructuring of the Empire, allowing it to persist as an official and self-governed entity, but ensuring limitations on its ability to wage war. Imperial borders were redrawn and a successor state was formed by what remained of the old Imperial establishment, and, as per the terms of the Galactic Concordance, the new government that would ultimately agree to the stipulations. At the command of the New Republic, the remnant leaders ordered that all fleets that were still loyal to the Empire be recalled to the Core and Inner Rim, although Empire remained a divided force, with the remnant factions that went rogue refusing to acknowledge the order, now standing as a hawkish confederation locked into a cold war with the New Republic.[16]

Despite the reluctant agreement, some militarized factions of the Empire refused to admit defeat, as the empire in the Core Worlds and Inner Rim had. While these hardliners did not actively carry out any major military campaigns against the New Republic and vice versa, both powers remained hostile towards one another. Although the Old Empire was decentralized and divided into various official and recognized states that preserved the Imperial tradition in certain non-Republic sectors, the residual empire founded by those hardliners was considerable enough to be a cause of concern to the New Republic, thereby prolonging the cold war. Since resentments left over from the Galactic Civil War never truly went away, with those on both sides despising the other, the cold war between the non-compliant Imperial remnant and the New Republic would last for decades. As it wore on, the remnant began to retreat and then colonize the Unknown Regions of the Galaxy, where it would reconsolidate its power and initiate a rapid military buildup. During this period, political hardliners who opposed the Republic assumed leadership of the remnant and transitioned it into the First Order, a powerful military junta based upon the policies and principles of the "Old Empire".[8]

See, there's the story we could have had. You could have kept Iden Versio's disapproval of Operation Cinder, but you needn't have had her defect to the Rebels/Republic. It might have made a better story if she upheld her ideals in the Empire and worked as a Special Forces Agent to sabotage Operation Cinder from inside. With that out the way, she continues as an Imperial to the Battle of Jakku where again she must retreat from the conceded battle. From that point on, she could have been a character watching the remnants of the Empire crumble around her while still holding strong to the Imperial dream. You could have had missions ideal for a Special Forces Operative in a Cold War - intel, assassinations, extractions, political manipulation, until eventually she is invited to join the fledgling First Order - no need to give away plot details that the Story Group may wish to expand upon later.
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See you make it out to be this big thing, but it really isnt though. Its just a boring story, on top of that the gameplay is fucking awful. If you want a good story about grunts, Gundam 08th MS team is the way to go.
The cutscene of BF2 may have presented a boring story, but when combined with the fact half the plot is the literal moment by moment action of you actually playing the game, the story is in the gameplay due to your actions shaping how the battle goes, the cutscenes became very widely loved due to the fact it provides what most action movies and games do not in their plots, context and reasoning for violence. The action scenes are the battles, dictated by your gameplay of them, while the cutscenes are the breathers after each battle, reflecting on why you did that.

Video game stories are not simply the plot, it's also what grows out of the gameplay. A horrible succession of died lives only to grab a tank and clear a way to the final objective. Flanking around the map to light up the enemy's apprpaching heavy walker. These moments.

From this thread it sounds like (even if we give the writers the benefit of the doubt and assume the New Rebellion is lile the old one with the exception of Wraith Squadron, shiny heroes who fought for peace, justice, and protection, offering pardons to Imps and such) that the story of BF2 is either poorly written, or just not what it could've been. I didn't bother with Micro Transaction Front 2, nor do I like the new canon enough to watch the cutscenes on youtbe.
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Dont worry BF2 was bad with games during that time too imo

Definitely can't agree with that; BF2 was the shit when it came out.  My entire dorm had BF2 gaming sessions and contests - the only other game that received such treatment by us was the Smash Bros of the time.  Halo 2, or other split-screen multiplayer?  Nowhere near as fun as playing a galactic campaign against each other.  BF2's gameplay had a lot going for it, including things that were fairly new and unique at the time like the galactic conquest mode, and the space combat maps with their heavy starfighter emphasis.

It's disappointing that the new BF2's campaign seems to be somewhat lackluster based upon reviews, as that was the game's main selling point for me.
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News, Dev Diaries & Announcements / 2.2 Ability Preview: Capturing Ships (With FAQ)
« Last post by Corey on November 15, 2017, 09:27:24 PM »
A few days ago, I released a video showing one of the new abilities Pox has been working on for 2.2, unit boarding. We've held off on posting this in other usual news sources because I wanted to take some time to respond to some of the more common questions that go along with it, which I'll be doing after the video:



Although it was specifically mentioned in the video that the exact numbers (success chance, unit price) you were seeing were not the actual numbers and instead just to make it as easy as possible to get the video showing the basic mechanics, one of the primary concerns raised by people was about balancing. First, I want to re-iterate that the boarding units will be expensive, in both credits and pop cap, typically similar to a capital ship in both areas. This is not a unit you will be spamming and trying to do so would be an incredibly bad idea. Your success chance with boarding is almost nothing if the target ship is anywhere near full health, and your boarding shuttles are incredibly vulnerable- successfully capturing an enemy ship will require something of a concentrated effort, and after you've captured the ship, it will typically be very heavily damaged- something you will need to protect, not something you will be using to help you win that engagement. we're also considering turning off major subsystems after a successful boarding (as you'll only have a skeleton crew).

So, other FAQ:

1. What can be captured?

The typical rule of thumb will be ships between 500 meters and 2000 meters will be capture-able. There will be some exceptions, but that's essentially how it works. This includes things like Hapan Battledragons, Star Destroyers and most things in between. This does mean SSDs will not be boardable in this way.

2. Who will have this ability?

Right now, the New Republic, Duskhan League and era 2 Remnant have it, with era 5 Remnant being another possible candidate. It's undecided how far it will go beyond that.

3. Does success chance change between ships?

Success chance is currently based on proportion of total ship health, so it does take more actual damage to get larger ships down to any given success chance, but in terms of overall percent it is the same. Capturing ships is currently fairly difficult as it is, but if it ends up being too easy, this is one potential area we'll be examining.

4. Can you tell your ships not to target the ship while it's being boarded?

Currently no, however making ships invulnerable while being boarded is something we're considering.

5. What's the cooldown? Is the boarding shuttle removed after being used?

Currently we're undecided whether we're going to use a direct cooldown, a limited amount of tries for the ability per shuttle in any given battle, or both. Currently, the shuttle is not removed after successfully (or unsuccessfully) being used. While removing them for a successful boarding may sound like it makes it less powerful, in practice, they're quite fragile, quite expensive and because of the pop cap value they take up, keeping them in the battle afterwards makes more sense in keeping the attempt to capture a ship a primary focus of a battle, instead of something you just incidentally do.

6. Will fighter compliments reflect the new or the original owners?

Currently they stay with the original loadout, but this is something I'd like to change for the first patch post-2.2. It shouldn't be an especially difficult one to make, but there's certain other variables I want to change to certain fighter loadout situations, and it makes more sense to implement it all at once than doing piece by piece.

So, hopefully that gives you an idea of how the ability works. If you still have questions feel free to post them here, on the video comments, or in our official discord channels on the CGB Coalition server: https://discord.gg/t3WJugG

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Dont worry BF2 was bad with games during that time too imo
Can someone also explain why Vardos was a target of Operatin: Cinder yet Kuat, Courscant, and core world planets were not?
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Thats a unfair statement. Your comapring a game from 2005 to a game in 2017, of course the gameplay will be awful. The reason why BF2's campagin is ulitmaelty more disapointing since we were give expectations and hyped up, but that tunred out to be all for nothing. I wish they could just retcon some of this shit, like make it all a dream that Iden had after joining the First Order. THat be fucking stupid, but i take that over anything else.(Or maybe brainwashing that be a sick plot twist)
Dont worry BF2 was bad with games during that time too imo
10
See you make it out to be this big thing, but it really isnt though. Its just a boring story, on top of that the gameplay is fucking awful. If you want a good story about grunts, Gundam 08th MS team is the way to go.
Thats a unfair statement. Your comapring a game from 2005 to a game in 2017, of course the gameplay will be awful. The reason why BF2's campagin is ulitmaelty more disapointing since we were give expectations and hyped up, but that tunred out to be all for nothing. I wish they could just retcon some of this shit, like make it all a dream that Iden had after joining the First Order. THat be fucking stupid, but i take that over anything else.(Or maybe brainwashing that be a sick plot twist)
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Those working on this mod do so in their own free time and for no pay.
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