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Discussion, Suggestions & Feedback / Re: Unknown regions
« Last post by Rogue66X on Today at 03:59:48 PM »
I wouldn’t say 20 maybe 15 at the max
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Discussion, Suggestions & Feedback / Re: Unknown regions
« Last post by Bucman55 on Today at 03:00:51 PM »
Isn't the limit 10 or 12

Pretty sure it's in the 20s.
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so does this mean the remnant can capture advance NR ships?
Also since Era 2 is the Empire in its prime how will it be handle in FTGU?
Can AI use and if so could this turn into a fleet commander problem?

I thought Era 3 was the Empire's starting point in FTGU. Admittedly I've not played as them but I seem to recall all of the FTGU Remnant guides saying to build Sovereigns which are a Era 3 ship.
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Do you have any test results yet for how AI uses the ability?
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Seriously, though, your friends have no idea what ISIS is if they think the Rebellion compares unfavorably to it (likewise the American Revolution, despite the above).  ISIS is extremist religious fanaticism attempting to build an empire on that fanaticism, or at least usher in the end times through it, and it has absolutely zero redeeming qualities as judged by reality-based standards.  The same is not true of the Rebels by a long shot.
2 of them are Americans, 3 were Brits, and a couple were Germans. Using ISIS was a bit of a poor choice of wording from one of the Americans but we argue which faction the rebellion acts most like. The three real life groups we came up with were: The Lord's Resistance, the IRA, and the last one was some Anarchist Communist group. Saw Gerrra's and the rebellion's war tactics match up the most with the IRA. They are a freedom fighting movement that wanted to liberate Northern Ireland and tired to do soo through extreme tactics. Of everyone in our group chat the Germans were most supportive of Imperial doctrine follow by the Brits, then Me and the Americans were a bit divided.

I will admit that as a American i am not proud of what some people did during that war and some of the things America has done, but wars and revolts always have violence and their will always be good people on both sides of a conflict no matter what. Good and bad are merely just labels that ignore the fact that War is black and white.
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so does this mean the remnant can capture advance NR ships?
Also since Era 2 is the Empire in its prime how will it be handle in FTGU?
Can AI use and if so could this turn into a fleet commander problem?
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Discussion, Suggestions & Feedback / Re: Unknown regions
« Last post by Rogue66X on Today at 08:00:56 AM »
Isn't the limit 10 or 12
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In fact ever since Rogue One alot of my friends think the rebellion is basically like a space version of ISIS, the Lord's Ressitance, or any other insane rogue terrorist group.

If those friends are American, you may want to point out next time the subject comes up that the Revolutionary War was a rebellion, and that George Washington and most of the Founding Fathers were fighting against their lawful government - and that many were motivated as much by greed and not wanting to pay taxes to Britain after it had just fought a war that largely enriched the colonies as they were any freedom-based ideology.  Do they also think the American Revolutionary War was just a bunch of evil terrorists running amok?

Seriously, though, your friends have no idea what ISIS is if they think the Rebellion compares unfavorably to it (likewise the American Revolution, despite the above).  ISIS is extremist religious fanaticism attempting to build an empire on that fanaticism, or at least usher in the end times through it, and it has absolutely zero redeeming qualities as judged by reality-based standards.  The same is not true of the Rebels by a long shot.
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 The boarding and taking the ship is awesome.

What happens if the ship you are boarding dies before you get it? 

Do you need to keep building new units for the boarding ship?  Or does it just auto replenish?

How many times can 1 boarding ship board in a battle?

Can you swarm the enemy with all boarding ships and take over the enemy completely?

Thank you, taessi
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Discussion, Suggestions & Feedback / Re: Unknown regions
« Last post by Corey on Today at 04:59:10 AM »
While there are a few factions it would be nice to add to the Unknown Regions to help give the Hand more to do out there/flesh that area out the way we've done with the known galaxy (I can think of at least 5 off the top of my head), the biggest issue there is that unlike a lot of the known galaxy stuff, we'd be starting from near scratch, having to design everything. So, while we'd love to do it, it'd be either a ways off or unlikely to happen for many of them. We do also have to work within the hardcoded faction limit for EaW, which we're getting very close to.
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