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The Lounge / Re: Last Person to Post Wins
« Last post by kucsidave on Today at 11:21:20 AM »
absolutely
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Thanks for the replies, guys. Yeah, figured that much, I was just holding on to the hope that there was a better workaround that I somehow overlooked ;D. For the beginning, I'll stick to some 'simpler' concepts like Dagobah, but at one point I'd love to remake something like Coruscant, maybe using custom props to fill in some of the blanks... but before that I need to get a hold of 3dsmax9, which is nigh impossible nowadays, hehe. Fingers crossed that Petroglyph will have some mercy and re-release the ALO-tools for a more modern version or make it a standalone converter, one can dream ;>. The most impressive use of creating the illusion of multiple 'terrain levels' I've seen so far must've been on one of the maps coming with AotR, UTAP. How they've missed to make the engine capable of doing so in a game which literally plays in space still eludes me though :D. For the moment, I'll stick to study some of the maps and - hopefully soon - will be able to produce some nice looking results.

I don't wanna squeeze you guys that much, but if I'm allowed I'd like to ask another question: Is there an easier way to create, let's say, 45° slopes or ramps, than fiddling around with the height tool until I'm tempted to punch my monitor?

This editor is just a little new to me (but surprisingly user-friendly. She even auto-saves, much to my aggravation) so I'm not exactly flush with all its tricks yet.

More like this editor is limited af ;D.
 
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Yeah, platforms like that are all done using the terrain, then you paint a hole texture on any walls you're not going to use and build in new props to fill in the hole. It's incredibly tedious, but you can get some good effects. I did some okay ones, but I think the best looking one in the mod was Qui's on Kuat, the bridge leading up to the base, since he used rock props and river particles to make a ravine under it. even on a map like Bespin, where you're texturing a lot as holes, you should do it by loading a heitmap made in Photoshop with the platforms at one height and the null areas at another, so the minimap registers properly (if you look at our old Corellia map I think it was, the minimap was useless)

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Star Wars Discussion / Re: Thrawn and you
« Last post by GreyStar on September 18, 2017, 11:09:35 PM »
Well the main issue i have with him is he either has multiple personality disorder or Zahn tried too hard to retcon Thrawn into a good guy in later novels.

He's shown to be decidedly cruel to the Noghri and delighting in it. He's callous about their deaths, keeps them enslaved by deception and actually jokes about it. He has no qualms about attacking civilian targets unlike later novels and has been shown to be unwilling to give up control, seeing himself as the true Heir to the Empire. He pursues a vendetta against Karrde and Jade to the detriment of the war effort when if he'd left them alone could have prevented massive repercussions.

Contrast this Thrawn with the one from Outbound Flight or Choices of One and even the Thrawn in his last battle with Nuso Esva and you have two totally different characters.

Especially considering Thrawn's rejection of Imperial logic and instead remaining steadfast to his own believes is what gave him the tactical abilities he possessed through his naval career, and allowed the Empire of the Hand to be so successful, I wouldn't dismiss Thrawn's morality to be a thing about him that can be easily discarded.
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Star Wars Discussion / Re: Thrawn and you
« Last post by Lord Xizer on September 18, 2017, 05:05:36 PM »
That's Thrawn. Logic first then emotion later. Sometimes commanders need to be cruel if you want to survive. War isn't about who's right its about who's left.

Well the main issue i have with him is he either has multiple personality disorder or Zahn tried too hard to retcon Thrawn into a good guy in later novels.

He's shown to be decidedly cruel to the Noghri and delighting in it. He's callous about their deaths, keeps them enslaved by deception and actually jokes about it. He has no qualms about attacking civilian targets unlike later novels and has been shown to be unwilling to give up control, seeing himself as the true Heir to the Empire. He pursues a vendetta against Karrde and Jade to the detriment of the war effort when if he'd left them alone could have prevented massive repercussions.

Contrast this Thrawn with the one from Outbound Flight or Choices of One and even the Thrawn in his last battle with Nuso Esva and you have two totally different characters.
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Imperial Civil War Tech Support / Re: Constantly being attacked
« Last post by carpemark on September 18, 2017, 03:54:55 PM »
Your the Admiral/Moff of this game. So consider this as a bonus.
Any repeatable tactic by an enemy is something to be learned of and exploited. Not the way you think, but rather by the way the enemy behaves.
Ok so I love it when the AI does this because it can become an area of the game where I have drained an AI of money. No really, the enemy fleets are dwindled and defending armies are small.... and I get bored and start a new game.
First is to really decide if you need to control the area of space in a system. If you are not ready to defend it, don't. If the AI has decided it wants that SPACE you then decide if you want to waist resources to hold it. In most cases its your ego that wants to control the SPACE but it is not actually useful. No you don't need to build ships everywhere not even if its a level 2.
If you must have the SPACE - only to learn about strategy - go ahead and build up fighters just to learn. Fusion and Tie Defenders and top craft will end up eating anything that comes, Viscounts SSD's dont care, they will. You will need to build 5 at a time on several stations. Then toss them all into the theater that you find particularly hard to hold.
Bilbringi is a blast! One time I gave up counting the number of Viscounts i destroyed having slowly building up Tie Defenders to defend it. In one battle two Viscounts jumped in the first wave, then another followed suite. 7+ Viscounts if I recall were churned through. I was mad as hell wasting ships on the system but ended up learning from it.
For Planets once again do you really need the Planet OR will you use it to burn the enemy armies into carbonized metal? Have your strongest and fastest (flying is good) defenders ready to rush to the landing point of the enemy. Get there and churn through the enemy.
So it is a great opportunity to learn of what units are best for defending a planet/city, or rush to a landing point to finish off the attackers. Each is different and great to learn.
Remember, you can learn how the Enemy/AI is acting so you can "distract" it by having battle for what it wants, versus you then going out and attacking what it is barely concerned with.
I've sometimes had a nominal fleet nearby that jumps into a system that the AI camps on just dumping units trying to take the planet so to have a fun time with it. the fleet jumps back out after the battle to do it again.
It can get boring and repetitive so perhaps taking over that system another time might be better.
HINT Starting a new game can bring about different results as well. :) Oh yes, dont auto resolve but rather hit fast forward
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Imperial Civil War Community Mods / Re: 'New Jedi Order compilation' mod
« Last post by Roachbugg on September 18, 2017, 01:58:35 AM »
I am really looking forward to this I've been wanting to fight the Vong ever since Z3r0x left me feeling totally unfulfilled with just a taste of Vong in his 3.5 mod. I've been looking over the ModDb page and certainly like what I see! It will be fun to test the Mettle of the NR fleet VS the Vong. Shame I won't be able to ram Lusankiya into a word ship xD

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Star Wars Discussion / Re: Thrawn and you
« Last post by Illidan Stormrage on September 17, 2017, 04:15:56 PM »
He's a decent antagonist, unique but OP, and had a lot of cool designs and toys.

He's also a decent extremist for dealing with the Yuuzhong Vong, and has a nice mannerism of talking. The Empire of the Hand is one of the most interesting ideological factions I've ever encountered in fiction.

Sadly these two depictions don't match up. Either the subdorinate Imperial with dreams of a defended galaxy employing tactics to turn warefare in their preventative style of fighting, or the cruel mastermind seeking to reclaim the galaxy as the last Grand Admiral loyal to the Empire and willing to preform any sacrifice to do so, or any act of cruelty. Neither makes sense when paired together, and at best we get Thrawn who when allowed constructed a sound defensive Empire capable of uniting most of the galaxy, but without those freedoms engaged in any amount of dirty work to get the job done. Probably the best example of this is kidnapping the Hand of Judgement to train his own Stormtroopers, done not very idealogically but very logically.
That's Thrawn. Logic first then emotion later. Sometimes commanders need to be cruel if you want to survive. War isn't about who's right its about who's left.
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Imperial Civil War Community Mods / Yuuzhan Vong War submod for Thrawn's Revenge
« Last post by Legostarwarseu on September 17, 2017, 02:27:50 PM »
I've posted lots of updates for my Thrawn's Revenge submod, the 'New Jedi Order compilation' mod. Check them all out over on Mod DB. Work is going very well, and I'm hoping to release the first pack of four GCs soon - covering the first year of the Yuuzhan Vong war. http://www.moddb.com/mods/new-jedi-order-compilation
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I did look over a couple of them at first, yes; just didn't think to check Bastion. I'm going to look up Khomm/Pantolomin; I am going to find out why my mortars and tanks insist on getting stuck after being called down (I think the issue is the reinforcements will be placed in terrain cells the unit can't move in, so it doesn't move at all in compromise) and make absolutely bloody sure that it isn't a thing on my map. I'm also smoothing the hell out of terrain around reinforcement pads, just to be safe. OHHHH; right. The existing maps will have the correctly-set buildpads, too. I know what I'm doing next! Cheers Slornie!
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Those working on this mod do so in their own free time and for no pay.
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