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Recent Posts

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News & Updates / Re: Galactic Conquest Scenario Editor
« Last post by Togoria on July 28, 2020, 12:11:19 PM »
Anyone knows if there is still beeing worked on the Galactic Conquest Scenario Editor?
I have the steam version of the latest mod and I would like to change some of the starting units in Empires end and Art of War. However when I look in the XML files for these GCs I notice that <Starting_Forces> have been completely removed expect for one per faction: <Starting_Forces> Rebel, Bespin, Placement_Dummy </Starting_Forces> (this is the one for the NR) As a result I don't know how to change them. It seems like it is only for the four GCs in the ArtOfWar Conquest folder so is there a seperate file somewhere that will allow me to change the starting forces?
What are the effects of putting your infantry inside things like those bunkers and some vehicles, as far as i can tell theres an increase in damage for vehicle units when you fill them with infantry units aswell as the effect of keeping the infantry units safe from damage atleast unitil the vehicle is destroyed, like the bunker does. Except i dont think the bunkers increase the damage output i think its more of just a wall of defense at the cost of mobility.

If anyone actually knows whats happening when you garrison units can you please let me know iv had a quick look on google and cant find any information in relation to garrisoning units and it would be really nice to actually know whats happening in terms of definitive numbers like X amount of troop boost damage output by 50% or something along those lines hey
Imperial Civil War Tech Support / Re: Imperial Civil War 2.3 Bug Report Thread
« Last post by Tidbits on July 17, 2020, 11:48:45 AM »
I've been trying to play multiplayer  with someone over the internet, but when i create a game, it doesn't matter whether we play "Thrawns campaign - empire vs new republic" or the other map Text_Campaign_Multi_Isard's_Revenge, its unplayable. When we load up a map, we can only build land based units on the planets. When we click on the buttons to change the build tree nothing happens, although if we continue to click on the right corner of the bottom left button it sometimes switches to ship build. If you need more info, i'll be glad to provide more.   
Imperial Civil War Tech Support / overlapping units
« Last post by trojanrobmc on July 16, 2020, 06:17:27 PM »
Does anyone know why certain units overlap? I had two A-6 juggernauts in a land battle, but couldn't find the second one. Come to find out it was overlapping the first one, in the EXACT same spot...kind of like it was hiding. I've seen this in space battles too with Star Destroyers, but never that bad. Is it a game engine thing? Or a bug that hasn't been addressed yet? Thank!
Imperial Civil War Tech Support / Re: Imperial Civil War 2.3 Bug Report Thread
« Last post by SignerJ on June 23, 2020, 11:05:56 AM »
Playing Art of War (I think) GC as New Republic, era 1. Attacked the Empire at Ord Mantel on the ground. I first landed with a group of New Republic soldiers. However, instead of starting at the typical CP, the troopers instead spawned in the bottom-left corner of the map, without any CPs under my control. The objective log also said that the Twi'leks had allied themselves "with the consortium."

Once I captured a CP, though, everything else worked as typical.

(The Imperial garrison was also struggling with attacking the rightmost Twi'lek building, but that was probably just the terrain and not an actual glitch.)

Btw, thanks for making such a great mod! I'm amazed by how few bugs there are.
Ascendancy Discussion / Re: Concussion Missiles
« Last post by nirvanausual on June 02, 2020, 01:16:56 PM »
A concussion missile was a short-range, winged or wingless anti-vehicle missile generally deployed by starship- or vehicle-mounted launchers. ... The concussion missile evolved from the ancient concussion spheres that were bigger, slower, and less destructive weapons similar to traditional bombs.

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I am playing Art of War GC as the New Republic. My Chief of State randomly changed from Fey'lya to Mon Monthma on week 19. My supported candidate is still Fey'lya.
Discussion, Suggestions & Feedback / Re: Faction Economic Income
« Last post by Katarnstar on May 11, 2020, 07:23:56 PM »
Some planets have differing incomes for trade stations/mines/tax buildings/faction buildings.
Discussion, Suggestions & Feedback / Faction Economic Income
« Last post by Reagan0773 on May 11, 2020, 12:42:17 PM »
I've built out the mines, trade stations, and the senate offices.  But my faction income stays pretty much the same.  What are other ways to increase the income?
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Those working on this mod do so in their own free time and for no pay.
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