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Imperial Civil War Tech Support / Re: Cant get the game to start (GOG Version)
« Last post by ---Fi--- on January 19, 2019, 08:20:55 AM »
Hello, im new here and i got a small Problem with starting the mod.

I got an Goldpack Edition on orignal Disc.
i installed SW EAW and FOC. the Versions are 1.5 and 1.1
i downloaded the ICW225.2 form the moddingdb.

I watched the install Video and i read the discription but it still dont start, i just get the standard campain with Zann
Here is my file code:
C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption\mods\ICW225.2\Data

the place of the "Play imperial civil war.bat" is at:
C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption
where also is the "swfoc.exe"

can you help me pls?
----------------------------------------------------------------------------

SELF FIX:
was an error on the File structur.
C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption\mods\Imperial_Civil_War225\Data
NOW it works :)

AFTERBURNER: I got alot of MISSING sign, on planets on the Tasks anything is missing, i was just downloading the 225 full mod from the moddingDB, did i Need the older ones also to patch up till 22.5 ?

greetings
Hans
2
Discussion, Suggestions & Feedback / Re: So, which units need rebalanced?
« Last post by thatsashirt on January 18, 2019, 10:12:08 PM »
Fair enough. Since no faction gets both the Praetor and the Allegiance AFAIK, I kind of conflate them.
3
Forum Games / Re: Last Person to Post Wins
« Last post by Slaanesh-Chan on January 18, 2019, 12:02:03 PM »
I can UWU you whenever i want
4
Forum Games / Re: Last Person to Post Wins
« Last post by Deltarius on January 18, 2019, 07:48:40 AM »
dont UWU me.

also, i actually will fuck off back to the eye of terror
5
That's not a bug, those are raid fleets. They have a chance to appear in any battle, and you have a few minutes warning (it will come up as a message on the top left of the screen at the start of the battle) in which to prepare, after which you have to hold out a little while until you can retreat, or deal with both enemies. They also target the enemy faction, so you can use them to your advantage. The manual explains them further.
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Imperial Civil War Tech Support / Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
« Last post by Alex Miller on January 18, 2019, 12:30:53 AM »
I’ve got an issue with random fleets spawning in during a battle. For example I’m the empire I was fighting an easy fight against a couple cruisers. Halfway during the battle a huge random fleet (purple color) spawned. 4 imperial 2s 6 victory2 and an assortment of other ships. They completely wiped out my fouce. This has happened on multiple occasions different fleets every time. It gets quite frustrating any help would be much appreciated.
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Discussion, Suggestions & Feedback / Re: So, which units need rebalanced?
« Last post by tlmiller on January 17, 2019, 10:04:21 PM »
The only annoying thing about the Allegiance is it's pathfinding imo. I tend to not bring many just because of how slow they are and how much more versatile ISD IIs are, but that's kind of a preference thing. As a poor man's Praetor I think they fill their role pretty well.
I wouldn't really relate the Allegiance to the Praetor.  The Praetor is a tank.  It's got slightly above average damage but it can take a beating.  The Allegiance is the polar opposite.  It's shields won't last long in a sustained firefight, but there's not many ships that aren't significantly larger that can take getting into a slugfest with it.  It just has too much offensive power and will blast through the shields of opponents.  Only in the face of sustained combat where they can't regen shields do they wither and die, and even then, they take quite some time due to how beefy their hull is even AFTER the shields are down.  The key is to keep pesky bombers away from them to keep their shields up as long as possible.
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Discussion, Suggestions & Feedback / Re: So, which units need rebalanced?
« Last post by thatsashirt on January 17, 2019, 07:14:08 PM »
So does anyone else find the Allegiance class a bit weak. It costs iirc 4000 more credits than the tector, has many more gonna but only like 1000 more shields iirc. That and Its larger size (thus bigger target, plus lower speed) makes a big, expensive glass cannon. It's not bad, just doesn't seem cost effective given its size and population cost. It has Lower shield stats than several of the NR capitals with much less pop cost.
The only annoying thing about the Allegiance is it's pathfinding imo. I tend to not bring many just because of how slow they are and how much more versatile ISD IIs are, but that's kind of a preference thing. As a poor man's Praetor I think they fill their role pretty well.

Also about the MTC, since it was modular can we be given the option to build multiple types? Like a carrier focused type vs a frigate type with better armament etc.
They come with 9 squadrons as it is, seems like plenty to me. Their frailty and lack of killing power is the only keeping them from being an easy must-buy. They're also being shifted to the CSA in 2.3 so I imagine their fighter loadout may change.

Lastly on the ISD 2, I highly doubt that many of the capitals in the game can fire with both thier starboard and port guns simulataneously when the target is positioned specifically to one side, yet many do break this "law". Why are the ISDs an exception to this. Also the ISD is in a lower z level than all frigate type ships and similar. Just like how SSDs can bring all of their find to best of most targets due to their lower placement, both physically and in game, shouldnt all capitals be allowed this for atleast firing at frigates?

Have you noticed ISD's firing both port and starboard side weapons at one target? That seems like it would have come up before, because it would it would them totally broken. For the z level thing, I assume they chill at the same z level as other capital ships, which makes sense to me.
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Discussion, Suggestions & Feedback / Re: Vagaari Lore Thoughts.
« Last post by t78 on January 17, 2019, 05:11:54 PM »
Thankyou. I have alot to improve on. I've added another bit. Hopefully I can update this when I can.

(apologies for the thread necro. I do this whenevr a gap in work appears.)
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Forum Games / Re: Last Person to Post Wins
« Last post by Slaanesh-Chan on January 17, 2019, 01:25:16 PM »
UWU?
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Those working on this mod do so in their own free time and for no pay.
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