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Messages - Lord Xizer

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81
Forum Games / Re: Famous Quote Thread
« on: March 08, 2018, 02:03:25 PM »
RVB: tucker "you killed church you team killing fuck tard!"

Church going back in time to prevent that and causing it
"Oh no! I'M the team killing fucktard!!!"

82
Forum Games / Re: Last Person to Post Wins
« on: March 04, 2018, 12:09:33 PM »
There is no victory, no defeat. The last poster will inherit the title of Post Boss and whoever inherits the title of Post Boss will face an existence of endless posting...such is our fate.

83
In this excellent clip where Thrawn goes at governor pryce for her being a incompetent bitch he does something that confused me.



Watching the clip when shown Kanan's light saber Thrawn sighs and says
"So its true then.." In a rather sad voice as if he is disappointed that the jedi was killed. May I ask why he was a little upset?

So now they have stolen Grand Admiral Zaarin's project for Thrawn...

84
Which of these groups is the most capable fighting force.

For me its the Storm Commandoes, followed by the Raptor troopers, then Blackhole troopers, then actual raptors.

I am curious to hear the debate on which is a stronger force.

Well originally I'd have said the Storm Commandos, but they are more of an infiltration/advanced recon unit than a massive deployment force. They have training with infiltration, basics of combat and sabotage. However in toe to toe battles they usually didn't fair too well, as that wasn't their intended role. The Blackhole Stormtroopers mostly were attached to Cronus and his Intel Ops(as well as the one contingent seen with Carnor Jax) and as such were mostly bodyguards in role. While they would have been well trained, it's likely most seldom saw much combat action and were also just basic Stormtroopers that Cronus gave black armor to in order to cater to his own sense of aesthetics. As such I honestly have to go with the Raptor Troopers, who received all the training options of the Stormtroopers, Storm Commandos and additional training of their own. They were widely regarded as superior to Stormtroopers and were almost always on the front line of Zsinj's offensives. They had superior equipment, armor and training as well as their constant battlefield experience coupled with a fanatical devotion to their leader's cause. As such I would rate the Raptor troopers  as superior to the other two.

I assume the JP raptor inclusion was a joke as they are OP as hell...

85
I can do a great Ewok and mynock

86
Yeah other mods have them, but they also still tend to fall within one of those two issues that I mentioned- it's very easy for gameplay to became very air-unit centric. Like I said, you either have them be representative of their actual strength, in which case they wreck everything pretty easily, or you try to make them balanced and you really just have an airspeeder that looks like a fighter without doing anything that you'd expect a fighter to be able to do.

One of our big concerns with work on ground in 2.2 was trying to get air units to a point where they feel useful but don't become the powerhouses that they very often were in 2.15, and using ground fighters, you're basically introducing a unit that has to feel that way to feel correct, and you have to balance around that, in which case you'd basically need it to take multiple pop cap (and which makes it particularly bad for a garrison unit), which isn't always ideal either. Trying to base balance on just stuff like credit cost isn't a great thing to do, because, basically that doesn't make you feel any better when you're actually in the battle and they feel oppressively powerful.

This is why I've said if we're going to reimplement ground fighters, it would be in a different way that's not an actual standard unit.

Having some terrible PTSD about the early airstreakers from the EotH before they were balanced...(huddles in corner and cries for all the dead)

87
Imperial Civil War Community Mods / Re: Under Construction submod
« on: February 24, 2018, 08:46:26 AM »
We also plan on implementing historical scenario battles where you can play battles like Tralus, fall of coruscant in 6 ABY, Bilbringi, Vahaba, Selegis, Orinda and Anx Minor with the forces that were there historically. The hope is to make these historical battles multiplayer.

88
Imperial Civil War Community Mods / Re: Under Construction submod
« on: February 23, 2018, 04:21:37 PM »
Sarne despite being a rather mediocre warlord was among the trio of walords the NR went after during the time between Early thrawn IR to Dark Empire
(The three warlords are Delek Kerrnel, Zsinj and Kentor Sarne himself.)

Zsinj was killed before Thrawn returned. The NR went after him in 8 ABY, Krennel in 10 ABY and Sarne was hunted down before both of them as I recall. Sarne was killed by the Darkstalker I believe.

89
Imperial Civil War Community Mods / Re: Under Construction submod
« on: February 23, 2018, 02:48:08 PM »
If i could make a suggestion, maybe tone down the number of ships under Grunger's armada, or at least the ones in orbit with him. I can get not wanting him to be a push-over sort of, "boss" fight, but he's already in an SSD, so 90% of the time, auto-resolving the battle will end in a player loss.  It wouldn't really feel too fun to take down Joseph, but then still need to fight like 20+ more support ships that will all spawn in at once and likely on top off each other the moment he dies, not to mention all the fighters they'll spawn in as well. I say this because the exact scenario happened to me in my Black Fleet Crisis playthrough during the beta so far, and needless to say, it was not fun seeing the AI bring in 15 thrust ships the moment after Dille Bar died.

Actually working on making the reverse happen. I.E you fight through his armada then he spawns against you.

90
Imperial Civil War Community Mods / Re: Under Construction submod
« on: February 23, 2018, 02:45:09 PM »
wait I am confused.
What will happen with Moff Lesan Ramier, Admiral Garrik Trier and Boba Fett?

Also what about Dengar?

I also suggest maybe putting Kentor Sarne and his forces in? He was a threat and would also be good in a mini GC similar to the Isard's revenge GC or as a recuritable hero for another faction.

Ramier and Trier become era 2 heroes. Fett goes to IR, Bossk will be the era 2 and beyond bounty hunter for GM and Dengar will take Bossks current place in the EA

We might add in Sarne

91
Imperial Civil War Community Mods / Under Construction submod
« on: February 20, 2018, 07:22:47 AM »
A few fellow enthusiasts and myself are working on a submod for the upcoming 2.2 main mod. Some of the features added will be as follows:(Always subject to change of course)

List of current changes

PA-Kazrak slavers will be buildable special units(similar to the purge troopers in TFU) with flamethrowers
Jerec will be able to recruit the Seven Dark Jedi(Sariss, Boc, Maw, Gorc, Pic and Yun)-if Jerec dies before this you can't recruit them and get Halmere instead.

Zsinj- Improved Raptor troopers(better range and sight than standard stormies and will come with therm dets or mines since they had training in explosives), recruitable Pirates, will attempt minefield like asteroids, the ability to build hidden economy buildings and some sabotage units to simulate his brain washing program. Gethzerion getting a major buff against infantry and light units.

GM- Adding Moff Hindane Darcc(Allows recruitment of Trandoshan Slavers and building construction time reductions do to wookie slave labor), Merili(Standard Nightsister-no lightwhip just drain health and force sight) and Pekt(Sniper rifle and flamethrower) to the hero roster to replace Moff Lesan Ramier, Admiral Garrik Trier and Boba Fett respectively(just for era 1, era 2 will see the three replaced heroes back in the GM roster). Trandoshan slavers recruitable at Kashyyyk if you have Moff Darcc there. They will have long range blasters and sight like the NR infiltrators but no detonators. Clutch fighters buildable for Tavira. Build cap for CC VSDs increased to 73.

IR-hero shifting for the IR-under Pestage you'll have Grand Admirals Tigellinus, Takel and Makati in their ISDs along with Supreme Warlord Harrsk in his Tector and General Tal Ashen in his ATAT.
using Project Ambition will kill Tigellinus and Takel while Harrsk will go rogue, along with the Corporate Sector Worlds (If those are not already taken of course)if Coruscant is taken before Project Ambition is set into motion Tal Ashen will also die.
Initiating Project Ambition will gain you Ysanne Isard, Delek Krennel, Ait Convarion, Erisi Dlarit and Fliry Vorru.

EA-adding versatility to the Storm Commandos in forms of explosives, saboteurs and snipers as elite teams of six but with build caps of 10 units so they aren't OP.

NR-Adding more of the Jedi Academies students(obviously later eras)

Warlords(NPCs)-adding Grunger and his armada over Mandalore and Gargon. Total of 1 SSD, 10 ISDs, 20 VSDs and about 40 support ships(less than he had in the EU but enough to not make him a pushover in auto resolve or battle.
Pitta and Zork above Corellia and Tralus with the Corellian Sector Fleet, torpedo sphere and versions of the World Devastators(to represent the prison ships that were used to genocide aliens under Pitta and his cronies) So two weaker World Devastators, about 4 ISDs, 8 VSDs, 20 Corellian corvettes and gunships, three torpedo spheres.
Zero Command gets a lot more forces for their two worlds-two battle cruisers, 12 ISDs, 3 Tectors and about 20 support ships.
General Drommel will be added over the world he repaired Guardian on with 3 ISDs as in era 1 those would have been functional and he'd just be starting out.


Comments, suggestions and critiques welcome of course.

92
Discussion, Suggestions & Feedback / Re: Proposing ideas for Zero Command
« on: February 19, 2018, 02:34:13 PM »
Well this sounds amazing, your sub mod has earned itself another fan. :laugh: I wish I could help in some way. I guess I could try providing VO for some characters, if I get my hands on a decent mic. I'm Ukrainian, but English is my specialty, I'm a translator professionally, I don't have much of an accent. I lived in Philly for 2 years in the 90s, when I was a little kid, lol.

Are you planning on including Admiral Mir Tork and Leonis Murthe somewhere close to Pitta? It could be hard since Tork commanded a Dungeon ship,
 Azgoghk, and they don't have a model. However, a Dungeon ship looks almost exactly like a World Devastator, and even their function is similar. I'd be fine with Tork commanding a World Devastator, even though in the lore they appeared much later. And Murthe was stationed on the same ship, so I don't know how you could have them both at the same time. Maybe have Murthe command the Azgoghk and let Tork just have an ISD. Or have them command a World Devastator each, since there were two more Dungeon ships - Angrix and Apocahk. Or just have them both have ISDs or something, so that World Devastators don't appear earlier than they should. But since Pitta and Grunger would both be part of a non-playable faction I guess such detail in what kind of additional heroes they get is not that important. I dunno, I get excited about those sort of things very easily, lol.

Thanks and we'd love to have you on board for VOs. I was actually planning on giving Tork a World Devastator lol and attaching him to Pitta's two worlds. It'd be a weaker WD and there'd be 3 of them. While above a world they'd prevent alien natives spawning

93
Discussion, Suggestions & Feedback / Re: Proposing ideas for Zero Command
« on: February 19, 2018, 12:02:55 AM »
It would, absolutely, be a stretch from a lore point of view, but so is the inclusion of Peccati Syn as a hero for the Greater Maldrood, when in reality he died on Kashyyyk with no one coming to his aid.

With Harrsk, Batch, Roganda and Irek Ismaren, Phlygas Grynne and Ohran Keldor their hero roster already doesn't look that bad.

I am a sucker for all things Grand Admiral though, that's true. It's my favorite rank in the Imperial Navy, and every individual who has ever held it has a unique story and fate, mostly tragic ones, of course. As a matter of fact, I think most of the 13 Grand Admirals could be implemented into the mod without having to twist the lore too much, essentially everyone except Zaarin, Declann, Il-Raz and Teshik. Giving the player an opportunity to save some of them from demise is something that I'd certainly support and be up for. They make for much more charismatic characters than most of the usual space heroes. That is if you need charisma from a space hero in EAW, of course. I realize that this is just my take on it. But Batch definitely has an easy way into ICW, if you ask me.

Well you are partially right here, technically Syn should be an IR era 1 hero along with Makati and Takel as he was still following orders from Imperial Center(who posted him to Kashyyyk) but was pretty much fully under the sway of the Emperor's Eye Merili and the Church of the Dark Side false prophets. The reason he is included in Maldrood in era 1 is because he did have dealings with them and was duped into believing they would aid him at Kashyyyk-which implies at least a minimum level of cooperation between the two. Batch doesn't even have that tie in so again while it might be neat it was never something he considered doing at all.

 Originally Moff Darcc was going to be where Syn is I believe but was replaced with Syn for a number of reasons. In a sub mod I am assisting with we are planning on adding in the cliche from Kashyyyk-Moff Darrc, Pekt, Merili and Syn- removing one Moff hero for the GM and Boba Fett in exchange for Trandoshan slavers(which employing said corp will decrease building times due to wookie slave labor) Merili will grant full sight to the map but not have a lightwhip, just drain life, Darrc will offer an income bonus(from slave trading) and Pekt will allow Slavers to be recruited with flamethrowers.

I also intend to add in Grunger, Pitta and Tigellinus into that sub mod I mentioned. Grunger and Pitta will be part of the Warlords sub group above Gargon and Corellia respectively, each will have a large amount of space forces but few ground forces. Tigellinus will have his ISD and grant similar bonuses as Takel and Makati(but in my sub mod those will stack) Grunger will have the SSD Aggressor and Pitta will have a modified and larger Torpedo sphere that does much more damage. So with this you don't get Batch but you will get
Grant(PA)Thrawn(IR,EotH)Syn(GM)Makati,Takel,Tigellinus(IR)Grunger,Pitta(Warlords) that is eight out of the thirteen Grand Admirals. I am working with my fellow submodders to make each Grand Admiral have benefits that are unique to their command style and personalities.

94
The Lounge / Re: Could Japan have won the pacific war?
« on: February 15, 2018, 07:37:56 PM »
Once they attacked Pearl H and the American War Machine mobilized it was over. They could never match it , they needed to cripple the fleet in that initial strike

Even if they had fully annihilated that fleet at Pearl it would have bought them 8 months tops as nearly every main ship there minus the carriers were already obsolete and replaced before August 1942.

95
Star Wars Discussion / Re: First Order Origins.
« on: February 15, 2018, 02:38:56 PM »
Really? Everyone is going to blame it on story telling? Cant we just guess what we are going to get? If you are going to say "ewwww i wont make theories about it because there are no origins made by the movies" then this subforum isn't for you.

So i repeat: What do you guys think made the First Order from Jakku to TFA? I love Rae Sloanes character and since she's involved with the FO I really want to get some more story on her. Also I wanna know how Kylo Ren joined and how Snoke came to power (leave your 'Snoke is ...' theories at the door please.).

Look, we have a 30 year gap with virtually no back-story, a swarm of rushed books and media(some of which are already retconning one another) an organization that is identical to the Empire in all but name, a Resistance identical to the Rebellion in all but name and a galaxy where absolutely no  world building has been done. This is why I call it on bad world building and writing. I can't get invested in the state of affairs with the galaxy when those stakes are never made clear.

96
Star Wars Discussion / Re: Character Study Carnor Jax
« on: February 15, 2018, 02:31:08 PM »
I might need to pick Crimson Empire again and actually finish it

I highly recommend it

97
Star Wars Discussion / Re: Character Study Garm Bel Iblis
« on: February 15, 2018, 02:30:11 PM »
Really interesting depiction. Is the part on his life after the Vong War your own creation or an extrapolation? I do not remember he was mentioned in Legacy of the Force or Fate of the Jedi, but I read it in French and we have often had truncated translations.

Taken somewhat from wookiepedia. Other than Zahn, Stackpole and Anderson few authors used Bel Iblis much, which is why he tended to disappear into the background in a lot of books. 

98
Star Wars Discussion / Re: Character Study Carnor Jax
« on: February 14, 2018, 10:58:12 PM »
The Empire still does discriminate against Aliens. In the Marvel Star wars comic the Empire is shown to enslave non-humans and even the Thrawn book touches on this. If I was honest it does not make sense for the EU Empire to discriminate against women. In fact it makes more sense for them just to be a Human High Society. Even then you still can say that most women who join the Empire either defect(Iden Veriso and Sabine Wren) or become top members(Governor Pryce, and Rae Salone). This is because most women dont serve in the military because of things like raising children(unless your mandolarians)

Also the reason they surrender was because the Rebel force Mas Amidda(the new imperial leader) at gunpoint to surrender. The NR then order all Imperial weapons be rounded up and destroy. The IR was allow to exist but the NR gave it no protection or a way protecting itself(which led to pirates and rebels to rape, pillage, and attack IR Planets). The NR then demilitarize which outraged people saying that Pirates, crime familes, and rogue states were more of a threat. It was insane.


But also i agree that the Empire still should have been able to hold. Keep in mind the fleet at Endor was the NR fleet at the time. Also it does not make sense for Imperials to follow Operation: Cinder, what also doesnt make sense is why the Emperor would make such a plan. I know he is a asshole, but he was planning to live forever according to Episode 3 and the Darth Vader comics. So i cant find a reason Palps would believe he could be beaten, that's why he lost Endor he was just soo fucking cocky.

Further more lets look at the galaxy at this point.
1. The Empire still controls 90% of the known Galaxy
2. The Rebellion is still to weak.
3. Luke was off doing his own shit
4. Their are no mention Imperial Warlords.
5. The Remnants of the Empire were still working together.
6. Many worlds were not sympathetic to the rebellion.
7. Rax was just one guy.

given that its physically impossible for the Empire to have lost within a year.


Also what was the relative time in BF2? Did Iden defect within days of the Endor or months? Also why did the sentinels instantly activate and one was already on Garrick Veriso's flagship during Endor? Also how many worlds were targeted and why did the NR who received intel about these attacks wait for them to already damage the planet before interfering? Why did the Empire just no reltalitae and send fleets to attack Mon Cal, and Chandrilla? Also why is it that no one but a handful of people questioned Operation: Cinder? Most people who joined the Empire were not really loyal to the Emperor and most were ethical so why Operation: Cinder? Also why did the NR pardon Iden Versio and Del Meeko from war crimes while excuting loyal level officers for war crimes? Also why did the NR desmilitarize?

It's nowhere near the scale of the old EU with MASS slavery, genocides, hunting them for sport and the like. Remember that most societies discriminate against women throughout history so it's not far fetched that a High HuMAN Culture would too.

Again forcing the centralized Empire to surrender by holding Mas Amedda hostage(while most of the Empire's war machine and territory is intact would not result in the Empire surrendering, it would result in Mas Amedda being replaced or usurped. This would also further empower the Warlords who would be the only well armed groups left as many would likely flock to their banners.

I agree with you that few if any Imperials would follow Operation Cinder, however such a plan is EXACTLY like the Emperor. Palpatine was a completely self centered psychopath. If he couldn't have it, no one could. Much as Hitler ordered the systematic annihilation of the German industry, food centers and anything in 1945, Palpatine was of similar mind. In cut content in RotJ he gives Moff Jerrjerrod an order to fire on Endor if the shield is destroyed killing all his men there along with the very few rebels out of nothing but pure spite. Even in the EU he's just as deranged, HE directly helped fuel the Imperial Mutiny, he routinely ruined entire worlds for little to no reason. He was a PLAGUE that NEEDED to be killed, even as an Imperial I firmly believe that. Again it's not that Palpatine would MAKE such a plan, it's that ANYONE would follow through with it.

Further more lets look at the galaxy at this point.
1. The Empire still controls 90% of the known Galaxy/ Yup(which they continue to hold as the NR never pushes in)
2. The Rebellion is still to weak.(Pathetically so considering they demilitarize within a year of Endor)
3. Luke was off doing his own shit(Sigh...yeah)
4. Their are no mention Imperial Warlords.(they are hinted at, but nothing on the scale of the EU)
5. The Remnants of the Empire were still working together.(Cooperating at least minimally)
6. Many worlds were not sympathetic to the rebellion.(Again the Rebels in this timeline are far less noble and the Empire less viciously oppressive)
7. Rax was just one guy.(Exactly and even if he was married to the idea of self genocide, convincing the vast majority of the Imperial Leadership to go along would be laughable)

given that its physically impossible for the Empire to have lost within a year.(this I whole heartedly agree with)

99
Star Wars Discussion / Re: Character Study Carnor Jax
« on: February 14, 2018, 09:37:51 PM »
Seems mostly reasonable. Not unlike what has happened in our galaxy countless times.

Not within a years time frame. And certainly not while holding most of their territory, economy and infrastructure. The Empire could well have and should have lasted at least a decade after the Emperor's death for a believable sequence of events. Aftermath pretty much super fast forwards that for no other reason that getting it out of the way.

100
Star Wars Discussion / Re: Character Study Carnor Jax
« on: February 14, 2018, 09:35:35 PM »
To answer your points:
-I was using warlord as a general term to describe those who wished to break off.

-Where have you seen other sources saying that the empire is FULLY united? Its never mentioned in BF2, but its never stated as well.

-Your facts and opinions sound great to me about Admiral Versio, but his character motivation isn't that bad. I see it as the he's an A+ empire supporter, but ultimently loves his family and will do what he can do best through his Imperial eyes.

-its hard to debunk if the empire shouldve lasted longer. While its true that the empire is much more massive than the NR, i think without palpatine, no leader could truly control the greed, hate, (blah blah dark side). The empire just kind of collapsed  on itself since 99% of its people were incapaple of leading, and the 1% would never be excepted by the power hungry. Althougth the empire was huge, it was made of many that were weak. Still, maybe the war couldv'e lasted a year or two longer, but the sabotage efforts by palps kind of ruined their chances.

Here's the issue with that, the new timeline doesn't understand how this would affect things at all. The Empire can't coordinate it's own self destruction the way it's done in Aftermath for the simple reason stated by Tarkin in ANH-'The REGIONAL Governors will now have complete control of their systems. These individuals would have fleets, forces and resources at their disposal. The more that go rogue as Warlords the longer an internecine conflict would exist- because even if the centralized Empire self destructs itself, the regional Warlords are autonomous-nations within a nation so to speak.  Also Empires don't 'just dissolve' even here on Earth on an infinitely smaller scale than the Galactic Empire, it usually takes at the soonest decades of fighting, look at Japan's Sengoku Period, or ANY of China's history, or the Roman Empire, the Persian, Alexander the Great's the Golden Horde, the Holy Roman Empire etc. To destroy an Empire via conquest you have to seize it's territory, kill, convert or capture it's leadership and almost always seize it's recognized capital. Empires and Dictatorships that fall always lose vast swaths of their territory, are decisively crushed militarily(to the point they HAVE no military) and their ruling leaders caught and killed. Simply killing the leadership of an Empire while leaving the territory(and economy) of it intact would not destroy it, it would hurt it, but leaders can be replaced and if centralized leadership can't then you get lots of tiny Empires(See China's Warlord period of 1904-1945)
You simply could not do to an entity the size and scale of the Galactic Empire in a year what Aftermath tries to set up. Even if Rax's fanatical group had succeeded in driving the main Empire into self destruction on Palp's cult instructions, the vast majority of the Warlords and governors would have ignored him or gone even further in seceding from the Empire proper to evade his control. He wouldn't have had the forces to bring them all to heel to herd them to destruction and he can't manipulate people not following his orders.
This is further a problem in the new timeline as the Disney version of the Empire doesn't discriminate against Aliens and women as the old EU one did, eliminating some of the main issues that helped destabilize the Empire in the Mid and Outer Rims in the old EU. Finally the fact that both sides did not attack each other after Jakku since the New Republic did not push in like in the old EU makes this make even LESS sense as that leaves the Empire and it's Warlords in possession of nearly all the economic and industrial systems ensuring a strong economic core.

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