2903
« on: January 16, 2012, 01:07:11 PM »
Since the yevethan war was relatively contained to the Koornatch cluster I'd suggest a smaller GC but with lots of Fleet units say 7 planets for the yevetha 14 for the NR and if the yevetha are not intended to be playable then 9 planets for the IR(this should fit with territorial boundaries of the time era)
If the Yevetha are not playable why not give them a sizable chunk of the Black Fleet say 1 ISDII,2 VSDs, 1 Dreadnaught Cruiser, 2 Assault Frigates, and 12 Aramadia Thrustships per planet with N'zoth having the amount of warships it does now as their starting force? Having a smaller number of planets than the other two factions I think the ability to build more ships at a faster rate of construction would make them very dangerous of course but Thrustships only being able to be constructed on N'zoth. This would give them tremendous attack power and defensive capabilities since they would not have defense platforms of Golans like the IR and NR would have.
The NR should have smaller carrier based ships and some mon cals since they had started to go away from heavy capital ships by this time and focused on building large fleets of versatile smaller craft like the cruiser carriers. IR primarily the ISDs and it's normal complement of ships.
I propose that the Yevetha be able to build ships faster than the other factions(since that's kind of what they were specialized at.) The NR should have a medium ability of speed to produce ships as they were slow to mobilize in the crisis, but the IR should have a very slow rate of production as by this time the resources and shipyards are nearly gone.
As for Yevethan ground units I have some thoughts on that. Firstly most of their equipment would be captured or copied Imperial machinery(Chariots, AT-STs, Juggernauts, SPMA-Ts, and AT-PTs) They would have had speeder bikes as well I imagine. For infantry I think three types, 1st the standard trooper with blaster(comes in a large squad like the NR and EotH infantry but can break up into single units instead of operating in 3s like the IRs troopers) 2nd the rocket troopers to counter vehicles(might as well be like their NR and IR counterparts) and 3rd the melee trooper(since the Yevetha have those deadly arm long claws I thought why not make some of them like the Phase 1 Dark Troopers from FoC?) They would have to close with the enemy but you could make their attacks one hit kills on regular infantry when they got close enough to attack. They could come in squads 2 squads of 3 and break up into individual units.
As for buildings they would probably just use standard IR buildings with minor variations, no turbolasers or planetary shields for starters.
Well those are some of my suggestions.