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The Lounge / Re: Favorite RPG
« on: June 18, 2012, 04:45:49 PM »
Elder Scrolls
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Yeah and sometimes the Ai forgets that they are there i dont know how since the ai is all knowing and they send their fleet along with some galofrees. I always save some fighters to go and look for them and have an interdictor ready to stop them from escaping.
that..sounds horrible. jesus christ, im glad i dont play multiplayer.
What didn't you like about the second one?
On the subject of starfighters, I was reading about the Venator somewhere, and it said that the second bridge was a starfighter command center. So I was thinking that it could, either by its presence or by special ability, boost the starfighters stats.
I am looking forward to the new SW game...as long as it goes better than the Force Unleashed.
No matter how fun rolling enemies over with super ships is...I would definitely prefer to have few ships, I value them much more and I am much more cautious...which is a better way o doing things for me.
Cool. The Hailfire Droid will be fun to play with. It would be neat if they came with a separate refill droid, that would automatically refill the missiles. Therefore, you would have to protect them to ensure your Hailfires wouldn't run out of missiles.
Wow, this is cool. The Floating Fortress will be like the Juggernaut, I suspect?
Everyone, boycott TR until something gets announced.
there on the first page on the bottom of the first post 3.0
The distinction between fighters and bombers is determined by reload times and pulse counts, and as before the lack of infite missiles/torpedos is taken into account in reload times (X-Wings fire one proton torpedo every 30 seconds, Y-wings 1 every 10). The protons won't be able to attack other fighters (the video had this but it's because of the transition currently being in progress), concs will. While the Empire benefits less from the proton changes, even the Conc changes don't make it terribly outclassed since the only fighter which has those now and didn't before is, I think, the A-Wing. It won't drastically change how the game is played. Out of everyone, the Empire of the Hand came off the worst in the changes in my opinion. We're still debating whether or not to keep the protons bypassing shields. Other than that it's all still with the range of where it was before.
and btw, you should check out the new XMLs, they are a lot better than the last ones