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Messages - kucsidave

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1421
maybe the Battlestar Galactica would be able to do some damage,i mean if somehow the cyon and colonist forces would work togeather a bit...

1422
Discussion, Suggestions & Feedback / Re: Suggestions for 2.1
« on: September 05, 2013, 11:06:21 AM »
agreed.

1423
Star Wars Discussion / Re: Building your own starship
« on: August 24, 2013, 06:06:31 PM »
Zaarin tried that with a cloaked corvette...sadly it had some side effects and he came down with a bad case of...dead
Yeah, but a malfunction in a complex sistem like a cloaking device is sometimes inevitable.
My YT-2000 wouldn't have too complex things for the same reason...

1424
Star Wars Discussion / Re: Your personal ship.
« on: August 24, 2013, 05:58:16 PM »
-The Veris
My Personal ship would be a modified YT-2000 Light Freighter. Those thigs can make some damage. Mine would be equiped with 2 Laser Cannons, and 1 Ion Cannon(right under the cockpit), and 2 rotateabble quad turret in the top, and the bottom of the ship.

1425
Star Wars Discussion / Re: Building your own starship
« on: August 24, 2013, 05:55:53 PM »
oh i forgot:
for good manouverability separate engines in both sides only for turning(non hiperspace capeabbles)
(for the capital)

1426
Star Wars Discussion / Re: Building your own starship
« on: August 24, 2013, 05:32:17 PM »
If u ask me, sometimes a smaller ship is the best option, so i would say, i would have my own capital ship, and a smaller ship always in it's hangar...
My exp. shows this is the best tactic.
So my answer is the folowing:
-The Destructor:
I would have a VERY long ship(about 13-14000m),In design mostly like the Majestic-class Heavy Cruiser,with the exceptoion of it's wings would be abouut in the 1/3 of the hull(from the front), and make them more narrow.
I would equip it with about:3-400 Simple, and 2-300 Heavy Turbolasers,150 Ion Cannon, and 70-80 Concussion
Missile Launcher, and for the extreme large number of starfighters i would also equip it with about 30-40 Quad Laser Cannon, to hold up the enemy fighters and bombers , til my owns finishes em.
I would make a large hangar runs through the hull. To make the hangars protected, it's entreances would be in both sides of the hull, with only smaller (kind of tunels) leading to the main hangars(20-25/side).
It would carry about 120 TIE Reaper, 80 Skypray Blastboats, 200 Toscan Fighters, and my personal ship.
-The Veris
My Personal ship would be a modified YT-2000 Light Freighter. Those thigs can make some damage. Mine would be equiped with 2 Laser Cannons, and 1 Ion Cannon(right under the cockpit), and 2 rotateabble quad turret in the top, and the bottom of the ship.
So if my capital ship is overruned by fighters it can defend itself til my fighters deploying from the safe hangars, thanks to the heavy weaponary, it can also make any MC-90 to spacedust in the matter of seconds.
And when theese all are useless, time to run in my personal ship togeather with the VIPs.
I don't want to like Tarkin or Palpatine(x2). if things aren't going your way you must have a plan B
Just imagine: you're in a SSD, your engines are all down, all of the fighters are fighting for their lives, and your ship is about to colapse, and you and the most of your fraction's admirality is on board. If you all die, it could be a critical blow to the fraction.But if you can escape at least the admirality is saved, so you will have a second chance to beat the bastards...

1427
Discussion, Suggestions & Feedback / Re: Suggestions for 2.1
« on: August 24, 2013, 01:06:10 PM »
i disagree.
that would be overcomplicate the PA.

1428
Discussion, Suggestions & Feedback / Re: Suggestions for 2.1
« on: August 19, 2013, 08:33:10 AM »
The PA has plenty of units which can attack air units, but on the whole what doe these units do that another PA unit doesn't already do? The Skiff and ISP already serve as scouts. Sure that would mean a faction doesn't use a repulsorcraft as a scout but that's an aesthetic change, and the unit is functionally redundant.
I ment the AT-MP instead of the AT-AA, cuz it's a tipically imperial AA unit, and the PA should have it's own,
and the recon unit's(skiff and ISP) are ment to be light Anti infantry than scouts oroiginally.
For example: the ISP existed in the clone wars, and they still used speeder bikes as scouts.
And the AT-AR would replace the AT-AP. The AT-AP's role as a light vehicle is still too light.Example:1 AT-ST group vs i AT-AP group ends like this: 0 AT-AP left, 2 AT-ST still standing.(1 heavily damaged). Still not good enough. i compared them because they are the light vehicle factory's garison units in their fractions. The AT-AT whould be a rival for AT-ST.

The basic roles are all filled and any of these additional units, while some people might think they'd be cool to have, don't actually add anything except visual variety. The mod's already 4.5 gigs and each faction has more than enough units. We've also been in beta for the final version for the last 2 months, so the chances of us deciding to add another unit that isn't actually filling a new role are practically nonexistant; visual variety can be nice, but the little time we have available for art assets is already prioritizied for remaking assets that need it to improve performance or visual fidelity and reduce filesize.
Well that's true.You have a large point in this

Sure they were important to the founding of the PA, but they don't really have a role they can fill in the mod. They weren't military figures, so they would make terrible heroes for either land or space; giving them a ship or vehicle would really just mean you get a single free Providence or Floating Fortress or whatever that's no different from any other; there's no rationale for giving them a combat bonus. As a galactic price-reduction hero they'd also be more harmful to gameplay than they would be interesting to have. You already have one hero whose entire purpose is to provide a cost reduction/build bonus. If you had two more then you could cover every important production planet with one hero and the discounted price effectively becomes the actual price for ships.
Maybe, but the PA definately needs heroes, and that doesn't change this fact. Giving more heroes to the PA is more than unquestioned by everyone who only once tried to play AoW with the PA.

Jerec himself was already a stretch, since he's mostly just "PA by association." Tremayne on the other hand had been clearly associated with another group since before the PA even existed.
Thats true again.
But i shall not stop searching for people related to PA until it's hero number doesn't reach at least 7!

1429
Discussion, Suggestions & Feedback / Re: Suggestions for 2.1
« on: August 18, 2013, 06:30:03 PM »
Agreed Otro and Besk would be pretty cool to have, the PA is quite low on the heroes. Some Heroes able to take the ground would be awesome, like Kaine in some sort of ground vehicle so that he can fill both roles?
I dont think making Kaine a land/space hero would be the best thing...
he is strong in the space, and no one would place him on the ground, cuz they shall not risk loosing one of the strongest space unit....
maybe Orto or Besk could be the one for a land/space hero.
And i also found an intresting name:
Antinnis Tremayne. He was the one "found" Jerec, but was eliminated quickly by the NR, and he was a High Inquisitor, so he can be an ideal Era 1 ground PA hero. maybe he could give a discount to dark jedi training cost in his location...

1430
you can count on me too.
and what i said is true.
i had a game where with the Lusankya and her task force i cleared the whole galaxy from everithing else...
the whole galaxy was mine except Byss...
that was the game what can't be finished....

1431
favourites:
-Issard from from the empire
You can kick everything in your way in early game with her. With a suitabble task force you can destroy the EOTH in the 1st era(from planet to planet)...
-Jerec and Ardus from the Pentastar Alignment
Same reason
-Uwlla Iillor from the New republic
She has the ability to stop the retreating enemy wich is special in the NR(i have to admit i doeson't realy played much with NR)
-Hand of Judgement from the Empire of the Hand
They are very efective, and it's fun to play with them.
least favorites:
-Maximilian Veers from the empire
Easy to get him killed...
-Octavian Grant from PA
Useful, but he still the most useless in the PA heroes, wich comes from the small number of heroes this fraction have.
-Kyle Katarn from the NR
in ground very efective,but i hate when an enemy fleet attacks him, before i can plant him.
it's too easy to lose him in space
-Soontir Fel from the EotH
Easy to get him overwhelmed by enemies

1432
Discussion, Suggestions & Feedback / Re: Suggestions for 2.1
« on: August 17, 2013, 03:04:56 PM »
i also think the PA don't have enough heroes(compared to other fractions)
so i'm thinking about Wyrn Otro and Elta Besk.
they are both important, cuz they were had a part in the Pentastar Talks.

1433
Discussion, Suggestions & Feedback / Re: Suggestions for 2.1
« on: August 17, 2013, 02:11:07 PM »
a few idea:
the PA should be able to produce:
the All Terrain Advance Raider (AT-AR),
and to have their own AA units i think about the All Terrain Missile Platform(AT-MP),
and to have their special scout the All Terrain Recon Transport (AT-RT)
This would be a nice addon to their forces, and also it would make the PA special. This would be the first fraction wich would use a non-speeder bike unit as scouts.

1434
Discussion, Suggestions & Feedback / Re: Suggestions for 2.1
« on: August 15, 2013, 04:08:31 PM »
sorry for unacivity, but my sis was in hospital.
but i've got a new idea.
The PA definately needs some kind of extra firepower, becaouse they hardly standing a chance against any other fractions...
so i tought they could have a heavier infantry...(just a small modification in the stats or something like that)

1435
sorry i forgot the last time.
In the manual i red this yesterday:
Empires at War
Summary
Date: 7 ABY
Playable Factions: Imperial Remnant, New Republic, Empire of the Hand,
Pentastar Alignment
Non-Playable Factions: Imperial Warlords, Duskhan League.
...
WHAT IS THE NR DOING THERE,IF THEY AREN'T EVEN IN THE MAP??????????

1436
Discussion, Suggestions & Feedback / Re: Suggestions for 2.1
« on: August 07, 2013, 04:29:46 PM »
I played as Duskhan League in black fleet crysis, and just had an idea.
I saw the Yevethan AT-AT placing stormtroopers, and just tought, why isn't it placing yevethan troops???
Just think about that:why would the DL using stormtroopers, when they want to kill every non-Yevethan?
If I missed something,and made myself a fool just tell me...

1437
News & Updates / Need correction
« on: January 24, 2013, 10:35:58 AM »
Well,where do I need to start?
The Pentastar Alignment is simply too weak.
You should need to give it a few more units, to balance the game. For example makeing the Vengeance-class Star Dreadnought buildabble, and also giving a GC AI to it because it haven't got at the moment...
I'm looking forward to the new features you're creating at the moment...

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