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Messages - tlmiller

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1921
Imperial Civil War Tech Support / Re: freezes on startup
« on: August 29, 2012, 03:29:48 PM »
Yeah, I realized when I installed 2.0 release that with an added 1.5 GB of info when COMPRESSED...yeah, no shocker that it takes longer to load.

1922
News & Updates / Re: Hotfix Released
« on: August 29, 2012, 12:39:08 PM »
With any luck, I can get home in time today to get this and install it.

1923
Oh yeah, forgot he gets the Venator.  Acclamator (IMO) is complete garbage, but the Venator is a better carrier than the MTC.

1924
Why wouldn't he build the MTC?  Best carrier the remnant has.

1925
Discussion, Suggestions & Feedback / Re: Not doing damage to Issard
« on: August 27, 2012, 02:16:09 PM »
I mostly play Stars Align and Essence of War.  I tested the Shadow Hand, so I'm horribly burnt out on it, but I like the Praetor, so I tend to only play as the PA.  And then I like the Ascendency SD so I also will play some of the EOTH campaigns, but other than that, almost never play anymore as the IR or NR.

1926
News & Updates / Re: Imperial Civil War 2.0 Released
« on: August 27, 2012, 12:32:05 PM »
I had a raid fleet yesterday that had an ISD-II, and 3 Victories.  Almost destroyed my Munificent that was my initial starting unit, but they just drove forward and eventually got out of range, so I just watched them and once they were just about destroyed jumped in the rest of my fleet to deal with mop-up duty.

1927
Discussion, Suggestions & Feedback / Re: Not doing damage to Issard
« on: August 27, 2012, 12:26:38 PM »
I loved on beta5 when I jumped in on wedge as the PA with a fleet of like 4 Praetors, 2 Interdictor SD's (which are now gone from PA), and the Vengeance (Jerec's SSD) and Reaper (Cain's Executor SSD).  brought in Cain on one side, Jerec on the other, dropped in a Interdictor SD, and pounded him until he blew up.

My favorite is still in Shadow hand though, coming in with the Eclipse and superlasering him.  I love watching the Lusankya blow up, it's one of my favorite hobbies.

1928
News & Updates / Re: Imperial Civil War 2.0 Released
« on: August 26, 2012, 09:11:50 PM »
Well, the AT-AA I'm willing to bet is that it has <affiliation>underworld</affiliation> not pentastar.  AT-AT not sure, since it shows tech level 1.

1929
E-Webs can only fire when stationary.  And there is no better anti-infantry unit than the T2-B tank.

1930
News & Updates / Re: Imperial Civil War 2.0 Released
« on: August 26, 2012, 05:40:43 PM »
PA still cannot build AT-AT's or AT-AA's in Era 1 in "The Stars Align" GC.

1931
Discussion, Suggestions & Feedback / Re: Suggestions for 2.1
« on: August 25, 2012, 04:20:40 PM »
Also Pellaeon died on one.

That would also be a good reason to destroy every Turbulent ever built and strike the records of the class ever existing from the history books.

1932
EaW and FoC Mods / Re: Favourite mod for FOC
« on: August 25, 2012, 03:50:37 PM »
With the changes to garrisons in TR:  ICW, I'm actually excited for land combats I believe for the first time EVER in the game.

1933
EaW and FoC Mods / Re: Favourite mod for FOC
« on: August 25, 2012, 02:42:32 PM »
Hard to say.  I REALLY want to like Legacy Era (Pellaeon class SD), but it's SUCH a badly done mod as far as the balancing is concerned that it's intolerable.  Star Wars:  Universe at War SOUNDS good, but haven't seen an update about it's progress in quite some time.  I also really want to like UEaW, but it's just so...beta, still.  This is really the only mod I regularly play.

1934
Star Wars Discussion / Re: Star Wars Detours
« on: August 25, 2012, 01:16:02 AM »
I saw it since someone else posted.  It looks...horrible.

1935
Star Wars Discussion / Re: Star Wars Detours
« on: August 24, 2012, 03:08:17 PM »
Judging from the comments, I'm glad I can't see it here at work.

1936
None of the testers have access to this stuff in their builds yet, but I've been playing around with ground stuff a lot in the last week or so. Movement speeds for infantry have doubled (0.8 to 1.6) and vehicles have all increased somewhere between 20% and 50% as well. Line of sight has also been doubled for all units. Garrisons are also not unlimited now (except for infantry), which have been one of the biggest tedium-increasing factors in ground battles, I find. There's nothing worse than making all of this progress in ground battles, then it doesn't fucking matter at all because here comes the exact same units you just killed. Now you get two cycles of them, then it's over.

I dare say that one change will make land battles fun for the factions.

1937
Sadly, autoresolve still blows.  I don't think there's ANYTHING the modding team can do to help that.  Although, I actually enjoy using the PA for ground battles now.  I still don't like them with anyone else.

1938
People will need to use infantry. They are necessary to capture reinforcement points (2.0 reverts to the distributed pop. system found in vanilla), abandoned structures (those sensor arrays and turbolasers can come in very handy), as well as bunkers and build pads.

Yup, and because of the need for infantry in 2.0, they won't be considered disposable like they were in 1.3 most of the time.

1939
Discussion, Suggestions & Feedback / The homepage
« on: August 23, 2012, 04:11:51 PM »
So with 2.0 nearing, I was wondering if the homepage was going to be updated?  Just find it odd that 1.2 was released so long ago and that's still what is on the homepage as the "latest version".

1940
Discussion, Suggestions & Feedback / Re: Suggestions for 2.1
« on: August 22, 2012, 10:15:32 PM »
Big, destructive beetles...

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