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Discussion, Suggestions & Feedback / Re: just a thought
« on: November 20, 2012, 03:02:50 PM »
Yeah, I did more or less the same thing. So much fun.
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If a faction were to be removed from Art of War for freeze reasons, it would be the Pentastar Alignment. They tend to have it occur first, and they gain the least (read as: nothing) from any era change mechanics, and fit much better into the more focused GCs.
More importantly, the EotH don't have an impact on the freeze for other factions as such, and replacing their territory with more planets for other factions would actually make the freeze more likely for other factions (especially the PA). The "fourth faction" always has their galactic AI disabled in Art of War in order to mitigate the freeze. In 3/4 of the GCs this faction is the PA, and in the PA's it's the Empire of the Hand. By removing the Empire of the Hand and adding more planets distributed around the 3 active factions, you're effectively taking an otherwise-inert bit of territory (in the PA AoW) and making it directly contribute to the freeze by having more active places right off the bat.
It has always been my strategy to either withdraw or push forward to a certain point where I occupy choke points, so that I can divide my forces onto two, three, or at most four fronts. I create defensive structures and build hypervelocity guns, the whole burrito. Then I sit back and collect money for a few weeks, start slowly purchasing strong units (multiple ISDs and Venators usually, backed up by Lancers). Once you have a sizable fleet launch your blitzkrieg into the enemy. You can use the plan that Singularity mentioned: putting land units in orbit behind your conquering fleet to keep them from building again.
Then, once you have destroyed the majority of their space faring abilities, you send in masses of infantry/stormies and mop the floor. I sometimes don't even play out the battles, just build up a large enough force and auto-resolve. Sure you take a lot of casualties, but...we have reserves.
I can easily beat the EoW as IR, EoTH or the worthless scumbags before the freeze even at the hardest level (Ok, the scumbags will occassionally freeze depending on how quickly I can kill off the early heroes). But as the PA, it's INSANELY difficult to get enough income to build those attack fleets before the freeze.
All the while your other fronts are easily defended by any other enemies. As you absorb the conquered territory and gain more money and power, build up a second and third conquest fleet, and then go on a rampage!