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Messages - tlmiller

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1861
Discussion, Suggestions & Feedback / Re: just a thought
« on: November 20, 2012, 03:02:50 PM »
Yeah, I did more or less the same thing.  So much fun.

1862
Yeah you should be able to do the autoresolve, but otherwise its game over.

1863
Definitely sounds like the freeze.

1864
Discussion, Suggestions & Feedback / Re: Suggestions for 2.1
« on: November 15, 2012, 05:27:28 PM »
OK, yeah, in space I kinda agree.  I get slaughtered in space skirmish if I try to fight head to head.  I can't remember who posted about it, but just getting to a couple cap ships and jumping them in behind their base works even on the hardest level.  Seems "cheap" since you win despite being outgunned 100:1, but it does work almost every time.

1865
Discussion, Suggestions & Feedback / Re: Suggestions for 2.1
« on: November 14, 2012, 11:21:11 PM »
I don't see why you'd want to.  Other than the Airstraeker was too powerful (which is being addressed), with the changes so that they don't get unlimited garrisons it's made skirmish quite winnable even on the hardest levels IMO.

1866
Discussion, Suggestions & Feedback / Re: just a thought
« on: November 14, 2012, 11:18:05 PM »
Rebellion rocked.  I had always hoped that they would have good mods for that while it was still around.  HORRIBLE graphics, but the gameplay was a ton of fun.

1867
Discussion, Suggestions & Feedback / Re: Anti-Vehicle Units
« on: November 11, 2012, 04:57:50 PM »
2M's are pretty good against AAC's.

AT-AT's with a group of deployed SPMA-T's behind them are excellent against T4-B's.

1868
Discussion, Suggestions & Feedback / Re: Empire of the hand overpowered?
« on: November 09, 2012, 10:41:12 PM »
Only way i was able to defeat the airstraekers (they're nerfing the airstraekers BTW, they realize they were overpowered) was to autoresolve.

1869
Discussion, Suggestions & Feedback / Re: Suggestions for 2.1
« on: November 06, 2012, 07:55:40 PM »
OH, I've gotten so that I have less than 1/2 dozen planets to conquer multiple times as the Alignment, but I've never completed a GC as them.

1870
Discussion, Suggestions & Feedback / Re: Suggestions for 2.1
« on: November 06, 2012, 11:56:37 AM »
You would be correct.  I've never been able to finish Art of War as anyone without the freeze, so I've been trying to get through lite as the PA.

1871
Discussion, Suggestions & Feedback / Re: Suggestions for 2.1
« on: November 05, 2012, 08:04:23 PM »
If a faction were to be removed from Art of War for freeze reasons, it would be the Pentastar Alignment. They tend to have it occur first, and they gain the least (read as: nothing) from any era change mechanics, and fit much better into the more focused GCs.

More importantly, the EotH don't have an impact on the freeze for other factions as such, and replacing their territory with more planets for other factions would actually make the freeze more likely for other factions (especially the PA). The "fourth faction" always has their galactic AI disabled in Art of War in order to mitigate the freeze. In 3/4 of the GCs this faction is the PA, and in the PA's it's the Empire of the Hand. By removing the Empire of the Hand and adding more planets distributed around the 3 active factions, you're effectively taking an otherwise-inert bit of territory (in the PA AoW) and making it directly contribute to the freeze by having more active places right off the bat.

I'm not sure it's working correctly, because every time I play as the PA, the EoTH attacks me and takes over 1/2 the universe.  Last time I played they conquered Kuat, Coruscant, Corulag, etc.  They were destroying the IR planets as quickly as I was destroying the hand.

However, I have NOT yet attempted a PA GC in fixed patch2.

1872
Imperial Civil War Tech Support / Re: Hotfix Notes 2 [Beta: 21/10/2012]
« on: November 02, 2012, 01:28:02 PM »
There's a link in Coreys first post in this thread to the download.

1873
Discussion, Suggestions & Feedback / Re: AI Moments of Glory
« on: October 30, 2012, 10:56:51 PM »
Yes, they do love to spam their Quasars!!

1874
Imperial Civil War Tech Support / Re: Ardus Kain is gone
« on: October 27, 2012, 07:40:36 PM »
I noticed that also.  Real buzkill to lose one of your 2 SSD's since you can't build any more.

1875
Imperial Civil War Tech Support / Re: Game crashes after about an hour
« on: October 17, 2012, 01:18:53 PM »
To test, I would rename your FOC folder entirely, reinstall fresh, reinstall the patches, reinstall ONLY ICW mod.  If the crashing clears up, you know it's something with the way you had the expansion/mod installed.

1876
Discussion, Suggestions & Feedback / Re: Empire of the hand overpowered?
« on: October 16, 2012, 03:37:28 PM »
It has always been my strategy to either withdraw or push forward to a certain point where I occupy choke points, so that I can divide my forces onto two, three, or at most four fronts. I create defensive structures and build hypervelocity guns, the whole burrito. Then I sit back and collect money for a few weeks, start slowly purchasing strong units (multiple ISDs and Venators usually, backed up by Lancers). Once you have a sizable fleet launch your blitzkrieg into the enemy. You can use the plan that Singularity mentioned: putting land units in orbit behind your conquering fleet to keep them from building again.

Then, once you have destroyed the majority of their space faring abilities, you send in masses of infantry/stormies and mop the floor. I sometimes don't even play out the battles, just build up a large enough force and auto-resolve. Sure you take a lot of casualties, but...we have reserves.

I can easily beat the EoW as IR, EoTH or the worthless scumbags before the freeze even at the hardest level (Ok, the scumbags will occassionally freeze depending on how quickly I can kill off the early heroes).  But as the PA, it's INSANELY difficult to get enough income to build those attack fleets before the freeze.

All the while your other fronts are easily defended by any other enemies. As you absorb the conquered territory and gain more money and power, build up a second and third conquest fleet, and then go on a rampage!

The only problem with that, as I use it also, is with the Pentastar.  Because they start with SOOOOOOOOOOO little income, by the time you get sufficient income, you're 10 weeks away from having the game freeze because so many AI battles have taken place.  Easy enough to win as them, but I've NEVER been able to finish a GC at above the lowest level because of the freeze always occurring.

I can easily enough finish EoW as the IR, EoTH or even the scumbags (depending on how quickly I can kill off the IR early leaders to advance to the later Eras) without the freeze.  But as the PA, I always run into the freeze before I can finish.

1877
You can't do anything about it.  It's part of the actual core game, so the only way to fix it would be to be able to alter the binaries that compose the game itself.

1878
Discussion, Suggestions & Feedback / Re: Empire of the hand overpowered?
« on: October 15, 2012, 07:30:44 PM »
Yup, I've found you have to ignore EVERYONE and simply attack the EOTH to have a chance.  Don't even take their planets, just go through with your most powerful beginning fleet destroying their shipyards to prevent them from attacking for a bit.

But if you do that, you'll never make it past week 120 before the freeze, and having to concentrate on attacking the EOTH so much, you'll never be able to win by that time.  IMO, on anything higher than the easiest difficulty, it's basically impossible to complete a GC as the PA because of the EOTH.

1879
it's no set time.  On Essence of War as the Pentastar Alignment, it happens to me by week 120.

1880
You've encountered "The FREEZE".

Save game is useless now.  This is a longstanding issue with the game engine, it's not part of this mod, it's just a lot easier to have it happen with the mod due to how much more stuff is going on in the galactic map now.

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