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Messages - Magus

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21
Anyone else finding Victories I and IIs under performing in 2.2 at least vs just build more SC's?

I'm playing Maldrood right now, and Crimson Command VIIs are great. I have Rendili StarDrive on Mon Cal, so I get that sweet 30% discount. CCVIIs put in a lot of work for four population points, though I'm supplementing with Neutron Stars (also discounted) for fighters/bombers.
With other factions, I prefer Acclamators (fighter/bomber spam) or Procursators (pure firepower) to Victory-class.

22
I have grudgingly given the Strike Cruiser a prominent place in my fleet since 2.2 came out. I really loved the durability of the similarly-priced Dreadnaughts in 2.1, but it seems they are a bit squishier now, and buying the Loronar corporation (for, like 500 credits, I think? haha), as you point out, makes SCs dirt-cheap. Loronar can even be found on multiple planets!

23
Discussion, Suggestions & Feedback / Re: Tips and Tricks for 2.2!
« on: April 26, 2018, 10:32:01 AM »
For economy structures, it seems like the credit value of a given planet is more important than its proximity to the frontline (as long as it's not literally ON the frontline, at least) now that such structures have a build limit. I rarely find myself building mines on planets with a base value of 60 or less.

I've also gotta agree with Zardnaar that there's no way I'm spending 500 credits (at minimum) for a 5% production boost, especially when formerly frontline planets will be backwaters in 10 weeks or less. (The ONE exception is barracks on Wayland, because you'd better believe I'll milk those one-credit infantry.)

24
Forum Games / Re: What are you listening to right now?
« on: April 25, 2018, 07:30:06 PM »
Hail! Btw, you're into death metal, right? What's your opinion on Nespithe by Demilich and Obscura by Gorguts? Speaking of death metal, I've found that Bolt Thrower, Realm of Chaos in particular, goes well with Thrawn's Revenge.

Bolt Thrower is great! I've gotta say "Those Once Loyal" is my favorite of their albums; I guess I go for the cleaner, more modern production and mixing on that one. "The IVth Crusade" and "For Victory" are favorites too.

Not so much into Gorguts, though I definitely respect how much influence "Obscura" had on many types of metal that I enjoy. (As far as straight death metal, I go for stuff like Decapitated - both early and late stuff, Meshuggah, Ulsect, Fallujah, Rivers of Nihil... Melodic death metal à la Insomnium is what I first really fell in love with, but I end up listening to bands everywhere from downtempo deathcore to post-rock to ambient electronic, haha)

Haven't actually listened to Demilich before, but I scrubbed through a few tracks and it sounds promising. Putting it on my to-listen list!

25
Discussion, Suggestions & Feedback / Stormtroopers or Army Troopers?
« on: April 25, 2018, 08:44:16 AM »
Which do you prefer to build? Why? Under what situations (if any) would you make the opposite decision?

26
Forum Games / Re: What are you listening to right now?
« on: April 25, 2018, 08:41:51 AM »
Wow, you've got some taste on you, my friend. I salute you! I've just been listening to his split album with the Melvins - Pigs of the Roman Empire, couple days ago.
That one's classic; hail the dankness

28
Bug report from:
The Bacta War as Zsinj's Empire
Steam 2.2.2

Bugs:
- Button to demolish Rancor Base has no image
- Capital ships are constructible at Serenno (is this due to Rancor Base?)
- Terrinald Screed does not reveal the map when entering as space pathfinder
- Bunkers on Corvis Minor IV start controlled by a purple faction

Balance:
- The ground on Liinade III is ridiculously fortified and allows only 5 reinforcements

Lore:
- Historical references missing on Liinade III, Corvis Minor IV, Vrosynri VIII

29
Probably unrelated but I'll mention it anyway, in Stars Align I started a battle against the empire against an undefended level 2 shipyard but when the battle started they had a Star Destroyer with 83% on all of its hardpoints there as well.

I've seen that Star Destroyer twice now, both in Endor Aftermath. Intentional random event?

30
Bug report from:
The Stars Align, as the Pentastar Alignment
Steam 2.2.1

Bugs:
- Defense guns on Imperial production structures (barracks etc.) disappear from the model when damaged, but still fire
- Galactic limit of 10 tax collection agencies not taking effect (instead limited to 20 total)
- Jerec's model did not disappear when killed by Luke Skywalker (although, tbf, it was kind of a weird moment, as they seemed to kill each other at the same time. Before and after are in screenshots below, although they aren't terribly clear; Jerec was about half health, as shown, then he and Luke seemingly instantaneously died, leaving Jerec's "ghost" immobile and unselectable. I guess lightsaber battles are messy affairs, haha.)

Balance:
- A Raider corvette has no hope of touching a Lancer 1v1 (not necessarily a problem - but Raiders and Tartans seem like the bottom of the barrel in terms of corvettes. Do prices reflect that?)
- PA and IR start with no interdictors in this GC, but the Rebels do (Corusca Rainbow)
- Raider corvettes LOSE autoresolve vs two ground units, haha

Lore:
- PA starts with a Gladiator over both Gabredor III and Bastion, but cannot build more.
- Interdictor Star Destroyer does not deploy bombers per its unit description
- Rei'kas the Rodian slaver sounds like a haughty Imperial, haha ("Shuttle en route.")
- Corusca Rainbow deploys TIE Bombers, while the standard Immobilizer 418 no longer does.

Other:
- Wot the jank is Hast doing so far away from the rest of this GCs planets, haha? (It's a real pain to move anything to or from it)

31
Bug report from:
Endor Aftermath as Eriadu Authority
Steam 2.2, 2.2.1 (will note the lastest version I noticed each bug in)

Bugs:
- 2.2 - Army Troopers seem to count as a bit more than one reinforcement, causing problems when multiple companies are landed (I have, say, 9 companies of various ground forces but it displays as 10/10 and I cannot deploy more). I remember a similar bug in 2.15 as the PA, which was frustrating as it rendered me unable to field a full complement of units.
- 2.2 - I often crash on the Corellia map, though my PC is stable on all other maps. (This occurred in 2.15 as well.)
- 2.2 - PA AT-TEs bore red markings, not blue.
- 2.2 - Southernmost turbolaser on Morishim is nearly buried in rock; infantry can't really hit it.
- 2.2 - On Duro, the Duro civilians are mentioned as "Mandalorian Milita" in the victory condition text.
- 2.2.1 - Bossk appears under all space construction tabs (frigate, capital, station)
- 2.2.1 - Pathing for ISDs and similar larger ships (SSDs, Torpedo Spheres, Praetors, etc) is jank. I know this is not a new issue, but really limits the value of such large ships.
- 2.2.1 - A6 Juggernaut has very short frontal firing range, and must move very close to a target to fire.
- 2.2.1 - On Kalist VI and a second planet which shares the same map (I forgot to note which), the humans that spawn in the town area to the NW have no AI and will not attack my forces, doing nothing but stand around their spawn structures.
- 2.2.1 - The KDY Subsidiary corporation (on Gyndine, I think?) discounts the IDT, A9, and 2-M, while KDY itself on Kuat does not.
- 2.2.1 - AT-PTs attempt to overrun  my infantry, despite being unable to actually kill infantry that way (which is fine, as they are very small vehicles)
- 2.2.1 - My SSD seems to spew its fighters across the map when it deploys them. I've had it on one edge of the map, only to pop several squadrons of Interceptors into the center.

Balance:
- 2.2 - Chariot LAVs are steaming piles of uselessness. They look bulky and armored, but have much less health than the spindly AT-ST. Bulking out their HP or adding shields might give them more utility as a useful unit for taking hits.
- 2.2 - Tartan cruisers are rather frail compared to their peers the CR90 and Corellian missile gunship. I couldn't 1v1 a gunship with a Tartan - it was losing by a long shot, despite being significantly larger and bulkier and maneuvering preventing the Rebel ship from using its missiles.
- 2.2 - Jedi units (specifically Skywalker and Katarn) seem impossible to bring down even with masses of infantry. I lost eight companies of stormtroopers on Endor to Luke, Kyle, and a small number of Rebel soldiers and ewoks. (It's like the Battle of Endor all over again...) It seems like, also, Rebel forces on Endor spawn far too close to the initial LZ to effectively counter; I remember Corey having a similar problem on his recent Empire's End playthrough.
- 2.2 - Arquitens is OP, having excellent speed, good armament, and extreme durability for its size. Probably health and speed need at least a small reduction.
- 2.2.1 - EA only garrisons two groups of stormtroopers at a time from barracks, while the IR receives those AND speeder bikes and the Rebels receive troops AND plexes. Garrisoning some additional missile troops would be fair. (I noticed PA had the same problem in 2.15, but haven't checked for this version, and I assume other warlord factions have a similar issue.)
- 2.2.1 - AT-PTs are ridiculously durable, especially for their size. (At least their scale is now corrected from the 2.15 versions)

Lore:
- 2.2 - Storm Commando's text notes them as aligned with the PA, not Eriadu, which I believe is a holdover from 2.15?
- 2.2 - EA starts with two Gladiators over Clak'dor VII, but has no means of building more?
- 2.2 - Belsavis lacks lore text
- 2.2 - I have had Royal Guards spawned from a destroyed Imperial Prison (on Fondor, held by Rebels). 1) What the heck, haha? 2) Why was there an Imperial (green) prison on a Rebel-held planet anyway?
- 2.2 - AT-TEs fire red projectiles, not green or blue. (I clearly recall at least the main cannon firing blue from Revenge of the Sith.) Were they refitted?
- 2.2.1 - AT-AT Landers are hilariously small in space battles.
- 2.2.1 - It might make more sense for Juggernauts to use an AT-AT Lander, rather than those rather flat Imperial Landers?

Other:
- 2.2 - Druckenwell and Kalarba share the same map and are adjacent, making sequential battles on them rather repetitive.
- 2.2 - Kashyyyk map only allows for landing 5 units. The occasional map that allows only 8 is fine if it's a small map, but Kashyyyk is rather large and 5 is rather low. Relatedly, I don't think I've captured a single landing zone on all 80+ planets that ISN'T a 5-unit zone. What happened to 2- or 3-unit LZs?
- 2.2.1 - The new Bilbringi map is very difficult to parse, being both darkly-colored and having many changes of elevation and objects that obscure view. Perhaps the map from 2.15 should be reinstated?
- 2.2.1 - Carrack and Ton-Falk have very difficult-to-hear audio cues. They need their mids scooped, then compression and amplification. (I have very limited experience in audio editing and engineering, but can try my hand at this if desired by the team.)
- 2.2.1 - It is very hard to distinguish selected units from the rest on the minimap as the EA, as they are very similar shades of white.
- 2.2.1 - Praetor minimap icon is much too small.
- 2.2.1 - Torpedo Sphere minimap icon is not even remotely spherical, but rather a narrow elongated shape.
- 2.2.1 - Neutron Stars use a Dreadnaught death clone, which I assume to be intentional, as their own is not yet designed; however, perhaps no death clone at all would be preferable to a Dreadnaught one, as it confused me the first time I saw it (wondering if the enemy had brought in Dreadnaughts, if I lost track of the Neutron Star, etc.)
- 2.2.1 - See below - despite conquering 80 planets with little loss, my victory screen now calls me a womp rat XP


I hope presenting all the bugs for one GC and faction at once is helpful rather than difficult to parse. If preferred, I can post individually next time.

32
Welcome to the Boards / Reporting.
« on: April 18, 2018, 10:42:12 AM »
Was big into the Expanded Universe novels and also dabbled in RTSs in middle school; am now out of college, but found this mod in January and have since been enjoying its take on the Empire at war. I've been playing 2.2 with excitement, and have just finished Endor Aftermath as the EA (bug report incoming to the respective thread).
Other interests include tabletop RPGs, death metal, and the occasional fantasy novel.

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