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Messages - Arvenski

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SSDs are a pain in the rear to fight against, especially when you're doing it a lot. Personally, I'm not shedding any tears that the Yevethans don't have two more of them. :P

News, Dev Diaries & Announcements / Re: Mod Signatures & Avatars
« on: April 09, 2018, 01:05:04 PM »
I'd rather he finished 2.2 tbh.  :P

Alright, thanks for answering. :) Maybe someone can make a post to explain how people can add more music themselves. Or perhaps I'll just have to delve into the file system and see what it looks like; I haven't done that with EaW yet IIRC...

Also, I honestly wouldn't mind Thrawn's music from Rebels for the Empire of the Hand
Ooh, now that could be fun. (Thrawn's music, for anyone who's interested. The best bit starts at about 2:34.)

Is there any chance of you guys adding more music to the mod in 2.2 or 2.3? There seems to be a very limited selection of pieces for the game to choose from to play in 2.15, so the music is very repetitive. I mean, I love Star Wars music, but even I get tired of hearing the same song played over and over again. I don't know how moddable the game's music is, but if you could expand upon it, John Williams and others have made so much amazing music for Star Wars, I'm sure there's plenty of pieces that would be good additions to the mod.

Discussion, Suggestions & Feedback / Re: Rate My Fleet Compositions
« on: April 05, 2018, 12:17:21 AM »
Best anti  fighter/bomber ship unit is that small missile thing?
Well, like I said, I'm no expert. In my experience, though, yeah, the Vigilance Gunships are good anti-fighter ships.

Discussion, Suggestions & Feedback / Re: Rate My Fleet Compositions
« on: April 03, 2018, 03:32:46 PM »
Yeah, SSDs aren't my thing, either. I might try Bellators once 2.2 comes out, but... we'll see. I'm not even that keen on Phalanxes tbh, but I can see that they have their place.

Discussion, Suggestions & Feedback / Re: Rate My Fleet Compositions
« on: April 03, 2018, 11:40:09 AM »
I haven't played an awful lot yet, so I'm no expert, but in my experience a few star destroyers with the right support can get a lot of work done. You seem to be having the same thought with your balanced fleets. Since I've mostly played Empire of the Hand, though, I'll mention a couple of things I've noticed about them: Ascendancies and Chafs make a wonderful combination, so I definitely like your first fleet there. I also like to keep a Phalanx or two in my fleets, in case I need something bigger to give and take damage, but that might not be necessary. I've hardly used Syndics, though, so I don't know how they compare to Ascendancies or which one is preferable. I haven't really noticed Karieks to be all that useful, although you may disagree. I mean, I might keep 2-4 in my fleets, but I use Vigilance Gunships as my primary anti-fighter ships. You might also try Bu'direchs: they're the EotH's Dreadnought. They've got the "maximum firepower" ability or whatever it's called, and I found a few of them can provide good supporting fire behind the Ascendancies and Chafs. Nuruodos are very nice, too, as you've noticed. In my last EotH playthrough I usually kept them as reinforcements, to be brought in to lend a hand in a hurry in case one of my bigger ships was getting swarmed. I had a lot of battles in that playthrough where I was fighting against Remnant/Republic fighter and frigate spam, and if that started to overwhelm one of my Phalanxes, for instance, then I could bring in the Nuruodos right nearby to deliver supporting fire and fighters right where they were needed. Which brings me on to my last point, which is that to me, it felt like the EotH tends to find itself short of fighters in big battles. I mean, they get shittons of Clawcraft at the start of a fight, but in intense battles I often found that my capital ships were dangerously short of fighter support midway through the battle. And against the New Republic and their K-Wings, that was not good at all. I liked to keep a couple of Au'riettes (small carriers) in each of my fleets to help with that: I liked to keep them away from the battle and use them to bring in more fighters.

Again, I'm not trying to tell you what to do; I'm just giving you my 2 cents and some ideas for new things to try. :)  2.2 is also supposed to bring the Peltast, a sniper-like support destroyer with a big main gun that does a lot of damage. (You can see it in Corey's EotH videos.) I'm looking forward to trying it out and seeing how it fits into my EotH fleets.

Discussion, Suggestions & Feedback / Re: Pentastar Alignment OP?
« on: March 30, 2018, 04:30:24 PM »
That's a... unique way of going about it. I mean, we all have our own ways of playing, but personally I think a far better approach would be getting a fleet with a several capital ships plus support and playing your battles (instead of autoresolving). I suspect it would be a lot more efficient in the long run because ideally you wouldn't lose a big ship very often, and the ships you'd be building the most would be the corvettes and small frigates that tend to get overwhelmed if they end up in the middle of a big fight. I mean, it sounds like you're experimenting to see what you can do, which is totally fine, but to me, sacrificing 10 ships to kill one ISD is silly.

Discussion, Suggestions & Feedback / Re: New Republic?
« on: March 28, 2018, 11:38:33 PM »
As the NR I like to use MC90/80 as the backbone of my fleets. They always take point and cover my carriers in the back since spamming fighters is what the NR does best. I do like the Nebulon SD and the Bothan Assault Ship in later eras to take point with the MC90s.
I've probably fought against the later-era New Republic more than I've played them, but those Bothan cruisers are bastards. Attacking a NR fleet with a few of them in it can get a bit nasty when them and the K-wings decide to start focusing fire on my ships.

News, Dev Diaries & Announcements / Re: Slight Delay
« on: March 28, 2018, 10:01:41 AM »
*Sigh* Crap.

Thanks for keeping us informed, and for all your work! I'm looking forward to the playable Hapes Consortium and the new art for the EotH and New Class ships. :)

Discussion, Suggestions & Feedback / Re: New Here
« on: March 25, 2018, 03:24:08 PM »
I don't trust auto-resolve to not screw me over, lol, unless it's a ground battle that I'm too frustrated to play myself and just want to wear the enemy down...

If a super star destroyer attacks you, I'd normally recommend you get out of there, because fighting one of those monsters head-on against all those turbolasers is going to be painful. Retreat, then get a strong fleet together and get ready to attack. In my experience, it's best to fight those things on your own terms. When you zoom in on your fleet on the galactic map, put a corvette or something else that's small and expendable in the box in the top left of the area where your units are shown. Then move your fleet to where the SSD is. The expendable unit will jump into the battle alone. Try to skirt the edge of the map with it and wait for the SSD to turn away from the direction that your ships will jump in from, and then pause and bring in the rest of the fleet right in close behind him. Your ships will be safe in the SSD's 'blind spot' as long as they stay behind it, because few, if any, of its turbolasers will be able to fire on them. The SSD will try to maneuver, so keep at eye on your ships, and keep them in firing range of the SSD and preferably behind it. If the SSD is able to focus its fire on one of your ships, try to get your ship out of there before it gets cooked. Also, tell all your bombers to focus on the SSD as well; they make a big difference.

Welcome to the Boards / Yet another "hello, I'm new here" thread
« on: March 25, 2018, 01:32:35 PM »
Hi, everyone. I've had ICW installed for a few months now, and have been playing it on-and-off (as I do with everything, lol). I just finished my third GC, the Black Fleet Crisis one. I played a long GC as the Empire of the Hand, though, and so far they're definitely my favorite faction. I love how different they are compared to anything else in the game, both visually and gameplay-wise. I love how creative their designs are, like the Nuruodo with all its guns on one side and its hangars on the other; or the amazing Chaf with its low, sleek superstructure and distinctive fan tail; or the Au'riette with its long hangar, like an miniature Venator... Anyway, I'm definitely stoked for 2.2; I started lurking around here a week or two ago to find out more about the update, and I finally decided to create an account today.

PS: It's so cool to be on a forum that uses the Simple Machines Forum. I'm a long-time member of another forum that uses SMF, but I don't see many other places do that. A lot of forums seem to use this design instead, which I find a lot more irritating to use.

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