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Messages - taupin121

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21

Great, you've covered all (and much more) the things I've found unbalanced.

I'll watch the video later :) .

22
Star Wars Discussion / Is that Firmus Nantz in Mutiny at Mon Cala ?
« on: June 07, 2018, 05:39:28 AM »

Hello,

Issue #45 of Marvel's ongoing Star Wars had some cameo. And I think here it's Nantz with Willard (a General present in Legends novel Razor's Kiss) :



Sorry for this Larroca's art, but here's more and far worst if you want :laugh: :



Marvel is definetely not Dark Horse and the time of good comics is now behind us. But anyway, what's your thoughts on this "Nantz" ?

23

My expectations were as always with Disney SW movies : Will be not as good as Lucas' movies, will be not as good Legends stories but still may be good.

Entertainment with some good ideas gives a just above average movie for me. For some (at least four big) reasons it will never be my vision of Han's early adventures but as just a movie, it's OK.

24
Star Wars Discussion / Re: Solo [WITH SPOILER]
« on: May 25, 2018, 04:23:00 AM »

It's good to show them what you do not like but I wish people show them what they like too. There's many people "boycotting" but on the other hand there's just a handful of dedicated fans who support the Legends.

25
Star Wars Discussion / Re: Do you plan on watching Solo?
« on: May 25, 2018, 04:02:01 AM »
I didn't go to watch TLJ because there was no way it could have been good after what did TFA. But as I liked Rogue One I gave a try to this one as friends who see it before me say it was in the same range.

26
Star Wars Discussion / Solo [WITH SPOILER]
« on: May 24, 2018, 10:35:58 AM »

LAST WARNING / SPOILER

Hello,

I've seen the movie yesterday. I've found it a little bellow Rogue One with a start I found not much interesting and a bad ending but the rest (from the time Chewie joins to the time Lando left) was good. If there wasn't that ending and the appearance of Maul, well it would may the best Disney movie so far for me. Well see if the next spin-off (Obi-Wan ?) can do better.

The Legends fans would see some references to Lando's trilogy from the 80s. Other specific topic in the movie you want to discuss ? Feel free :)

27
Discussion, Suggestions & Feedback / Re: 2.2 Unit Review
« on: May 11, 2018, 05:09:58 AM »
Corona is fine as a carrier but since it costs 2 pop instead of one I would not put it at the same rank as the Nebulon which it ironically is supposed to replace.

You can blame me on this one but I thought that a 1-pop cap ship that spawn 2 E-Wing squadrons and 1 B-Wing squadron was way too powerful. Look like the dev team agreed as they changed it.

28
Discussion, Suggestions & Feedback / Re: 2.2 Unit Review
« on: May 10, 2018, 06:17:24 PM »
Endurance Class Star Destroyer 4/5
Well in era 4 if you want to build a carrier fleet this is one ship you can use. It only cost 6 points and it is reasonably tough and can take a bit of a beating (compared with say an ISD II). The downside is it deals anemic damage. It carriers 2 K-Wings and 5 defenders and counts as a new class vessel. These+ Sacheens can result in a very large amount of defenders which means no TIE 's bug you. Originally appeared in Crackens Threat Dossier for the old D6 RPG. Role carrier.

Nebula Star Destroyer 4/5.
 Looks like and Endurance and carries 3 K-Wings and 2 E-Wings. This thing can deal a decent amount of damage but it less of a tank it seems compared with MC 90's and MC 80'b's. Still if you want to make a NR kill fleet in Era 4+ these offer a solution.

First, the ships you quoted were introduced in the Black Fleet Crisis for which (among others) Cracken's Threat Dossier was a complement. Then the fighter complements you mention (except if that changed with 2.2.3 which I did not tested yet) are not the real ones.

29

Tried it in Admiral. I've got the Knight Hammer on week 5, used it to block Pakrik Minor and built Golan III on the Maw and Hakassi.
Then I secured the Deep Core using the base fleet + heroes. I didn't lose a single ship in that game until the last planet. I tough I could use the asteroid field at my advantage but Harrsk used it in fact and I lost an ISD, Pellaeon and a Strike cruiser. In the meantime, the NR just took space over Kessel but failed to capture ground.

30
You don't have to fight through EVERY SINGLE PLANET to get to Odik II.  Once you take Hakassi, you then capture the Tsoss Beacon and you're within striking distance of Odik II.

So you can get the Knight Hammer and Cronus without fighting the Delvardus ? Too bad but as Maldrood and Eriadu are now playable factions and most likely to act widely, that's comprehensible.

I should give it a try in Admiral difficulty :)

31
Discussion, Suggestions & Feedback / Re: New Republic interdictors
« on: April 24, 2018, 02:44:54 AM »
As a mainly New Republic player I can say that I wouldn't mind losing the CC7700.

That being said I do use it and I don't have a strong opinion either way.

Same here. And maybe true for the team too as Corey asked on this topic. But maybe someone will have a good input on that subject.

Looks like the team is leaning more toward gameplay convenience for the players rather than adhering super close to lore here, which isn't necessarily a bad thing.

Indeed, I agree with you but as Corey asked and consider a change possible, it's probably that the CC-7700 have not much impact on the overall gameplay.

I'm also an old D6 player which was where a lot of the TR stuff originally comes from, the material was supplied to Zahn for Heir to the Empire.

Yes I know. It's not because I know the new stuff that I don't know the old stuff (Rebellion video game, RPG sourcebooks,...) and the genesis of these milestone projects :laugh:

32
Discussion, Suggestions & Feedback / Re: New Republic interdictors
« on: April 23, 2018, 03:35:01 PM »
I have never actually seen it in a legends book or other material (I read a lot not many comics though).

Luke Skywalker and the Shadows of Mindor and the other event I mention is from the Essential Guide to Warfare.

33
Discussion, Suggestions & Feedback / New Republic interdictors
« on: April 23, 2018, 08:32:12 AM »

Corey asked "Do we really need CC-7700?" for the release of patch 10 of the Beta as there is now the boarding shuttle.

In my opinion interdictors should be scares. Remember how Solo had to ally with Rogriss to get one. That being said, we (only) know of the use of CC-7700 in the post-RotJ during the Shadowspawn campaign and during the last imperial campaign (which get its own GC in 2.2). I propose that the CC-7700 to be not buildable but that a handful would be available at the beginning of GC starting in 4-6 ABY and at the beginning of Final Imperial Push. Or that we can build it only in Era 1 and/or 5 (when Corellia is part of the NR).

And there's also Illor who should be available after Isard takes power.

What's your opinion on this guys ?


34
MC 90's cost 10 fleet points I use them but I don't love them.

I think you are talking about MC80 Home One type (the ~3 km long battleship). The MC90 is a 7 pop cap star destroyer-sized ship with a dark skin (it's a ship from Dark Empire).

35
News & Updates / Re: [Patch] Imperial Civil War 2.2.1 Released
« on: April 17, 2018, 09:41:13 AM »
Fixed missing Eriadu and Maldrood starting heroes in era progressives (Veers, Trier, Okins, Ramier)

Will Leonia Tavira be available in era progressive GCs (after Isard takes control) ?

Is there a way to get more fleet heroes for the NR (namely A'baht) in era-progressive GCs ?

I think I'll have to wait to know how to unlock heroes in the manual :laugh: .

36
Survival mode with IR :

Ordering an Acclamator give nothing while ordering an Impstar Deuce give you an Imperial I and an Imperial II (same is true for the Victory II which gave VSD-I + VSD-II).

Only the Vindicator and the MTC (only one Bomber squadron) spawn fighters.

37

Survival mode with NR :

At wave 5, Pelleaon spawn at the South-West corner, stay there and my ships refuse to go there or close to it (except if I order them to attack)

Some ship spawn squadrons (Corona, Majestic, Nebulon-B, Sacheen) without the animation while other spawn no fighters (Nebula, Endurance, MC80, MC80b, MC90, BAC, Quasar, MC40). Not sure if normal, we start with an Assault Frigate but we can't built more.

38

Congrats !

39
News & Updates / Re: Revan's Revenge
« on: April 01, 2018, 05:06:42 PM »

Well nobody believed it last time :-X

I can't stop me to imagine an era progressive system set in the Old Republic 8=)

40
News & Updates / Re: Thrawn's Revenge 2018: Vision of the Future
« on: March 25, 2018, 08:12:35 AM »

Thank you for letting us know the team's projects and for your hard work.

I'm very looking forward to that, particulary the new models for New Class ships and new maps for Ascendancy :)

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