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Messages - carpemark

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name: Ultretch
Affiliation: EoH
Command: Warlord Class, Bu’direch-class Heavy Cruiser *Concentrate Firepower
Era: 1 Warlord Class, Era 2 Bu’direch-class Heavy Cruiser
Ultretch originally was a pirate in the Unknown Regions. The fleet grew until its region encompassed a System of 3 inhabitable Planets and multiple star lanes. Eventually this became known to the Chiss Expansionary Defence but was not a true threat to them but was of great concern. This information was relayed to Admiral Thrawn who sent Admiral Voss Parck to investigate. Admiral Voss Parck examined the behavior and actions of the League of Ultretch and realized the so called pirates did not subjugate their worlds and infact the "fleet" trained repeatedly against various applicable and perceived threats (Chiss and Imperial included). Admiral Voss Parck reported this back to Admiral Thrawn who decided that various tests would be done to see if the League of Ultretch would be eliminated or otherwise. A disabled ship was "lost" in the Leagues region and was sent back repaired, proving that the Pirates were not mindless nor simply profit hungry. Then a distress call was sent from Admiral Voss Parck Victory Star Destroyer that appeared to be under attack from Chiss elements. The League's fleet of 5 ships hyper spaced into the conflict but communicated to all ships one word "Why?".  To this Admiral Voss Parck replied simply "To assess your intentions. You passed. You have few options; rather than immediate death... Join the Empire of the Hand and your territory joins ours under its protection. Or sign a treaty with the Chiss promising non-aggression and trade, you go away and fade into history. Or test out your theories in battle but in the end you and your ships will be pieces of metal smaller ships may need to avoid when moving through this sector. Chose within the hour." The Chiss easily decrypted the secure chatter from the 5 ships amongst one another, advising of either fight or flight. In 10 minutes an answer came back from the largest pirate ship "We will join the Hand and be remembered, perhaps celebrated in your history."

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News & Updates / Re: Empire of the Hand: Past, Present and Future
« on: April 19, 2017, 02:47:19 PM »
Frouro-class Cruiser - Family: Chiss (Formerly Kariek-class) - I rather liked using the 1 pop point for bring in a ship as well 1 fighter. It brings about a harder justification for building the Frouro (accountants)...
The additional star base defense options are welcome!
Thank you all!

23
Great Demo!

Had fleets/ships jump on top of mine - scared me but loved it as any good commander would do the same - dont change this!

The Belator is perfectly balanced! I actually dont like the SSD's because i think they are too powerful
Never played Hunt for Zsing before - this is great!
Malrood Galaxy placement is hard to defend! No real choke points. I like it! Take Mon Calimari and New blah and close the right flank.
Game froze jumping into Corsin with a fleet BUT the lead ship was only a Crusader. Your Defreeezer worked like a charm.
If you want a list I can provide it but found (playing as Malrood) many planets showing that they can only build Light Shipyards actually allowed to upgrade to Heavy or higher Shipyards.
Asteroid Fields not weakening Ships. This needs to be fixed when Mon Calimari Cruisers slow down going through an asteroid field BUT take no damage.
Some Asteroids have a grey square box. Not sure why.
Raid fleets take a long time to jump in. I like to use them against the enemy but just when I give up and engage the enemy they appear. Not convenient :)
Overall a really good BETA! Excellent work!

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