Dude, it's not like:"it existed so into the mod with it". Consider balance and keeping everyone unique. If Remnant gets a third type of SSDs then they become overpowered. They already have Executors which were more common and iconic, so it would be a bad choice to replace them with the Vengeance either. They have Sovereign which is a category on it's own and you want to add Vengeance too. Not to mention that in Era 3 they also have Palpatine in the Eclipse.
If for players, they can have 6 SSDs in Era 3. For AI, already unlimited since AI doesn't give a thing about build limits and this is a base game problem.
Even if we just say 1 buildable then players already have 7 SSDs available. That is TOO MUCH! Not to mention the AI.
You also have to consider what new does it bring into the game. As I said, it is a differently designed Executor. Their armament was largely the same, so it wouldn't bring anything new to the table.
Well. ... that acceptable and your right that would make things OVERPOWERED as hell so yeah sorry I was just thinking that When you Play the Galactic Conquest (GC) Operation Shadow Hand GC you build the Vengeance as a Third Option in building Ship for The Imperial Remnant or just just have the Vengeance in it meeting just one for the GC OSH AKA (Operation Shadow Hand)
And kucsidave I was all so thinking for not just Main Galactic Conquests but for FTGU (Form the Ground up) too as either The Imperial Remnant or The Pentastar Alignment as a Second SSD they can Build or third in the Imperial Remnant Case Because of how the GC is. But what do you think? I'm trying to think of something to give to the Factions in the Mod ok.
Merged posts ~ Slornie