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Messages - StarBornMichaelh165

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181
Multiplayer Game Organization / Re: Multiplayer Galactic Conquest
« on: October 10, 2016, 11:44:39 AM »
I'm totally up for this, dibs on the hand ;D
Ok when I can get my computer working then we can play but I'm going to be The Imperial Remnant Ok. (SUPER STAR DESTROYERS AWAY)

182
Discussion, Suggestions & Feedback / Re: Heroes: ideas and changes.
« on: October 09, 2016, 12:57:42 PM »
Depends on the developer, a key point it can't be EA that does it, once its one of the companies under them they have a great reputation despite being under EA (CoughBiowareCough) though I can't think of any that make strategy games.

But back to my first part of the question, would it be possible for New Republic Heroes that used Imperial Ships to spawn New Republic Fighters? Because I think Wedge would sooner scrap Imperial Tie Fighters then use them. He would have them replace with X-Wings, A-Wings, B-Wings, E-Wings and K-Wings, even if it means replacing the entire hanger bay to use them. And quite frankly so would hero units as well once they defected because I wouldn't fly in a Tie Fighter unless you pay me a lot of money and have a large set of life insurance that goes to my next of kin and when I eventually get shot down by a New Republic Fighter.
I wouldn't mind fighting a TIE Interceptor or a TIE Defender thou there badass fighters.

183
Forum Games / Re: Last Person to Post Wins
« on: October 09, 2016, 12:48:58 PM »
Heh, I remember that :D
The flower shop guy :)
Who?

184
Nar Shaddaa - Just a picture, no stats, so role, no size, nothing else whatsoever. We don't need another "anonymous star destroyer of indeterminate role #7." Was only ever used in TFU.

Aggressor - Only from FoC, plans stolen from Empire. We've thought about including it for someone, but even then it's a HUGE stretch.

Turbulent - This ship didn't exist until decades after the mod ends, as the video even says.

Sorannan - We've like to include it for EX-F, but as the video even mentions, it has no design. I know what I'd likely try to use to make it if we get a chance, but that takes time we've not ahd so far.

Chiss Star Destroyer - This is already in the mod, our take on it is the Ascendancy-class. "Chiss Star Destroyer" is a colloquial designation saying where it came from, not a class name, so we made actual class names for them.



We appreciate the enthusiasm, however as I've said, when making suggestions, people need to give information on why they think it would actually add something worthwhile to the mod. When something isn't already in or isn't already planned to be in, it's almost never (if ever) because we're unaware of its existence, so simply posting "this exists" isn't really going to get it on the roster. Stuff gets added to the mod when there's a reason to add it, not simply because it's there and "variety is cool." Sure, some people don;t care if 30 ships do literally the exact same thing because they like to see all the different models, but the thing is, that kind of redundancy can have a negative effect on gameplay (for example, the variety of fighters we have which all fill the same role already makes it harder for people to know what does what, and as far as game mechanics go, makes it incredibly difficult to micromanage because you can't select all of your, say, bombers at once because you have like 6 different kinds), and adding things isn't done in a vacuum, it's in the context of the overall development of the mod. If we add x, that takes a certain amount of resources which means either delaying the mod until we can do x as well, or x gets in and y has to (at least for the version at hand) get cut. This content doesn't make itself, and we've not run low on things we'd like to add in other areas. As I've said before, we can add 36 Imperial units that do the exact same thing as the existing Imperial units, or we can do stuff like work on expanding the galaxy around the Empire of the Hand. We cannot do both.

Adding a bunch of redundant units also reduces the overall quality of the mod in that it means we essentially have to take a quantity over quality approach. There's always plenty of older content we want to redo to bring up to higher quality standards; on the list right now between ICW and Ascendancy, on top of things we want to add, and this is by no means exhaustive, are the Proficient, Procursator, Dreadnaught, Strike Cruiser, Syca, Furion, Allegiance, World Devastator, Torpedo Sphere, Executor, Eclipse, Bellator, Ascendancy and Intego. Then there's also things like death clones, voiceovers and damage decals we'd love to be able to do, but the more ships we have to work through for that, the less of a chance we can ever actually do it because those resources go into making more ships that don't even add any new gameplay.
After reading all of it I have to say yeah your right about! Everything but I have three questions about your Comment well two bro the other one is for the Video saw about the Gladiator MK2. one for when you meant the Soranan Class Star Destroyer. What dose EX-F mean?. Two What the Proficient?. And the third is about Gladiator 2 how are you guys going to make it work. And That's all I have to say about the question. but I just want to see if this works or not now I know. But I'm not try to over work you or your team to the Ground or anything I was just seeing what Could or Couldn't work for mod. So yeah I can see it now sorry for redundant idea's. But if you like I can still. Help my like my friend is help out with the Political system and no it not POX I don't know his name on here. I can do voices for space units, Ground units, Hero's and more if your looking for someone like me that is. Yes your welcome I am very enthusiastic.

185
News & Updates / Re: Greater Maldrood (And Federated Teradoc Union)
« on: October 08, 2016, 12:04:12 PM »
You say that, but the Empire (and Emperor) were renowned for squirrelling away information/technology in one place or another.  It's hardly outside the realm of possibility that the plans were also held on record elsewhere, for instance at one of the deep core strongholds later occupied by our Warlords.
Yes I agree it not impossible to say that the plans for The Aggressor Class could end up in Warlords hands.
And the only plans for it were stored on the deathstar which the Zann Consortium acquired(and maybe even modified somewhat). The empire never had the plansBut they never were mass produced. there were some made, but never widely used.
Also the ability to change retract it's hull could not really be used in EaW, so it is also useless.
Also there is nothing really new this ship could bring into the game.
This is my oppinion
Well then I guest no Nar Shaddaa class Star Destroyers and they were 800 meters in length by the way just let you know.  And what about Turbulent Class Star Destroyer then it was built By the Imperial Remnant.

186
Discussion, Suggestions & Feedback / Re: Torpedo Sphere
« on: October 08, 2016, 01:30:11 AM »
I like To see the Torpedo Sphere in ICW so bad.

187
News & Updates / Re: Greater Maldrood (And Federated Teradoc Union)
« on: October 08, 2016, 01:10:14 AM »
Agressor was created for Zahn in the base game, no imperial faction will have it, as the imperials didn't have it.
But it an Imperial Designed.

Could Maldrood get Flame troopers. You know like the Hand's flame tank?
Also what is a Nar Shaddaa Star destroyer?
And the Nar Shaddaa Star Destroyer is a Hybrid between a Venator and a Imperial Star Destroyers.

188
News & Updates / Re: Greater Maldrood (And Federated Teradoc Union)
« on: October 07, 2016, 10:03:53 PM »
You know what I think the Maldrood should get in the way of ships. ... and yes I think the Procursator, Too but they should get the Bellator, and the Aggressor class Star Destroyers, maybe the Nar Shaddaa Star Destroyers but I Should leave that to my Question/ Topic I made to talk about Add more Star Destroyers Types to mod.

189
News & Updates / Re: 2.2 Hunt for Zsinj Preview - Warlord Zsinj
« on: October 07, 2016, 02:34:56 PM »
Next stream will be tomorrow (Saturday) at 2 pm EST). You can catch up on the previous ones on youtube from the link in the OP.
Ok Corey thank you.... wait your En Emperor. ..... The Galaxy is DOOMED. LOL.

190
You mean neutral?
That's not really how it works. It would mean to create a new faction with what? 1 planet and 1 ship type? Not really appealing...
Too much work, too little gain since most possibly it would die instantly.
Also there would be no real reason to add them since there is nothing significant happening there other than the Shadow Hand time period, but even that was minimal.
Oh well ok I can see it not being in the mod then.

It's a planet that we don't even use in the mod, because except for the Ssi-Ruuvi it was pretty irrelevant. The defense fleet (with the Bakura-class and Namana-class, both of which are ugly as hell because they come from a source, Cracken's Threat Dossier, wose pictures have pretty much all become non-canon). The only conflict within the mod's timeframe which they were present for is the Corellian Crisis right at the end of the timeframe, and which we don't cover.
Ok then I can see that now personally I never like the Bakura class look it is ugly but cool looking but still ugly as hell. But yeah I'm not talking about Bakura Star Destroyer no what I'm talking about is other Star Destroyers in the Video like the Nar Shaddaa, Aggressor, Turbulent, Sorannan, and Chiss Star Destroyers is what I'm asking about.

191
I'm not sure what from this video you're actually saying we should add, considering all the types he mentions from the post-Endor pre-Vong War time period in this video are already in the mod except the Bakuran one, which were only used by the Bakuran defense fleet.
I thought you guys would add in the Bakuran as a natural Faction.

192
Forum Games / Re: Last Person to Post Wins
« on: October 06, 2016, 02:59:54 AM »
It can't compare to the greatest game series of all time- Metal gear(Pre Konami ruination of course)
DAMN Konami DAMN THEN TO HELL. But as for Fallout and Skyrim I think Their should be Special Planets In the mod That Have them both on them.

193
Hello Again Everyone and Welcome To another Topic call "How many Star Destroyers types  we're their in the Imperial Civil War Era to answer that take a look at this Video Well as you can see their were many in the Thrawns Revenge Era so now we can see what Next to put in the mod now we know more. So Thank you all so much for coming and I hope too see next Good bye and "May the Force be with you all ways".

194
No iam Refering to a imperial warlord that wont be added.(Zero Command)
that faction is to small it make sense for then to me apart of other Faction.

195
News & Updates / Re: The Cold Shoulder & Preview Streams
« on: October 05, 2016, 04:16:00 PM »
 Nice I look forward to seeing it when it come out.

196
Discussion, Suggestions & Feedback / Re: The Warlord Strategy Guide
« on: October 05, 2016, 02:21:36 AM »
I do a simmer Strategy as you but in my own way.

197
I would like to see this ship go to just Maldrood and Eradiu.
I do think if we do add other Imperial Factions(though they never will be added)
Um I think you mean the Imperial Remnant, Eriadu Authority, Zsinj Empire, Pentastar Alignment,  Should get The Procursator as they are the most likely ones to get them. But as for the other Factions get them I can see some getting them too but not all.

198
Hello Everyone Today I like to talk about two YouTuber who are in a cooperation with either and they are Star wars Explained and SpaceDock So go check then out. Here are some links form their YouTube Channels thank you And enjoy.





Ok then I hope you enjoy these videos. But one question should the Team of Thrawns Revenge (AKA Corey and Friends) to join in on this Cooperation and help the People hear the Voice of Thrawn And have them know more about Thrawns Revenge mod for Empire at War. So come and let me know what you guys and girls think about this. Ok thank you all some much for coming and have a great day Everyone and Thank you Again.           (Update:) Hello again everyone here a new Video for Thrawn Week here you go. Ok then Thank you all I'll see you next update bye.
Hello again Everyone and Welcome back and yes I'm quote my self because no one is come on here to see what I've been add ing on here because their is something new here a new Video Form Thrawn's Week So I add in the Video in my Main post in this topic so come check out ok.

199
Which one is your Favorite? =D =D =D.PS Thanks to Corey for telling me the best place to post it :).
It a Tie between Pentastar Alignment and the Imperial Remnant. Because their both great factions.

200
News & Updates / Re: Era One - Galactic Conquest Breakdown
« on: October 04, 2016, 08:37:39 PM »
Slornie would only do it if Corey wanted to.
I don't want to piss off and over work Slornie.
he is too cool.
Yeah your right sorry I get Carried away there at the thought of a
Bigger Galactic Conqueror sorry.

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Those working on this mod do so in their own free time and for no pay.
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