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Topics - Mitthrawnuruodo

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Star Wars Discussion / What next for the Star Wars movies?
« on: December 21, 2019, 06:17:12 AM »
So now Episode IX has concluded the Skywalker/Palpatine arc for the second time, and we know there are going to be more main-story Star Wars movies to come, the question is where would you like to see the next installments go?

One thing I want myself is to see some real change. 7-9 were just too much of the same of 3-6 in terms of plot structure, character roles, and elements in the universe. I think the people behind production need learn and move on, and that's also exactly what I think would make a good theme for a new story. So below, I'm going to list some concepts I've come up with for how the Star Wars universe could develop after Rise of Skywalker.

Galactic politics: The New Republic was divided by the destruction of the Senate in the Hosnian System and the subsequent invasion by the First Order. The Resistance fought to restore the Republic, however, this has not happened; the galaxy has no appetite for re-centralising power. Now the galaxy is on-paper divided into independent planets and power-bases, but informally united by overlapping treaties and unions (think like how in real life, you've got NATO and the European Union etc). The idea is that everybody keeps an eye on everybody else and nobody can build enough power to be an overwhelming threat.

The Force, the Jedi, the Sith: My idea is that a new way of viewing the force and those sensitive to it develops. There is a new temple of Force Artists who look upon the histories of folly befalling both the Jedi and the Sith. They acknowledge that there is both the light side and the dark, and it is conflict between the two that has led to war and ruin. They look upon the Jedi strive for purity through a strict lifestyle-limiting code and hypocritical absolutism that the dark side is deserving of destruction as what has led to their downfall. They look upon the Sith, their lust for absolute power and likewise extinguishing the light as impossible ends to achieve, and that every attempt has led to defeat. So they embrace both sides of the force, and anyone who leans more to one side than the other acknowledges that survival depends on working together and keeping their ambitions within the realms of reality. This new order does not officially serve anyone like the Jedi Order of the Old Republic, but they are often called upon by individuals for services as both diplomats and muscle. They play a key role in keeping the balance of power throughout the galaxy in check.

The bad guys: Of course, old ideas die hard. While many Imperial and First Order holdouts are now cooperative participants in galactic society, there will always be the ambitious. An old warlord has always fancied himself the new Emperor, but the existence of the Force Artists is an insurmountable barrier to gaining power. However, he has discovered people with an incredibly rare ability; just as there are those sensitive to the force, there are those who have an essence that distorts the force, disrupting one's connection to it. If a Force Artist were to meet such a person, they would be rendered powerless in their presence, no better than any other normal being (yes I know, Ysalamiri, Yuuzahn Vong, you don't need to tell me). For years, he has been seeking out such people across the galaxy, studying them and looking to build his own army of these Force Nulls to combat the Force Artists. The faction has also been spreading propaganda throughout the galaxy, blaming the Jedi and Sith for all galactic strife since the Clone Wars, and stoking fears that the existence of the Force Artists will lead to another age of war and oppression. With the Force Null warriors now matching the Force Artists in numbers and the sway of galactic opinion towards their favour, they launch their campaign against the Force Artists, a "war to end all wars".

The good guys: Recognising the enemy faction as power-hungry, a coalition rallies to defend the Force Artists and the galaxy at large from their scheme. Worlds with history of supporting the Alliance, New Republic and the Resistance, put their trust in the Force Artists as figures of peace and they send soldiers and starfighters to help. There are those who served the First Order and saw defeat first-hand, and knowing how things like this have turned out for themselves and the Empire in the past, would prefer to join the winning side in the first place; new lines of battle cruisers and walkers are sent to the coalition. Force Artists both light and dark, technology and ideals descending from both the Rebels and the Empire, come together to face this new threat to galactic stability.

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Imperial Civil War Tech Support / 2.2 launch exception
« on: April 12, 2018, 05:18:43 PM »
When I try launching 2.2 on retail Gold, I get an error message saying:

"An exception has occurred. See _logfile.txt and _except.txt for details."

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So to summarise, what people wanted was a story akin to the original Battlefront 2 which showed us the perspective of a clone trooper who fought all the way through the Clone Wars, the rise of the Empire, and the Galactic Civil War up to the Battle of Hoth. We got to see how the Republic became the Empire and what that meant for the soldiers. What people wanted in Disney/EA's Battlefront II was the same treatment for the post-Endor Empire, to show us the story of a soldier sticking with the Empire through 30 years worth of history to become the First Order. In terms of the material of canon we know so far, even though there's the whole thing about the Empire disappearing and not causing much trouble for that time, I say there was still potential to tell that kind of story, especially with Inferno Squad, a Special Forces team.

However, there were others who had a prediction; that the player character would defect. They were right. And we didn't get to see how the Empire became the First Order at all. The story goes from Endor, does Operation Cinder as depicted in the Shattered Empire comics, does the Battle of Jakku and then skips to just before The Force Awakens to an abrupt cliffhanger ending. So there's no new key plot points to the timeline in Battlefront 2, it just covers what's already been depicted in other material with a personal story tacked on. So if you were expecting the rise of the First Order, you haven't got it. Basically what you've got is Shattered Empire the game.

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Star Wars Discussion / Impending doom of canon Thrawn? (SPOILERS)
« on: September 24, 2017, 06:17:10 PM »
I've just read that Warwick Davis will be joining Star Wars Rebels season 4. And who is he playing?

Rukh, the Noghri that killed Thrawn in Legends.

And here I was hoping they'd go for exile to the unknown regions instead of his death.

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Star Wars Discussion / Rogue Two - would you want to see it?
« on: January 20, 2017, 03:30:38 PM »
Many Bothans died to bring the Rebels that information, but would you want to see that happen?

Now of course, the problem with such a story is that Bothans aren't human, and an argument that I often hear regarding science fiction is that you need human (or an alien species identical to humans) as the heroes or your audience won't be able to relate to them. However, unlike Rogue One, I think that a story regarding the second Death Star is a different kind of story that you would tell, one much more about the Empire than the Rebels: because the battle of Endor was a trap designed by the Emperor.

The way I see it, if you do Rogue Two, it should be about how the Empire formulated the trap and the people behind it. My idea for such a story would be about an Imperial officer who is tasked by the Imperial Security Bureau to leak information of the second Death Star to the Bothans - his cover story being that as an Alderaanian, he wants to get revenge for the planet's destruction and save other planets from the same fate. The story would focus on the officer's own internal conflict, as he's not sure if he's helping the Empire by luring the Rebels into the trap or helping the Rebels if the Emperor's plan fails.

And I'd have it end with the second Death Star test-fired on his ship - the Emperor wants to be sure it's ready for the battle.

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It's been almost a year since The Force Awakens and the reaction, although generally positive with critics, has been mixed amonst Star Wars fans - those who are fans of the movies have complained that TFA was just a remake of A New Hope, while fans of the Expanded Universe complain about all the things that don't make sense, like the Galactic Empire being defeated in one year rather than fifteen and the First Order being able to build bigger Star Destroyers and a weapon that trumps the Death Star with presumably fewer resources.

So now I put it to you - how would you have done Episode 7? Let's hear some synopses for the gap between Return of the Jedi and your Episode 7 and a synopsis for your Ep 7. Here's my take:

Post-RotJ events:

With the death of Darth Vader and the Emperor, the Rebel Alliance proclaimed themselves the New Republic and appealed to the systems of the galaxy to join them in reinstating democracy. With the head of the Imperial hierarchy cut off, many Imperial governors sympathetic to the rebels crossed the floor and pledged their systems and forces to the New Republic. The Inquisitorius, being the only force-users of the Empire, saw themselves as the rightful heirs to the Imperial throne and force-choked their way into power. They sent their most powerful Inquisitors to each remaining loyal system as political enforcers, preventing the Empire from splintering and any further defections. The New Republic sued for peace, but to no avail, the Empire swiftly began attacking the turncoat systems. The galaxy was split into two and war was back on the agenda for both sides.

Luke Skywalker began reforming the Jedi Order and was staunchly against involving the Jedi in the war, believing that their involvement in the Clone Wars was a critical part of their downfall. The Jedi resumed their role as ambassadors and negotiators, however, they benefited from the war effort as new systems meant new force-sensitive citizens to recruit. As the war dragged on, more Jedi were recruited from former Imperial worlds and more Jedi found their homeworlds being taken by the Empire. This caused a stir amongst the Order, with many Jedi arguing that as opponents to the dark side, they should fight the Inquisitors just as Luke himself fought Vader and the Emperor. They needn't be frontline soldiers like in the Clone Wars, they would cooperate with the Republic military to launch surgical strikes targeting the Inquisitors only - with them gone, the Imperials could then be free to surrender. Luke agreed to the proposition, and appealing to Leia, now a member of the Republic Senate, the Jedi formed their strike teams.

In cooperation with intelligence services and special forces, the Jedi performed their strike missions and were successful in killing many Inquisitors. The systems under their control either freely defected to the New Republic or fought on until surrendering. The tide of the war turned, and the remaining Inquisitors were driven into hiding. Twenty years after the fall of the Emperor, what remained of the Empire crumbled and came under Republic control. The Jedi disbanded their strike teams and peace returned to the galaxy.



Episode 7:

Luke Skywalker is on a mission to Mandalore where a flashpoint is developing over territory disputes between the Mandalorians and neighbouring planets. However, he is ambushed by Inquisitors and captured by them. The Grand Inquisitor takes Luke to the Inquisitorial hideout in the Unknown Regions and begins interrogating him, seeking to learn the locations of Jedi training facilities.

Leia senses that something is wrong with Luke and goes to talk to the Jedi council. They reveal that they have felt a disturbance in the force, and they believe agents of the dark side are responsible. Her son, Ben Solo, volunteers to go on a mission to find him. Leia is then called to attend a Senate meeting immediately: the Mandalorians have launched invasions into the disputed territories.

Han Solo is put in charge of the task-force being sent to repel the Mandalorians, while Ben, R2-D2, and a team of Jedi set out in the Millennium Falcon to investigate the disappearance of Luke. While Han's fleet engages the Mandalorians in space, the Jedi make their way to Mandalore. There, they board the space station where Luke was due for the negotiations and R2 accesses the station's ship logs. They learn that a ship of an imperial design was docked at the station and its hyperspace point of origin was in the Unknown Regions. The Jedi return to the Falcon and fight Mandalorian interceptors before jumping to hyperspace.

Luke has so far resisted all interrogation. The Grand Inquisitor decides to use another method of coercion - he reveals a weapon he has been building since the destruction of the second Death Star, a starship that has a superlaser almost as powerful. He says that the only target they intend to use it on is Jedi training facilities, but unless Luke reveals their locations, they will use it on political targets. Luke must choose, either the Jedi or the Republic, which will fall first. When Luke still refuses to relent, the Inquisitor arranges for them to be taken aboard the ship.

Han's fleet is losing the battle with the Mandalorians. Mandalorian commandos manage to board the Republic ships and begin taking them down from the inside. Han finds his capital ship boarded by a team of commandos led by the Mand'alor himself, Boba Fett. Han, Chewie, and the Republic troopers manage to fight off the Mandalorians and force Boba Fett to escape the ship before they cause too much damage. With the battle lost, Han orders all surviving forces to retreat.

The Jedi emerge in the Unknown Regions - there they find the Inquisitorial super-weapon. They can sense Luke's presence aboard the ship and move towards it, looking for an access point. They land the Millenium Falcon on the ship, but just as they do, it prepares to jump to hyperspace. Ben has R2 work out the hyperspace coordinates, and R2 reveals it is on course for the Republic capital. The Jedi send a warning to the Republic before disembarking to find Luke.

As the remnants of Han's fleet arrives at the Republic capital, so too does the Inquisitors' superweapon. Han immediately rallies the Republic forces to attack it. Meanwhile, the Jedi fight their way through Mandalorians aboard the ship. They run into Luke being escorted by the Grand Inquisitor who engages the Jedi while Ben frees Luke from his shackles. As the Grand Inquisitor kills a number of Jedi, Luke and Ben engage him and manage to take the upper hand. The Republic forces deal heavy damage to the ship and are on the verge of destroying it. The Grand Inquisitor escapes, and Luke and Ben return to the Falcon to make their own escape. Luke, Ben, Han, Chewie and R2 meet Leia and C3PO to celebrate Luke's safe return and the threat of the superweapon gone. However, Luke and Han point out that it's too early to celebrate - the Inquisitors have returned and the Mandalorians are on the rise.

The Grand Inquisitor arrives at Mandalore and meets with Boba Fett. The Grand Inquisitor congratulates him on his successful establishment of a new Mandalorian empire, and reminds him that part of their deal was to allow the Inquisitors safe haven on Mandalore. Boba Fett agrees, but reminds the Grand Inquisitor not to get involved in his affairs - the Mandalorians will take down the Republic, the Inquisitorius will take down the Jedi.

And that's it. What do you think? What would you do?

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Discussion, Suggestions & Feedback / Share how you compose your forces
« on: January 31, 2016, 06:52:09 PM »
Share how you would typically compose your fleets and ground forces with any faction. Here's how my full 40-pop EotH fleets are composed:

1 Syndic - replaced with Phalanx when unlocked
3 Ascendancies
3 Chafs
3 Vigilances
3 Asdronis
1 Massias
2 Warlords
2 Decimators
Remaining population is filled with Karieks (meaning there's a lot more in the earlier eras)

As for ground, I just drop in a Rocket Scout to rush the landing zones then it's all Gilzeans and Airstraekers until I win - maybe a Commando and a Household squad should the situation require, and heroes for some fun if I'm not likely to get them killed.

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I've just been thinking about that line from the first teaser of The Force Awakens, you know:

Quote
There has been an awakening... have you felt it?

The dark side... and the light.

But then I remembered when this line takes place in the film, who said it to who, and now the significance of it has hit me. Here's a transcript of the scene in the film:

Quote
Supreme Leader Snoke: There has been an awakening. Have you felt it?

Kylo Ren: Yes.

Supreme Leader Snoke: The dark side, and the light. The droid you seek is aboard the Millennium Falcon in the hands of your father, Han... Solo.

Kylo Ren: He means nothing to me.

Supreme Leader Snoke: Even the Knights of Ren have never faced such a test.

Kylo Ren: By the grace of your training I will not be seduced.

Supreme Leader Snoke: We shall see, Kylo Ren. We shall see.

Now as I'm sure we've all presumed from that first teaser, the awakening of the dark side refers to Kylo Ren. But wait... why would Supreme Leader Snoke be telling Kylo Ren, the apparent subject, this statement after what is a very long time since Kylo learned how to use the force and long into his service to the dark side? That's like saying to my first-born child "Mummy has given birth to you and your new baby sister".

Now there's something else about this scene that I think adds to this theory. Notice how Snoke changes the subject right after that statement to the subject of Han Solo, and whether Kylo is ready to kill him - Ren stating he's ready, and Snoke voicing his doubt. What Snoke is implying to Ren is that he's replaceable - someone else out there has attuned to the dark side and if you're no good to me, perhaps he/she will be.

But wait, that would mean the force awakens in two different people, one the light side, the other the dark. And we only see Rey using the force in the film. But hang on. Remember the scene where the Millennium Falcon first takes flight with Rey at the helm and Finn on the guns? They both manage to pull off incredible and unlikely feats in their positions, and afterwards, they voice their disbelief and appraisals to each other - Rey, the force-sensitive, is as astounded at Finn's skills as he is with hers. Also notice how Finn, having never been in a TIE Fighter before, is also a natural at gunning in that? Sure, Poe says it's the same as firing a blaster, but come on, there should be more of a learning curve to it than that!

So if both Rey and Finn have the force, which one is the dark and the light? Isn't the answer obvious?



Rey

And here's why. The dark side grows in power within you if you give in to your anger. Which character showed more anger in the film? Finn, the guy who refused to kill civilians? Or Rey, the girl who attacked Finn because of the jacket he was wearing and shouted "you monster!" at Kylo Ren? And what do we know about the dark side? It's a shortcut to power. Rey is more powerful with the force than Finn because she's on the dark side. Neither Finn nor Rey have had training, but her anger is giving her power.

And one more thing, something which is a clear link between her and the dark side. What does Kylo Ren use as a totem to the dark side? Darth Vader's helmet. What else that belonged to one Darth Vader makes an appearance in the film? His lightsaber, the one that he used to kill younglings and the one Luke Skywalker lost before he became a fully trained Jedi. Notice how eager Kylo Ren is to get his hands on it. Why? Because it's another symbol of the dark side.

So folks, don't get to liking Rey too much, because she's going to turn to the dark side, and it's probably up to Finn to turn her back before the end of the trilogy.

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Star Wars Discussion / Republic forces circa TFA (spoilers)
« on: January 15, 2016, 07:48:27 PM »
Keen-eyed viewers pointed out that during the destruction of the Hosnian system, you can see the ships of the much-talked-about Republic fleet being destroyed. Below is a picture from Wookieepedia:



AFAIK, there has been no canonical confirmation as to what ships made up this fleet, however, considering Before The Awakening has Home One and MC80s as part of the Resistance fleet, which is made up of donations from the Republic, we can presume the MC80 lived through long service in the New Republic. Sure enough, the group of ships that are illuminated near the bottom left look Mon-Cal to me. To the far upper-left of the shot are what look like GR-75 transports. So the case seems to be that the Republic's fleet is made up of civil-war era ships with the only new technology produced being the X-Wing's successors, the T-70 as used by the Resistance, and Before The Awakening also has the Republic using a newer model than that, the T-85 (also from Wookieepedia):



Hopefully we will see more Republic forces in Episode VIII - unless they're going to write that the fleet destroyed at Hosnian Prime was the Republic Fleet. Until then, New Republic: Bloodline is coming out on May 3rd and is set 6 years before TFA, so we'll probably find out more about the New Republic's forces of the era in that.

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Discussion, Suggestions & Feedback / EotH - canon and original units
« on: January 09, 2016, 10:21:16 AM »
I read in another thread that Corey said he wanted to keep the unit rosters to the canon of the Legends EU, the exception being Empire of the Hand where the team had to come up with original designs. So I'm wondering if I could get a list of which units are canon and which are original. So far, I've identified the following units as canon:

Houshold Phalanx
Airstraeker
Nsiss Clawcraft
Ascendancy Star Destroyer

And that's it! As for the heroes, the only one I've not found any mention of is Siath. So where does the inspiration come for the rest of the Hand's arsenal? Also, I presume the Brask is based on Brask Oto from Survivor's Quest, is this correct?

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Imperial Civil War Tech Support / No Tectors in ICW GC
« on: October 21, 2015, 08:12:19 AM »
I've been playing through the Imperial Civil War GC as IR and deliberately killed off my heroes to get to era 5, however, none of my capital shipyards have Tectors available.

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Star Wars Discussion / Thrawn's Revenge for Battlefront?
« on: August 16, 2015, 11:08:36 AM »
And by that, I'm talking about the original 2, not the upcoming one. Do you reckon such a mod would be possible to realise? I understand that in terms of the New Republic and Imperial Remnant, there's not really much to mod for the Rebels and Empire, but it would be awesome to see the Clone Wars factions changed to Hand and Pentastar.

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Discussion, Suggestions & Feedback / Role-playing with your forces
« on: June 27, 2015, 03:17:51 PM »
Something I always enjoyed in other RTSes like the Dawn of War games is incorporating a little role-playing in the manner of shaping your forces to fit a theme and making your own little story in your mind behind your battles. My own example is an era 5 NR campaign with the idea that at this point, the New Republic is just repeating the same mistakes as the Old Republic, having become so corrupt and heavy-handed that they've started turning into a resurrected Empire themselves. This is reflected in using heroes with Imperial ships like Wedge and Booster, and using the biggest and heaviest units available like the Viscount, Nebula Star Destroyers, Heavy Trackers, etc. It takes time to form your themed forces and they're not always efficient forces to actually fight with, but it certainly is fun forging your own backstory while playing the game.

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The Lounge / Who exactly is Thrawn getting revenge against?
« on: May 30, 2015, 03:40:51 PM »
I've read the Thrawn trilogy and Hand duology and I'm still struggling to grasp who Thrawn is getting revenge against.

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The Lounge / Rebels - Rogue One mod for EaW?
« on: May 08, 2015, 07:55:08 PM »
I don't know how well-loved Star Wars Rebels is around here, but I was thinking that with the known details of the spin-off film Rogue One, we're being provided a lot of material for the period between Episode 3 and 4. So do you think a mod which progresses through a tech tree of Rebels material up to Rogue One stuff would be a sound idea?

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Discussion, Suggestions & Feedback / Playing as era 5 IR
« on: November 25, 2014, 01:34:17 PM »
Does anyone have any advice for which units to use when playing as the Remnant in the fifth era? I'm not big on the IR, but I'm giving them a go in Final Imperial Push. I'd like to know how best to compose defence fleets and attack fleets. Also, for ground, are Novatroopers and IDTs any good?

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Discussion, Suggestions & Feedback / Utilising units effectively
« on: October 24, 2014, 10:21:41 AM »
I have to confess that when it comes to ICW, I'm a lazy gamer. I tend to go for the 'strategy' that Yahtzee said he resorted to in the Zero Punctuation review of Halo Wars - tank spam. Or in the case of ICW, building as many of the biggest or most powerful units as I can, ctrl-A, then ctrl-right mouse in the direction of the enemy.

This is a habit that I'd like to kick as I feel I'm missing out on a lot of the content the game has to offer otherwise. However, I always struggle to gauge just which units are effective against which, due to ICW's balancing and no clear rock/paper/scissors system as in other RTSes, and indeed the original EaW which showed exactly which enemy units your unit is strong and weak against. So when I send a unit into battle and see it get destroyed much quicker than I expect it to, that just registers with me as 'crap unit, do not use', usually because in all the crossfire of different enemy units, it's hard to tell just what it was that destroyed it, therefore it looks like it's just crap against everything.

I'd like to know how I can deduce which units will be effective against which enemy units, and how to group units together to compensate each others' weaknesses. I'm playing PA at the moment, but my other favourite faction is EotH.

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