« on: March 18, 2018, 07:22:10 PM »
EA controlled Imperial Center
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Well the other thing is Thrawn's clone, the vong, or just some random Imperial commanders would take him out.
Pawn to D3?
I think Jax would honestly be assassinated later by someone like Jerec, some random dark jedi, or a group of cunning imperials.
The Carnor Jax era was always one that will be known but still the collapse was inevitable.
Hey everyone. So does the Greater Maldrood have a unique insignia like the PA or The empire of the hand? If so what does it look like?
awesome bio on garm. Alot of late war things I didn't know about him. I first found about him in the thrawn trilogy. I like he character every since then. One of the best rebel leaders.
Hey guys, Its the last day that submissions are being accepted, but I wont to make a recommendation;
since the game is combat and military oriented, military veterans from various Navies, Armys and Marine(Naval Infantry) have ALOT of experience with military radio communications and jargon. It would add substance to what units in the game say. for example; stormtroopers calling out "We're pinned down! Request air/artillary support in Grid 9-Alpha!" or a Star Destroyer calling out while being pommeled "Where is our fighter support" or " Tie squadrons! Clear our airspace" or as the ship is exploding a final transmission such as "For the Alliance/Empire" or use kamakazi like calls such as "For the Emperor!" The New Order for 10,000 years!" or "For the New Order". I havent submitted because I dont have a voice for recording(lol) and no quality equipement.
These were just some thoughts and I cant wait for the 2.2 release!
RVB: tucker "you killed church you team killing fuck tard!"
In this excellent clip where Thrawn goes at governor pryce for her being a incompetent bitch he does something that confused me.
Watching the clip when shown Kanan's light saber Thrawn sighs and says
"So its true then.." In a rather sad voice as if he is disappointed that the jedi was killed. May I ask why he was a little upset?
Which of these groups is the most capable fighting force.
For me its the Storm Commandoes, followed by the Raptor troopers, then Blackhole troopers, then actual raptors.
I am curious to hear the debate on which is a stronger force.
Yeah other mods have them, but they also still tend to fall within one of those two issues that I mentioned- it's very easy for gameplay to became very air-unit centric. Like I said, you either have them be representative of their actual strength, in which case they wreck everything pretty easily, or you try to make them balanced and you really just have an airspeeder that looks like a fighter without doing anything that you'd expect a fighter to be able to do.
One of our big concerns with work on ground in 2.2 was trying to get air units to a point where they feel useful but don't become the powerhouses that they very often were in 2.15, and using ground fighters, you're basically introducing a unit that has to feel that way to feel correct, and you have to balance around that, in which case you'd basically need it to take multiple pop cap (and which makes it particularly bad for a garrison unit), which isn't always ideal either. Trying to base balance on just stuff like credit cost isn't a great thing to do, because, basically that doesn't make you feel any better when you're actually in the battle and they feel oppressively powerful.
This is why I've said if we're going to reimplement ground fighters, it would be in a different way that's not an actual standard unit.
Sarne despite being a rather mediocre warlord was among the trio of walords the NR went after during the time between Early thrawn IR to Dark Empire
(The three warlords are Delek Kerrnel, Zsinj and Kentor Sarne himself.)
If i could make a suggestion, maybe tone down the number of ships under Grunger's armada, or at least the ones in orbit with him. I can get not wanting him to be a push-over sort of, "boss" fight, but he's already in an SSD, so 90% of the time, auto-resolving the battle will end in a player loss. It wouldn't really feel too fun to take down Joseph, but then still need to fight like 20+ more support ships that will all spawn in at once and likely on top off each other the moment he dies, not to mention all the fighters they'll spawn in as well. I say this because the exact scenario happened to me in my Black Fleet Crisis playthrough during the beta so far, and needless to say, it was not fun seeing the AI bring in 15 thrust ships the moment after Dille Bar died.