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Messages - Lord Xizer

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Discussion, Suggestions & Feedback / Re: Greater Maldrood defeating Zsinj
« on: December 12, 2017, 10:03:10 PM »
If I'm not mistaken if you defeat Zsinj as Greater Maldrood and control some specific planets you automatically absorb some of his territories, anyone know which ones I need to control to make that happen?

You don't get territory, Zsinj Empire loses control of the CSA planets when he dies.

Discussion, Suggestions & Feedback / Re: Greater Maldrood Stronk
« on: December 09, 2017, 03:36:56 PM »
I usually tend to use the strong units and avoid the weak ones but I do believe you.

Beware the NR fighter swarms...all I'm gonna say there

The Lounge / Re: Last Person to Post Wins
« on: December 08, 2017, 11:13:13 PM »
One of the four greatest emperors seems to be an anime character

Muchrrr honor

Discussion, Suggestions & Feedback / Re: Greater Maldrood Stronk
« on: December 08, 2017, 11:11:57 PM »
Trust me they have serious weaknesses. They are weak fighter wise and anti fighter wise.

Discussion, Suggestions & Feedback / Re: Bellator in Action
« on: December 05, 2017, 05:27:03 PM »
yeah lol it's a kooki sequel

The Lounge / Re: Finally...
« on: December 04, 2017, 11:33:49 PM »

The Lounge / Re: Last Person to Post Wins
« on: December 04, 2017, 11:32:20 PM »
I'm not particularly well read on chinese history (though my girlfriend is obsessed with it), maybe I should look into it more

Highly recommend it. Extremely fascinating. If you'd like some book titles for recommendations...
Romance of the Three Kingdoms, Qin the first Emperor of China, China's Warlords, and the Sino Japanese Wars.

For quick videos that are enjoyable...

Discussion, Suggestions & Feedback / Re: Bellator in Action
« on: December 04, 2017, 11:30:13 PM »

The Lounge / Re: Last Person to Post Wins
« on: December 03, 2017, 12:53:43 PM »
I always thought the collapse of the Alexandrian empire was the most fitting for the star wars story.

In terms of scale, self destructive infighting while ignoring larger outside threats and the self promoting egos of the Warlords I feel the Chinese Warlord era is a closer fit.

The Lounge / Re: Last Person to Post Wins
« on: November 30, 2017, 09:49:04 PM »
So was doing some reading and came across this. The Warlord period of China in the early 1900s with the fall of the Qing Empire. It's eerily fitting just how much it resembles the Empire's fragmentation to Warlordism after Endor. From the insane egos, self destructive conflicts, over the top military uniforms and titles to the eventual reunification and eventual fall to the Communist Party, China in this period could very well be a mirror to the post Endor galaxy.

Grand theft spaceship

such excite.

Their are many options to fix Iden's story
1. You could say that maybe some rouge element of the rebellion(Maybe EX-Partisans wanting revenge on Iden?) sabotage Operation: Cinder so that it targets Vardos. It would add a whole new level a betrayal and tragedy to Iden's story
2. You could say that Maybe Del when Del went to Pillio that he got capture by members of The New Republic and that when Iden and Gideon show up Iden gets capture. You then could say Iden and Del then "break free" and no one questions a thing, but In reality they had been brainwashed and therefore when Vardos was targeted it trigger the brain washing.
3. Have Iden's memories alter?

My problem with Iden defecting is that it doesn't fit with what we read of Iden in the books. With Del its a bit of a stretch and quiet honestly he did say he follow Iden's orders. The biggest problem with what they did for the story is that it A: Breaks lore and B: Undermines the whole point of Iden being a Imperial

Lets look at it like this:
A: Lore is broken too much in this game. The first big instance of lore breaking kicks off in mission 5(AKA Vardos mission). In this mission we see something that doesn't make sense, which is Garrick Veriso doing what he did. Garrick Veriso in the book stress the importance of Vardos and how he values you it a lot, hence why he brought it into the Empire. I don't care if the sentinels claimed it as a order, Garrick Veriso has defied orders before for his daughter so why follow orders that undermine his daughters loyalty? The next thing is that this games make no reference Seyn Marana and the fact that she died for Inferno Squadron. This further breaks the whole defection to the New Republic by Del and Iden. Also Does Iden even join the rebellion? She must know that they murder Gideon Hask's parents, leaving him a orphan. Also Bespin was under a warlords control.
The thing that offended me most about the story is the lack of references to the books. I just hate it and it pisses me off.

B: Iden being a Imperial turned rebel is also what killed the campaign for most. We have had way to many Imperial Defectors and it is getting old fast. And this was one of the games main selling points, that we Fight as a Imperial for the future of the Empire. The other problem is the trailers all hint at different things that never happen. Where is the part where Iden gives a speech to stormtroopers on Vardos about how hope cannot save them?

I think what happened is the story group intervene or EA just advertised this game wrong. I believe more likely the story group interfered and changed Iden and Del's story. I really wish we could retcon the defection out of the cannon since I don't understand it.

What did you expect? Disney to take risks and be original? Screw that! There's money to be made with phone in nostalgia!

Discussion, Suggestions & Feedback / Re: Small GCs.
« on: October 22, 2017, 01:43:29 AM »
I think Corey mentioned in a let's play that he didn't want too many large GCs being suggested in addition to what is already there. [I apologize if I mis-heard you on this Corey] Thinking on this, I put together some small ideas. I've tried to make them different to other GCs, and hopefully involve minimal effort. Some are previous ideas I have re-heated a little.

Deep-Core War: No NR, no Daala, just post-Shadow Hand warlords fighting. Poor-resources worlds, all connecting to each other, no bottlenecks. Essentially a short-vicious knife-fight. 15 worlds or so.

Invasion! A space-only GC. One faction has many worlds but ships spread thinly, the other has few worlds, but a very large stack of units. 20 worlds?

Rat-tag bunch o' misfits:  An NR force consisting of a diverse collection of units- a nebulon b, a nebulon b-2, cr90, some y-wings, a pair of dp 20s, etc.  No matter how large the starting force, no more than 2 of any unit. Against them, an equally sized homogenous force of dreadnoughts, neutron stars and ipvs. 3 worlds TOTAL.

Thoughts: Over elaborate? Boring?

I like the Deep Core one is a good idea for a submod

The Lounge / Re: Last Person to Post Wins
« on: October 19, 2017, 11:08:39 AM »
Would be nice to see some books on Jerec's early Inquisitor days, tracking down Maw and turning him, the building of his power base and the scheming to supplant Palpatine

Star Wars Discussion / Re: Your Most Bullcrap Star Wars Moments
« on: October 16, 2017, 05:22:02 AM »
A CR90 killing an SSD in the games

The Fallanasi side story in Black Fleet Crisis.

Anakin and Padmes utter lack of chemistry in the fims-plus all of TFA

So this a simple question.
If you could choose any lightsaber to wield in combat, which would it be and why?

For me the I would take the Darksaber because it is a one of kind blade made by mandolrains, and it is radically different from most other lightsabers.
I would absolutely love to just fight a dude using the Darksaber

Dooku's curved hilt with a red crystal.
The curve makes changing angles for attacks and counters easy, while also lessening the movement you have to put in to change or block attacks. The curve also is more comfortable to hold and I took fencing as a hobby for a few years so it compliments the hilt choice and Makassi. The red crystal produces more energy than the other crystals.

Discussion, Suggestions & Feedback / Re: Emergent factions query.
« on: October 14, 2017, 10:30:31 PM »
Sorry for taking so long to reply!

"Typically we've been building a few fleets and a grouped army to take over planets. It would be nice to have a system that's undefended suddenly turn over and go it alone."

Mega-fleets was the reason for my thought here- having to actually occupy/ administer etc.

That said, Nightraven has a point- having to double back to retake things could be tedious. I don't think it could be linked to an unrest mechanic either due to the need to have structures/ mechanics to raise population happiness etc. It might not be possible at all with hard coding, and if possible would take ALOT of work. Probably far too much.

Given all the complications, IF I obtain some coding ability/ the map editor gains certain features then I might try a sub-mod on my own to test things out and offer things to people that want them...

That would add to the general chaos of the post Endor period, but coding for it might be problematic.

Star Wars Discussion / Re: Did Ea shoot themselves in the foot with BF2?
« on: October 14, 2017, 05:22:33 AM »
I would PREFER a finished game with maybe ONE expansion pack way down the know like developers USED to do before they found out people would pay for 1/4 of the game in full every month for DLC or micro transactions.

The Anakin/Dooku duels are non-sense if you consider the movies. That's for that they created Ventress (and also Durge), to provide a opponent to Anakin that is dangerous but that Anakin can fight and defeat to gain experience. The fight in RotS make no sense if Anakin and Dooku clashed every week during the CW.

Yes I agree with this completely. The phrase, "My powers have doubled since we last met Count." always bothered me because of how often they clash in both the CW and the brief exchange in Labyrinth of Evil which takes place right before Episode III, which means Anakin doubled his power in less than a week. It works if the last time they fought was Geonosis or even once early in the CW, but he faces Dooku twice on Naboo, once on a ship, and once on Zygaria all AFTER he was knighted so presumably halfway through the CW at least. Dooku also shouldn't have been close to the front lines nearly as much, he was busy keeping the CIS together, fomenting dissent and recruiting Dark Jedi to serve as his proxies. Like you pointed out that was the entire point of Ventress, Durge and Grievous(and to a lesser extent Sora Bulq and his cadre of Dark Jedi), they fought FOR Dooku so he didn't have to. In this way they still kept Dooku as a high standard far above these antagonists while still giving the heroes foes to improve against to eventually REACH Dooku's level by Ep III.
However with CW we get Dooku routinely getting in fights and having trouble with fighters that should be FAR below his skill and power set. The Nightsisters that attack him minus Ventress have never fought with sabers before and they are facing the best duelist of his generation, Ventress and Savage are both much weaker and inexperienced than Dooku. Anakin -while having lots of raw power was countered early on by Dooku's experience and finesse, but we don't see this in CW.

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