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Messages - Lord Xizer

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Discussion, Suggestions & Feedback / Re: ICW Daily Screenshots Thread
« on: March 18, 2018, 07:22:10 PM »
EA controlled Imperial Center

Star Wars Discussion / Re: Character Study Carnor Jax
« on: March 18, 2018, 03:28:42 PM »
Well the other thing is Thrawn's clone, the vong, or just some random Imperial commanders would take him out.

True, but with Thrawn's clone not due for another 6 years, the Vong not due for another almost 10 that pretty much leaves Black Sun's remnants, the back biting of the Imperial Ruling Council and Nom Anor's manipulations of the Council. I'm not saying he would be utterly triumphant or would have lasted, but he had a shot if they had still kept Byss and it's resources.

The Lounge / Re: Last Person to Post Wins
« on: March 18, 2018, 03:24:57 PM »
Space chess?
Pawn to D3?

It's an artwork I had commissioned a few years back.
TIE Defender to E4

Star Wars Discussion / Re: Character Study Carnor Jax
« on: March 17, 2018, 07:59:05 PM »
I think Jax would honestly be assassinated later by someone like Jerec, some random dark jedi, or a group of cunning imperials.

Well it's likely though at this point every Dark Jedi of any power or prestige was either supporting Jax, in hiding with no power base or dead.
By this time Jerec had been dead for five years, Sedriss and all the Dark Side Elite were dead save one(that the NR captured) so Dark Side wise that really just leaves Lumiya without her power base..

The Lounge / Re: Last Person to Post Wins
« on: March 17, 2018, 02:52:41 PM »
your move

Star Wars Discussion / Re: Character Study Carnor Jax
« on: March 17, 2018, 10:01:47 AM »
The Carnor Jax era was always one that will be known but still the collapse was inevitable.

The thing is, if R2D2 and Lando hadn't of hacked the Eclipse II's overly automated navigation systems-sending it on it's fateful collision course with the Galaxy gun destroying both and Byss in the process, it would have probably orbitally bombarded Onderon after the Emperor's final death-likely killing Luke, Han, Leia and the few Jedi in the galaxy as well as the Physician and Royal Guard there.
This would have left Byss, the Eclipse II, the Shadow Hand Fleet and the Galaxy Gun all in the Imperial Ruling Council's hands by default-I.E. Jax's hands. With the power to back up his claim to the Throne the Warlords likely remain at least nominally loyal, the New Republic at this point is on the verge of collapse having lost nearly all it's territory and most of it's military to Thrawn and then palpatine's offensives. In this scenario there is no witness to jax's treachery, so Kanos and the remaining Royal Guard have no reason to declare vendettas against Jax, some might even have SERVED him and with access to Palpatine's Dark Side Compendium Jax could well have become a mini Vader(since he died fairly early in his Force training and Lumiya was not fully trained herself we'll never know just how strong he could have become in the Force.)
In this scenario the Galaxy likely does go back to Imperial Rule under Jax.

Star Wars Discussion / Re: Greater maldrood
« on: March 15, 2018, 09:58:57 PM »
Hey everyone. So does the Greater Maldrood have a unique insignia like the PA or The empire of the hand? If so what does it look like?

To the best of my knowledge they don't.

Star Wars Discussion / Re: Character Study Garm Bel Iblis
« on: March 15, 2018, 09:57:27 PM »
awesome bio on garm. Alot of late war things I didn't know about him. I first found about him in the thrawn trilogy. I like he character every since then. One of the best rebel leaders.

Thanks and agreed, he's legendary.

The Lounge / Re: Famous Quote Thread
« on: March 14, 2018, 02:13:29 PM »
"Peace has cost you your strength. Victory has defeated you!"-Bane voice

The Lounge / Re: Famous Quote Thread
« on: March 13, 2018, 01:55:04 PM »
Democracy is the worst form of government...except for all the rest.-Winston Churchill

Hey guys, Its the last day that submissions are being accepted, but I wont to make a recommendation;

since the game is combat and military oriented, military veterans from various Navies, Armys and Marine(Naval Infantry) have ALOT of experience with military radio communications and jargon. It would add substance to what units in the game say. for example; stormtroopers calling out "We're pinned down! Request air/artillary support in Grid 9-Alpha!" or a Star Destroyer calling out while being pommeled "Where is our fighter support" or " Tie squadrons! Clear our airspace" or as the ship is exploding a final transmission such as "For the Alliance/Empire" or use kamakazi like calls such as "For the Emperor!" The New Order for 10,000 years!" or "For the New Order". I havent submitted because I dont have a voice for recording(lol) and no quality equipement.

These were just some thoughts and I cant wait for the  2.2 release!

Well to an extent, remember to that military protocols are different in a galaxy far far away sometimes compared to Earth's nations.(speaking as a vet myself) Some would work, but the vast majority of civis wouldn't get the jargon so it might defeat the purpose.

The Lounge / Re: Famous Quote Thread
« on: March 08, 2018, 02:03:25 PM »
RVB: tucker "you killed church you team killing fuck tard!"

Church going back in time to prevent that and causing it
"Oh no! I'M the team killing fucktard!!!"

The Lounge / Re: Last Person to Post Wins
« on: March 04, 2018, 12:09:33 PM »
There is no victory, no defeat. The last poster will inherit the title of Post Boss and whoever inherits the title of Post Boss will face an existence of endless posting...such is our fate.

In this excellent clip where Thrawn goes at governor pryce for her being a incompetent bitch he does something that confused me.

Watching the clip when shown Kanan's light saber Thrawn sighs and says
"So its true then.." In a rather sad voice as if he is disappointed that the jedi was killed. May I ask why he was a little upset?

So now they have stolen Grand Admiral Zaarin's project for Thrawn...

Which of these groups is the most capable fighting force.

For me its the Storm Commandoes, followed by the Raptor troopers, then Blackhole troopers, then actual raptors.

I am curious to hear the debate on which is a stronger force.

Well originally I'd have said the Storm Commandos, but they are more of an infiltration/advanced recon unit than a massive deployment force. They have training with infiltration, basics of combat and sabotage. However in toe to toe battles they usually didn't fair too well, as that wasn't their intended role. The Blackhole Stormtroopers mostly were attached to Cronus and his Intel Ops(as well as the one contingent seen with Carnor Jax) and as such were mostly bodyguards in role. While they would have been well trained, it's likely most seldom saw much combat action and were also just basic Stormtroopers that Cronus gave black armor to in order to cater to his own sense of aesthetics. As such I honestly have to go with the Raptor Troopers, who received all the training options of the Stormtroopers, Storm Commandos and additional training of their own. They were widely regarded as superior to Stormtroopers and were almost always on the front line of Zsinj's offensives. They had superior equipment, armor and training as well as their constant battlefield experience coupled with a fanatical devotion to their leader's cause. As such I would rate the Raptor troopers  as superior to the other two.

I assume the JP raptor inclusion was a joke as they are OP as hell...

I can do a great Ewok and mynock

Yeah other mods have them, but they also still tend to fall within one of those two issues that I mentioned- it's very easy for gameplay to became very air-unit centric. Like I said, you either have them be representative of their actual strength, in which case they wreck everything pretty easily, or you try to make them balanced and you really just have an airspeeder that looks like a fighter without doing anything that you'd expect a fighter to be able to do.

One of our big concerns with work on ground in 2.2 was trying to get air units to a point where they feel useful but don't become the powerhouses that they very often were in 2.15, and using ground fighters, you're basically introducing a unit that has to feel that way to feel correct, and you have to balance around that, in which case you'd basically need it to take multiple pop cap (and which makes it particularly bad for a garrison unit), which isn't always ideal either. Trying to base balance on just stuff like credit cost isn't a great thing to do, because, basically that doesn't make you feel any better when you're actually in the battle and they feel oppressively powerful.

This is why I've said if we're going to reimplement ground fighters, it would be in a different way that's not an actual standard unit.

Having some terrible PTSD about the early airstreakers from the EotH before they were balanced...(huddles in corner and cries for all the dead)

Imperial Civil War Community Mods / Re: Under Construction submod
« on: February 24, 2018, 08:46:26 AM »
We also plan on implementing historical scenario battles where you can play battles like Tralus, fall of coruscant in 6 ABY, Bilbringi, Vahaba, Selegis, Orinda and Anx Minor with the forces that were there historically. The hope is to make these historical battles multiplayer.

Imperial Civil War Community Mods / Re: Under Construction submod
« on: February 23, 2018, 04:21:37 PM »
Sarne despite being a rather mediocre warlord was among the trio of walords the NR went after during the time between Early thrawn IR to Dark Empire
(The three warlords are Delek Kerrnel, Zsinj and Kentor Sarne himself.)

Zsinj was killed before Thrawn returned. The NR went after him in 8 ABY, Krennel in 10 ABY and Sarne was hunted down before both of them as I recall. Sarne was killed by the Darkstalker I believe.

Imperial Civil War Community Mods / Re: Under Construction submod
« on: February 23, 2018, 02:48:08 PM »
If i could make a suggestion, maybe tone down the number of ships under Grunger's armada, or at least the ones in orbit with him. I can get not wanting him to be a push-over sort of, "boss" fight, but he's already in an SSD, so 90% of the time, auto-resolving the battle will end in a player loss.  It wouldn't really feel too fun to take down Joseph, but then still need to fight like 20+ more support ships that will all spawn in at once and likely on top off each other the moment he dies, not to mention all the fighters they'll spawn in as well. I say this because the exact scenario happened to me in my Black Fleet Crisis playthrough during the beta so far, and needless to say, it was not fun seeing the AI bring in 15 thrust ships the moment after Dille Bar died.

Actually working on making the reverse happen. I.E you fight through his armada then he spawns against you.

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Those working on this mod do so in their own free time and for no pay.
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