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Messages - Lord Xizer

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A few more

Star Wars Discussion / Screenshots of my adventures in TR and submods
« on: August 11, 2018, 10:02:23 AM »
Hus figured I'd post some of my best screenshots of awesome memories in game. Share yours as well!

Discussion, Suggestions & Feedback / Re: SSD's Unplayable?
« on: July 08, 2018, 02:29:26 AM »
Just got my Executor today after saving up in game. I see no problems with it at all. Put a Corvette down as your path finder, keep a few VISDs and some ISD2s along with a few anti fighter ships and you should be golden. The thing is a beast, and I use it to clear out strongholds the enemy has built up. Mainly their capital ship locations that have defensive structures. Haven't faced an Ion Cannon with it yet. And I just discovered that Empire's End GC has 20 more planets and two more years over Art of War. So I most likely will switch to that.

Just wait until you get your hands on the Night Hammer of the sub mod I am helping with.

Forum Games / Re: What are you listening to right now?
« on: July 04, 2018, 11:21:40 PM »

A song that seems to speak form the depths of my very soul.

Discussion, Suggestions & Feedback / Re: Shadow Hand GC suggestion
« on: June 29, 2018, 11:59:56 PM »
Lando and Wedge commanded the Emancipator ( during operation Shadow Hand and they even destroyed an Allegiance Battle-cruiser with it. My Suggestion is have Lando in space as the Emancipator.

That's actually not a bad idea

Any news on development?

Some progress has been made but still in very early stage. Mostly waiting until 2.2.5 is finished fully before beginning to bring in submod stuff in earnest.

The Pentastar Alignment had special inquisitorial troops and my suggestion is having these cool looking storm troopers spawn with inquisitor Jerec and possibly a generic inquistor for later Pentastar Alignment campaigns.

The submod I and a few others are working on will have them as escorts to Halmere and with generic Dark Jedi Inquistiors(also Inquisitor reskins!)

Star Wars Discussion / Re: Solo [WITH SPOILER]
« on: June 16, 2018, 01:19:03 PM »
Just saw this today and I really don't get all the hate.  For me this edges out Rogue One near the top of my list of SW movies because the story flowed better and I found I cared more about the new characters than I did in RO or TLJ and the characterisation of the familiar didn't feel too alien.

Lando's sassy female droid was a nice reflection of Legends (I know Vuffi was male) with a modern twist and also that nod to the Mindharp of Sharu was good for those versed in Legends material.  Having Lando keep and then lose the Falcon while cheating at Sabacc was quite funny but the way I figure it that still leaves plenty of scope for a future movie to explain the whole "double-crossing no good swindler" thing from ESB alongside tying up that Crimson Dawn story with Maul and the love interest.

All in all I really enjoyed the movie, with the only "off" bits for me being the boss lady on Corellia (who just reminded me of the librarian from Monsters University) and the space alien during the Kessel Run.  I'm surprised but quite glad that they didn't dump TFA's Maz Kanata into the second Sabacc scene although my head-canon has already turned that into her crib.

I'll put in the basics of why it bothers me.
Firstly Han now has the same problem as Rey in TFA and TLJ, he doesn't work to gain any of his skills, nor is there any deeper meaning behind any of his actions now.
Han's iconic blaster? Did you think he customized it and worked it himself? Nope, just a random drop off from a guy who put two parts together and tossed it to him. His iconic name? Nope, random officer joke, the Millenium Falcon modifications Han mentions in OT, nah those were always there apparently. His piloting skills, rather than being honed through years of experience he just sort of has, he's apparently always just been good at Sabacc, having Han actually learn and build off these elements while failing would give us more reason to identify with him as a character and make him more believable. In the OT Han has these skills but it was put in that he'd built them up after a lifetime of smuggling. Instead of a human with flaws that has that Solo charm built up over experiences, Han is now a Gary Stu.
Chewie has apparently been eating humans-let that sink in-and he spares Han because Han asks him in Wookie not to...but Chewie understands han just asked him the same question twice.
Lando is virtually unused in the film for the most part, other than piloting them there and his card scene he doesn't really add anything to the film and feels under utilized, his relationship with the droid is-odd to say the least-though in SW there have been characters who banged droids(well at least HRD's that mimic organics in nearly every way so it makes a bit more sense) but the SJW droid just felt out of place, it had some quips I liked(like when Lando asks if it needs anything and it says, "Equal rights?") and the idea of a droid that wants equality is kind of an interesting concept, but the problem is that when it 'frees' all the other droids and they immediately begin something resembling a riot it just makes me think-well do R2 and 3PO think they are slaves? Do ALL droids just silently SCREAM and have their own sexual needs? Was there an actual point to this other than blatant commentary on an SJW trendy issue? Also why is Lando distressed when it is shot? He can literally REPAIR it, it's a droid, grab the memory unit and put it into ANY other droid, it's not like a person.(I actually laughed when he tried pulling it back in and it broke in two-I know it was supposed to be sad and serious but frankly it was humorous)
The Criminal Syndicates grip makes no sense...the Empire has taken over the Galaxy and is the ultimate expression of 'Lawful Evil" yet Imperial Governors can just be executed by Syndicate members consequence? Even Black Sun at it's height couldn't do that without consequence. Han's mentor's betrayal-while being about as obviously set up as Han dying in TFA-also makes little sense in that he could shoot the Syndicate Boss and them all in that scene and escape-which was his motivation at that point.
The Ravagers...are, I mean what happened to Bail Organa, Mon Mothma and their lot founding the Rebellion(even in Canon) so these Ravagers are the Rebellion's origin hinted now?
Then finally and I say this with utter complete unabashed anger
What is people's obsession with him? He looked cool and was played by a kickass actor, that's IT. He has no development, zero investment and zero depth-(wait now that you mention it his popularity with the majority of people is making more sense...all style, no substance or thought required!)
We had Darth Maul light in Savage Oppress, then we got Darth Maul AGAIN, then in Rebels, now in a Film in IMPERIAL TIME? We know he dies to Kenobi, we know he has no larger effect on the galaxy, he's just mindless fanservice at this point.

While I deeply like Ewan Mcgregor as Obi Wan(easily one of the best parts of the prequels) I don't think the story has anything new to offer-unless there's a forbidden romance between Tuskens and the settlers and Ewan plays Pocahontas...

As to Boba, I don't have any real hope for that one.

Discussion, Suggestions & Feedback / Re: New Units thought.
« on: June 14, 2018, 02:42:16 PM »
Interesting. Do you have any "themes" in mind for warlord ground units? I had some thoughts regarding small speeder bike units and mini tanks like the PX 10 for Maldrood (canon explanation being expeditionary units ferried up from the deep core by Kosch), but am unsure. Essentially they'd have lots and lots of cheap and expendable units- even more expendable than infantry or tie maulers.

Space is actually quite easy, I have realised- Zsinj has tough frigates (Nebulon B, Nebulon B2 and dreadnought) with sd firepower, PA carriers, EA capitals plus sphere, IR diverse frigates and Sds, with Maldrood having an all-round roster with a slant towards VSDs.  Ground though is more difficult.  The imperial army roster simply is not as diverse as the imperial navy.

What do you think?

I freely admit I got somewhat entitled in my suggestions previously, so apologies for that Corey.
Well theme wise I want to do things like this:
GM will focus on fast and disposable-zerg tactics.
EA will be few heavy unit based, slow and powerful
WZ will be unorthodox, pirates, raptor raids, smuggler like economy
PA will be a fusion of carrier, old republic and industry focus.l

Lambda is already in.
The sub mod I'm working on will add Grunger, Pitta, Central Committee of Grand Moffs, and Drommel on their respective planets of Gargon, Mandalore, Corellia, Tralus, Kessel and Sollux respectively with their forces. All will be under the generic Warlords AI and have lore accurate forces.

Discussion, Suggestions & Feedback / Re: New Units thought.
« on: June 09, 2018, 01:54:02 PM »
The sub mod I and a couple others are working on will have some new units.
TIE shuttle, Assault Shuttle as ground air units for Maldrood and Zsinj respectively
Trandoshan Slavers for Maldrood, Kazrak slavers for Pentastar
All Seven Dark Jedi in one squad for Pentastar, Dark Side Elite in squad with Sedriss
Royal Guards for Palpatine
Flame troopers
Diverse alien infantry for NR
Juggernaut missiles
Expanded Grand Admiral bonuses that stack
Luke's Jedi Academy
Vagaari, Nuso Esva units, Ssi Ruuk for EotH only GC.

Forum Games / Re: Last Person to Post Wins
« on: June 09, 2018, 01:31:00 PM »
This thread in a nutshell

Star Wars Discussion / Re: Do you plan on watching Solo?
« on: June 08, 2018, 10:53:59 PM »
I saw it via pirate for my review. My god, they just don't get it. They think just by diversity cast without actually having said diverse cast DO ANYTHING of note or worth to the plot or focus on the development of them in regards to the story they are catering to different demographics when it seems far more offensive and pointless to inject people solely based on race or sex to check a box off instead of working them well into a story.
Oh yeah, Han now is the same as Rey, just naturally good at all he does, no effort or explanation required. His piloting skills? Not honed from years of crewing a ship, his sabacc skills, beginners luck, his pistol and his NAME are just random bestowments! Don't get me started on droid rights Fembot, the utterly pointless twist on the villain-BEING THE VILLAIN and the movie now bringing TCW revival of someone AGAIN, because why the F not!

They don't seem to get that people want developed stories, with well fleshed out and potent characters that will be enjoyable for years to come, not hey, trendy SJW joke and message here!

Forum Games / Re: Last Person to Post Wins
« on: June 03, 2018, 10:44:16 AM »

Forum Games / Re: Last Person to Post Wins
« on: June 01, 2018, 09:37:08 AM »
Why am I a Moff again? I thought I was a Grand Moff?

Discussion, Suggestions & Feedback / Re: SSD's Unplayable?
« on: May 29, 2018, 08:17:53 PM »
As the title says. I am having a huge amount of trouble using jinj and an Executor on most of the planets I travel to. They ether spin or get stuck and refuse to move or shoot stuff very close to them. If the AI YOLOs into them at the start of the battle they seem to work ok and on the defensive where you don;t have to move them they can be ok but on the offensive they seem barely usable with the other 25 points of the fleet either carrying the battle or getting chewed to bit.

 I don't expect them to be sed on Vergesso asteroids but on Kuat in particular which seems reasonably wide I have a huge amount of trouble trying to get one to move in a straight line and I had on get stuck just over the middle of the map. Antemeridas is almost 100% open an I could not get one to go from A to B either, same deal on Centares and Thanos.

 Zsinj has been relegated to parking in orbit over Kuat whlie the other one is having a holiday in Thanos and I am fortifying the system. 60k for a defensive emplacement seems a bit steep.

It's how you use them my friend,

Don't jump the SSD in initially, use another ship to clear fog of war first then drop the SSD in either the middle or right beside the main enemy fleet. Jump in support ships around it when the enemy focused on the SSD. The SSD can both take and give a tremendous amount of punishment allowing you to focus and pick apart the enemy. Instead of clicking a target to 'attack' click a destination slightly away from it. While not foolproof this does help with the pathfinding. Because if you click to attack something it will try and bring all weapons to bear and this confuses it since by turning half turn away so it spins or rotates.

He is in command of Whirlwind. Captain “Bolla Thoath” is a figment of his imagination,.

Again this wouldn't be a bad idea for a submod, I myself am trying to get one up and running(if RL would just stop being erratic, inconsistent and irrational for a bit, i might be successful even) I just don't feel Zero Command brings enough to the table that is different than what is already in the main mod(and again this is coming from someone who as the team can tell you nagged them about ALL the Warlords until their ears bled lol) There comes a point where you have a faction just for it's own sake, not because it really brings anything new to the table and then it's just a clone of one already in with a different picture over it. With the virtually nonexistent data on Zero Command before the Ismaren's plot in era 4 we have Harrsk mocking Isard during the Bacta War(which we get second hand) and an offhand reference to the Deep Core Warlords with his name dropped but no context until Shadow Hand. We know he used very standard Imperial gear and vessels-he mass produced ISDs, couldn't crew the two Dreadnoughts he had(which he apparently inherited after Shadow Hand somehow) and had a TIE Shuttle for his personal transport. He used Stormtroopers and didn't ever really do anything outside his own turf much save for a brief expansion.
While the PA didn't do much until just before Shadow Hand we have a wealth of data and sources on them and people associated with them that make them much easier to flesh out as a faction, same with the GM and EA, we have names, dates, campaigns and ships that are fairly robust until era 4(ironically the opposite of ZC, which starts with 1 to 2 heroes tops and only gets more with stretches in era 4)
Again you could do your ideas in a submod, like I am trying to as well, but I just don't see enough justification to fill a faction slot with another Empire clone with less unique and new units than almost anyone else when that slot could go to factions like the Ssi Ruuk is all I'm saying. The team is already straining the game's capabilities quite a bit.
I admire your passion for Zero Command, and trust me when I say I would like them in a Deep Core campaign solely involving the big 3 of the Deep Core Warlords duking it out-but again that is more of a submod than main mod thing.

Star Wars Discussion / Re: Solo [WITH SPOILER]
« on: May 24, 2018, 01:35:35 PM »
I'm with Dave on this. I'm not giving money to a that effectively told fans to piss off and deal with it while producing subpar cash grabs.
I'll review the bootleg version so I can judge the films flaws and merits-which if it follows the pattern will be decent special effects,visuals and acting but pointless and disjointed plot with very poor story or world building.

This is fantastic. Xizer, you exceed all expectations once again.

But now as to the faction itself, I was looking at the ships stats and they definitely are generally underpowered. Their Shree has fewer Turbolasers than the MC80 Liberty, and that we supposed to be their flagship battlecruiser.

Thanks, it's nice to use this warped mind of mine for amusing if not entirely productive things lol

As to the Ssi Ruuk, they strike me as VERY heavily carrier based and swarm based. Cheap, fast and disposable...lots of Japanese Zeros come to mind. Their ships should be about lowering enemy shields but not damaging them, their main line ships should only enter the fight in great number or after their swarms have done the work for them. Same on ground, heavy droid reliance with a few elite Ssi Ruuk infantry that are very powerful.

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