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Messages - Sith of Steel

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1
Ascendancy Tech Support / 1.1: Pentastar Golan IIIs have IR Fighters
« on: August 19, 2017, 04:09:21 PM »
As noted in the title, it appears Pentastar Golan IIIs use IR fighters, as they allow for TIE Droids and Scimitar Bombers that can never be built by PA (since they lack the upgrades to unlock them).

2
News & Updates / Re: Empire of the Hand: Past, Present and Future
« on: April 13, 2017, 11:23:04 PM »
Looking forward to this!  Half the fun of this mod is not just seeing the sheer amount of material brought from canon but also the holes plugged for factions like Empire of the Hand and the Pentastar Alignment.
Definitely looking forward to more EotH starbases though, it felt odd not having better defenses, both gameplay-wise and lore-wise.

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Empire at War and Forces of Corruption / Re: Steam Multiplayer?
« on: May 12, 2013, 05:07:00 PM »
I have not tested it yet, but I am told this program helps eliminate issues that prevent Steam and disc EaW users from connecting in multiplayer:

FoC game cleaner

4
Making a GC takes a bit of work.  In a nutshell (all the following assumes using FoC):
-make actual entries for the GC in Campaigns_Underworld_GC.xml (you'll need a GC entry for playable faction in the GC; for example, a standard FoC GC has three entries, one Rebel, one Empire, one Consortium).  Make sure that what you put in the Campaign_Set line is unique (unique to the campaign.  It should be the same for all three faction entries for the GC but different from any other GC).  For the story_name lines, make sure that whatever number you pick (use their format) is unique to that GC as well.  Otherwise, refer to existing GCs, it's pretty straightforward.
-Make the Story_Plots_Sandbox and Story_Sandbox XMLs for your GC.  Again, the number you put in the name should be unique to that GC.  Otherwise, making these files should be *extremely* straightforward: most of FoC's different GCs' Story_Plots_Sandbox and Story_Sandbox XMLs change very little between GCs.

That should at least get you started.  Hope this helps!

5
Sins of a Solar Empire / Re: Wanting some tips
« on: May 07, 2013, 12:49:40 AM »
Advent Loyalists are easier to get used to, their culture abilities are all about enhancing the culture mechanic from the first game.

You didn't like SOGE?  I found it's a bit difficult to get used to, but now I enjoy the different mechanics.

6
It's a real pity. Lucasarts was such a paragon of employment standards and quality game design.

While I agree with this wonderfully sarcastic remark, I'm hoping EA doesn't continue the trend.  Their track record with Command and Conquer, Sims, and Medal of Honor gives me cause for concern.

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Sins of a Solar Empire / Re: Wanting some tips
« on: May 06, 2013, 07:22:28 PM »
If you're playing Vasari in Rebellion, you're in for a treat.  The Vasari Loyalists can turn their capital ships into money makers and tech labs, and the Vasari Rebels get phase-jumping starbases and diplomatic boosts.

I'm not sure I have a favorite faction although, like the person in the Steam post, I enjoy Advent Rebels quite a bit.

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Discussion, Suggestions & Feedback / Re: Empire of the Hand improvement
« on: October 27, 2011, 01:47:08 PM »
Basically, yutpaeski, I agree with what you've said, long live EotH =D I'm just not that great at explaining things right now...

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Discussion, Suggestions & Feedback / Re: Empire of the Hand improvement
« on: October 27, 2011, 01:00:11 PM »
http://www.moddb.com/mods/thrawns-revenge/images/phalanx-approaching#imagebox

How powerful is the Phalanx compared to an Executor class SSD?
Still, at the end of the day we could debate if even that matters.
I feel like, to a good degree, the EotH especially lacks a feeling of identity on land.  The New Republic has years worth of RTS tanks, the Empire has its signature walkers.  What does the EotH have?  To me, a few units with unoriginal names and relatively mundane unit functions.  I think some more...interesting, unorthodox ground units would help the EotH garner more attention.  (the Megamaser Tank, for example, I believe is a step in the right direction.  But the "Kirov" tank, which you're talking of removing anyway, and the "Rapid Fire Tank?")

10
Discussion, Suggestions & Feedback / Re: Empire of the Hand improvement
« on: October 27, 2011, 12:35:53 PM »
Fair enough, and a good point.

As far as iconic status goes, that can be discounted as the only major factor when there's such a huge gap between the NR and IR as well.

I feel like iconic status still plays a role though given that the Imperial status symbols seem to be much more profound then New Republic symbols.  Even then though, we could go back and forth there without making a concrete point or solving any issues.
To me, the best way to improve the Empire of the Hand would be to give them a unique strategical development of some sort.  Overall, the three factions in Thrawn's Revenge function much more similarly to each other than the three factions in Forces of Corruption which is why I was so quick to bring up aesthetics as a significant factor.
(Speaking of which, Empire was the easiest faction to play in FoC, so that may have simply transferred over in having a ton of Empire fans already primed for Imperial play in TR.  Not to mention the Empire can mass SSDs?  Your guess is as good as mine here).

(Hm, adding on to this post...the EotH doesn't have any real type of Star Dreadnought available.  I'm sure giving them one could boost their popularity)

11
Discussion, Suggestions & Feedback / Re: Empire of the Hand improvement
« on: October 27, 2011, 12:22:21 PM »
Popemaster, yes, any poll is voluntary and has fault to some degree.  I was merely suggesting the idea that the factions might be perfectly fine.  I play EotH and Remnant almost out of personal preference more than faction design.  I think that, above all else, the EotH would suffer most from lack of recognition (the Empire's a walking icon, and the NR's filled with walking icons like Luke Skywalker, Han, etc.)

I also support your idea, if even I don't care much for the New Republic :p

12
Discussion, Suggestions & Feedback / Re: Empire of the Hand improvement
« on: October 27, 2011, 11:59:06 AM »
I think the first thing we should take into consideration is the poll itself.  Borrowing from statistical theory here, the poll on Facebook was based on voluntary response, meaning that any results we get from it are by no means statistically valid.  It's completely possible that the actual distribution of preferred factions is much more even.

Not to mention that even if most people do prefer the Remnant, which I suspect to be the case, there may not be a whole lot you can do.  I mean, they're the Empire, one of the most iconic organizations in modern science fiction.  I feel like more people might play Remnant for that reason regardless of factional unit status or other factors.

(I'll admit that I'm an EotH fan for more or less the reason that they're different; however, I've tried to approach this post from a neutral perspective)

Alright, so more of the post clicked and I realized you guys were talking more about the EotH than the EotH and NR...I'll edit my other post. (ugh, this is what I get for trying to be helpful on low amounts of sleep...)

13
Welcome to the Boards / Hello
« on: September 04, 2010, 10:43:41 AM »
Well, to everyone, hello, as you probably noticed, I'm Sith of Steel.  I've been in the modding community for over a year now, and I'm currently working on a large modding project of my own.
And besides that...I'm also human?  Not sure how I should introduce myself here. lol

14
Star Wars Discussion / Re: I saw it coming! [SWTFU2]
« on: July 19, 2010, 12:06:38 AM »
I'm actually somewhat looking forward to TFU2.  I read an article about it in GameInformer, and, according to an interview, it sounds like they're trying to correct many of the flaws of the first game.  Personally, like many others here, I'd like to see a console Battlefront III in the nearby future, but until then I suppose this may have to do (provided Lucasarts stays true to their word).

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Those working on this mod do so in their own free time and for no pay.
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