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Messages - tlmiller

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1
Ascendancy Discussion / Re: Questions Regarding Capital Ship Balance
« on: June 22, 2017, 02:57:25 PM »
Also, if the Titans get to base Sins level, then the EoTH has an even bigger uphill battle in the end game, since they don't & won't have a Titan.

2
Discussion, Suggestions & Feedback / Re: New ground unit ideas
« on: June 15, 2017, 12:21:28 AM »
What really needs to be done is find a way to where infantry become a bigger part of battles besides being used to capture landing zones

They've been working on trying to make infantry have more usefulness, but without making them OP'd, it's rather hard.

3
Discussion, Suggestions & Feedback / Re: New ground unit ideas
« on: June 14, 2017, 08:44:36 PM »
With the XR-85, there's less than no reason to have another heavy unit in Era 3+.  Unless the team moved XR-85's to other factions and gave the SD series to the IR proper.

4
Discussion, Suggestions & Feedback / Re: Advanced Imperial fighters
« on: June 13, 2017, 11:20:07 AM »
I think it is a simpler reason. They just take the cockpit of the defender and work on that. I think they are just lazy to make a new one.

Yup, most likely that.

5
Ascendancy Discussion / Re: Playing against the Hand
« on: June 13, 2017, 11:18:07 AM »
Yeah, the key with the hand is that they're fast.  You need to take advantage of their speed.  They've got the weakest overall late game (no titans or at the moment good heroes), and they can't build anywhere NEAR the size of fleets as the IR & PA, but they can quite literally in the early game if you do it right expand at TWICE the speed of any other faction.  Which means while your opponents will have 4-5 planets, you'll be setting pretty with 7-8, and as that scales, you'll be able to win wars of attrition.  Plus if you're losing in battle, most of the time retreat is a viable option for the hand, because of how much faster their ships are.

6
Discussion, Suggestions & Feedback / Re: Advanced Imperial fighters
« on: June 11, 2017, 05:25:08 PM »
Except that doesn't QUITE match how they're described.  It should have the windows extended onto the sides.

Quote from: I, Jedi
and side viewports cut into the hull gave the pilot more visibility

7
Star Wars Discussion / Re: Star Wars Rebellion pc game
« on: June 10, 2017, 05:24:42 PM »
Loved it, still play it every once in a while, since I got the download version of it for $5 through gog.com.


And I've pally kidnapped many a times, as i generally use him a lot more than I really should.

8
Star Wars Discussion / Re: Concussion missiles vs Proton torpedoes
« on: June 08, 2017, 02:58:39 PM »
Yes.  Conq's in lore are mostly used against fighters and corvettes, not against larger ships.  Torp's are mostly used against frigates/caps/installations, not fighters in lore.  Thus the torp is significantly higher damage in lore (although I don't know if they've ever done actual "canon" numbers, although wouldn't be surprised if they had.

9
Star Wars Discussion / Re: (Cannon) A new spin on the rogue squadron
« on: June 06, 2017, 04:04:44 PM »
If you want an Imperial fighter squadron movie why not make a 181st movie chronicling how Soontir transforms the squad into the menace it was. That would be way better IMO.

Hells yeah!!  Plus that would bring the 180-worst into new canon.

10
Imperial Civil War Tech Support / Re: bug issues
« on: June 04, 2017, 07:36:54 PM »
That's the freeze bug that's part of the base game.  Use the defreezer (I think included with the 2.15 patch?) to defreeze your save game and try again.

11
As long as it keeps making the mouse $$$$, it'll always be at war.

12
The Lounge / Re: Ummm... I need Advice
« on: May 31, 2017, 08:38:29 PM »
Yup, if you do a movie, do movie & dinner (movie first) or movie and ice cream (again movie first) or movie and whatever after.  It's great to have something built-in to the date that you know you can talk about so being nervous about what to talk about is minimized.

13
The Lounge / Re: Ummm... I need Advice
« on: May 31, 2017, 06:05:51 PM »
Be yourself.  Really really hard to be yourself sometimes when you don't have a lot of self-confidence.  But 90% of the time, if you try to pull off acting like you're "cooler" than you are, she's going to see through it and be less impressed.

14
Discussion, Suggestions & Feedback / Re: 2.2 Demo Feedback
« on: May 30, 2017, 10:26:16 AM »
Select the desired ship, right click, hold and move your mouse either on the unit or where you want it to go to reveal an arrow. Point the arrow in the direction you want that unit facing and win battles.

AT least, when it doesn't want to spin 340* to orient itself in the direction instead of turning 20*...

15
They sabotage and kill agents of the legal government and it's citizens to push their agenda...nearly the definition of terrorists.

16
Was there any doubt what I'd choose?  Give me Kaine/Pelleaon/Thrawns/even Dalla and I can live in the Empire without any major issues.  Palp's I would definitely have my reservations, but IMO, still better to follow a Sith than Jedi IMO, even if I disagree with a lot of said Sith's beliefs.

17
Discussion, Suggestions & Feedback / Re: 2.2 Demo Feedback
« on: May 24, 2017, 09:34:51 PM »
If it does, the missiles and 2 squadrons make the VSD I seem much more effective. The Procurasator has no ability to engage strike craft at all - the missiles actually do pretty well, especially against bombers.

Yes.  Procursator will take out a heavy frigate faster than a VSD, but the VSD is a FAR more balanced ship that has no major glaring weakness.

18
Star Wars Discussion / Re: 8 Star Wars films ranked
« on: May 22, 2017, 01:25:50 PM »
I agree with Revanchist as well.
The only difference is that I don't consider TFA existing so that I can live with myself

And therein lies why I haven't seen Rogue One yet.  I hated TFA so much, that I haven't been willing to spend even $2 to see Rogue One (even though almost every single person I know does say it's leaps and bounds better than TFA).

19
Star Wars Discussion / Re: 8 Star Wars films ranked
« on: May 22, 2017, 01:02:51 PM »
Havne't seen Rogue One yet, but other than that, I basically mirror Revanchist.

20
EaW and FoC Mods / Re: Awakening of the Rebellion Tips
« on: May 22, 2017, 12:23:38 AM »
I never found it that hard to understand.  Just play it on easy as each faction, building x on a planet and letting it get attacked to learn what each thing does.  Once you've learned, quit the game and go to the next faction.  I found it quite easy to learn to play the mod doing that.  Never got past the Empire because of the previously mentioned fact that I think it's the worst mod I've ever played, but if you take 1 game to just play around with things it's not very hard to learn.

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