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Messages - tlmiller

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1
Forum Games / Re: Last Person to Post Wins
« on: May 24, 2018, 02:58:35 PM »
do not fear, dave is he-
there are two of them?



Time to get the entechment chambers....

2
Star Wars Discussion / Re: Do you plan on watching Solo?
« on: May 24, 2018, 02:56:39 PM »
I'll see it wken it's on broadcast tv or possibly a less than perfectly legal free streaming site.  IE - I'll see it when I can see it for absolutely free.

3
Welcome to the Boards / Re: operator-chan's twin
« on: May 24, 2018, 01:50:24 PM »
I don't hate anyone that doesn't drive where I am.  My hatred is reserved for the truly idiotic that likes to drive 10 mhp+ under the speed limit in the left hand lane.

That said, I can want to crush someone's skull open and use it as a serving tray for chocolates without hating them.

4
Welcome to the Boards / Re: operator-chan's twin
« on: May 24, 2018, 01:42:25 PM »
ugh, not another one...

5
Star Wars Discussion / Re: Solo [WITH SPOILER]
« on: May 24, 2018, 01:41:40 PM »
Also with Dave.  I paid to see VII, I made sure not to see anything else in the theatres.  And was very glad on VIII I hadn't.

6
The Shree was mostly a carrier.  500 battle droids.

7
Forum Games / Re: Last Person to Post Wins
« on: May 23, 2018, 10:05:20 AM »
(Australian accent) That's not a knife [pulls out a bigger knife]. Now THAT's a knife!

Sorry, you were talking about knives and Australia, so I couldn't resist.

That was such a great movie.  I need to see that again.

8
Well the Ssi-Ruuvj are difficult to implement into ICW more for the ground units than for anything in space, as they should be receiving a full roster in Ascendancy when they become their own faction. Their ships tended to be carrier styled with a lot of ion cannons as they wanted their prey alive.

All the better to entech them...

9
Forum Games / Re: Last Person to Post Wins
« on: May 17, 2018, 12:53:43 PM »
Being an avid paintballer, I hate when I see RL.  I always read it as "russian legion", and I literally have to read it like 4 times to realize it means real life...  :D

10
I'm assuming you don't have the Steam version of the game (that should be patched to not have the freezes anymore), so you'll have to use the savegame defreezer that kucsidave mentioned.

11
Discussion, Suggestions & Feedback / Re: 2.2 Unit Review
« on: May 14, 2018, 12:45:07 AM »
This is far too harsh on ISDs 1 & 2. They have their flaws, but they get the job done, when you use them right. They work wonderfully in fleets with Praetors, Allegiances, Torpedo Spheres or Secutors. I've completed Endor Aftermath on Admiral as Eriadu, and I haven't lost a single ISD throughout the entire campaign. Just don't expect them to win battles on their own, always make sure that they have support (they themselves function best as support units for battlecruisers, imo), and micromanage pathfinding, so they don't turn their asses to the enemy. Trust me, it's all possible, and is much easier than it may seem.

Given his requisites, I'd definitely agree with the ISD-I ranking he gives.  They're not worth building.  They're not EXTREMELY cheaper than the ISD-II, but they are far inferior in combat.  And they have absolute garbage fighter/bomber complement.

It could easily be argued (IMO) that the IR ISD-II should get a 3 instead of 2.5, and the Zsinj a 3.5 instead of 3, but I personally wouldn't be willing to argue for higher than that.  Quite frankly, given their poor fighter complement for the IR, they're not fantastic.  They're adequate, but given their cost and fleet cost, they're certainly not anything better than average.  Their popularity in IR fleets is, IMO, more a reflection of the lack of anything truly better until you're quite rich than a reflection of the competency of the ship.  Zsinj is obviously superior given their fighter complement, but they're still only an average or very slightly above that ranking.

12
Discussion, Suggestions & Feedback / Re: Lopsided Battles
« on: May 13, 2018, 10:19:02 PM »
10 caps vs. zsinj if you don't count the fighters and the caps and zsinj are coming at each other (not popping in behind him), he'll defeat them by himself.  Without bombers or ships that have a lot of torpedoes, SSD's are still EXTREMELY effective against ships.

13
Question.  Why 2.2.5 instead of 2.2.4?

14
Imperial Civil War Tech Support / SaveGame crashes other games
« on: May 06, 2018, 12:44:04 PM »
So I just ran into this issue, and thought I'd post in case anyone else sees the same thing.

I was playing a game last night, saved and it crashed to desktop, no error, no nothing.  NO surprise, that save is corrupted and attempting to load crashes the game.  However, I found that if I started a new game, and attempted to save, it would crash to desktop without any errors still.  Uninstalled/reinstalled (steam), no change.  So went through and deleted the known corrupted savegame, and now everything works correcty again.

Not sure if this is a side affect of the fix that PetroGlyph is working on, or another issue entirely, but thought I'd post in case anyone was seeing the same issue.

15
Discussion, Suggestions & Feedback / Re: 2.2 Unit Review
« on: May 03, 2018, 04:48:18 PM »
I don't know, I agree with 1/5 for the Arquitens, same as for the B2.  Neither ship is worth even the small price they cost.  They're not effective enough even in bulk to danger anything, and without fighters aren't worth having in a fleet to add a little support fire while adding to your starfighter superiority.

The one I disagree with is the Vic-I.  As a DEFENSIVE unit, I think this is still a fantastic ship.  Don't really want many/any in a fleet that I'm attacking things with, but if it just needs to set and have it's enemies come to it, I still think it offers a lot of bang for the buck, even if not as much as in 2.1.

16
Isn't this the point of single era GCs? I actually feel like the new era progression is an improvement as it factors lore and story progression into things and if you don't like it you have tons of single era GCs to do what you previously stated.

Yeah, but if you're playing a progressive as not-IR, it was fun to me sometime to see how much you could actually take without forcing a progression.  Or as the IR, it was fun to try to stick with just Thrawn when you're at your weakest, but knowing that if you start losing, you had the option to suicide Thrawn and get Pally.  Now it's just "build like a psycho while you have that leader before you lose whatever unique units they have".  As the NR, it's just set and turtle and wait for Era 5 where you're the strongest and can easily just grade through everyone, you don't have to TRY to survive Pally's return.  Takes all the fun out of playing as them to me.  Trying to survive Pally without losing a LOT of area was the only reason to play as the NR to me.

17
Yeah, I love the Strike cruiser.  While it fairs very poorly against anything with SUPER strong shields, it's power to weight ratio is quite impressive.  I'll usually have a ISD/ISD-II + 3 Vic/Vic-II's + a few corvettes and everything else Strikes.

18
Eh, IMO it's fine as is.  There's enough non-progressive GC's now that you don't have to deal with the freeze that I don't miss the progressives.

19
Because it was fun that if you wanted to keep Thrawn, you could keep thrawn.  Or as the NR, you could try to avoid Thrawn to avoid facing palpatine. Now that it forces you to progress, it just isn't any fun anymore IMO.

20
I hate the forced progression as well.  Enough that since testing stopped, I just plain won't play the progressive GC's as anyone.  It completely ruins the point of the GC's IMO.

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