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Messages - Arvenski

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Discussion, Suggestions & Feedback / Re: SSD
« on: December 09, 2018, 02:27:09 PM »
I think Fractal might've designed it from a a ship that was seen in like one panel of a comic somewhere. I'm 99% sure the name "Legator" is his doing. I don't know if the ship is described much in the EU.

Discussion, Suggestions & Feedback / Re: SSD
« on: December 08, 2018, 04:16:08 PM »
What is the legator it’s the first time I’ve ever heard of it

News, Dev Diaries & Announcements / Re: Mod of the Year 2018 Begins
« on: December 06, 2018, 06:11:19 PM »
Voted. Here's hoping for #1 this time!

Discussion, Suggestions & Feedback / Re: Warlord Nuso Esva
« on: December 03, 2018, 02:07:54 PM »
As far as I know there's only the Firekiln and Whisperlike identified (barely) in Legends.
Those are great names, though.

Discussion, Suggestions & Feedback / Re: Hapes cluster
« on: November 19, 2018, 01:33:54 PM »

Discussion, Suggestions & Feedback / Re: Hapes cluster
« on: November 18, 2018, 10:59:25 PM »
I too am looking forward to playing as the Hapans. Will we be seeing ISD-sized Battle Dragons, then?

Nice! How's 2.3 coming along? Soontm?

Also if you've just won a battle over an enemy planet, leave a storm trooper in orbit and move right on to the next planet, you can stop the enemy from building a new station and if they come at you all you lost was a stormtrooper.
Stormtrooper be like "Why me?" lol

You can't change it in-game
Thanks, Captain Obvious. :P

I believe Panzerleader was asking the devs if they could add this feature into the mod. I think that's a really cool idea, actually. It is kinda frustrating when, for instance, star destroyers waste their main battery shots by firing at fighters when there's a Mon Cal cruiser sitting right in front of them.

Discussion, Suggestions & Feedback / Re: General gameplay questions
« on: July 11, 2018, 09:14:50 AM »
Report it as a bug, and maybe next time don't frustrate yourself by trying 20 times. :P

Discussion, Suggestions & Feedback / Re: General gameplay questions
« on: July 09, 2018, 11:29:11 AM »
Just set a pathfinder unit, see attached pic. That way only the ship you put in the slot will warp in at the start, leaving you with the decision of what ships you actually want to use.
@OP, this makes a huge difference. I almost always check to make sure I have a ship in the pathfinder slot before launching an attack; if I start a major battle and find out too late that I didn't have a pathfinder ship and my ships just jump in automatically, I usually retreat or load a previous save.

Discussion, Suggestions & Feedback / Re: General gameplay questions
« on: July 08, 2018, 06:19:24 PM »
If things are happening too fast for you to manage, the pause button is your friend. I make use of it in a number of strategy games I play. Whenever you need to take a look at something (like a ships's health or an enemy hardpoint), or think about something, or perform a number of actions quickly, hit that pause button. It's in the bottom left corner of the screen, near the minimap. Give the orders you need to while the game's paused, then resume it once you're ready.

Also, NR likes their fighter/bomber spam, and it can be pretty deadly. That's part of how their faction works. To counter that, you'll need anti-fighter corvettes and plenty of your own fighters. I'm not overly familiar with the Imperial Remnant units, but presumably you can build some kind of carrier that'll spawn a few fighter squadrons of your own.

Planets and shipyards: On the galactic map, next to the minimap, there's a button which turns on the planetary info icons (or whatever they're called). I'd recommend turning that on each time you load a game. They are a bunch of icons next to each planet that'll tell you what level of shipyard can be built there and how many buildings can be built on the ground, as well as what level of shipyard is currently there and how buildings have been built. For instance, 3 shipyard icons means that a capital shipyard can be built at that planet, but if only 1 icon is lit, that means there's only a light frigate shipyard currently there.

I think capital ship guns like to fire at fighter squadrons. If you order them to target a specific ship, they seem more likely to focus their fire on it than if just let them shoot at whatever they like.

Empress stations are still ridiculous. I attacked a planet that had a heavy frigate shipyard, an Empress, and one MC80 defending it. I had Devardus in his Praetor, four ISDs (including one hero), three Victories, and four Tartan cruisers for anti-fighter support. It still took all those big ships a few minutes to take down the Empress, and like one ISD and the Praetor were all that was left at the end. And I took down the shipyard as soon as I could, so it was only able to summon like 3 of those modified Dreadnoughts and a couple CR90s before it got taken down.

News, Dev Diaries & Announcements / Re: 2.2.5 Overview and MP Preview
« on: June 27, 2018, 06:42:47 PM »
Hapan fighter spam nerfed
Poor Hapans. They probably needed the nerf, though. Their fighter spam can be kinda crazy right now.

Squadron count changes for several EotH ships (reflected in all tooltips)
This sounds interesting. The EotH feels fighter spammy in 2.2, so maybe these changes will help balance things out again.

Discussion, Suggestions & Feedback / Re: Lopsided Battles
« on: May 13, 2018, 04:04:53 PM »
Ten capital ships against one Allegiance and some light carriers, and all you lost was a carrier? Holy crap, that's pretty awesome. If the station gave you IPVs, I bet they were worth their weight in gold.

Welcome to the Boards / Re: Reporting.
« on: April 18, 2018, 01:59:45 PM »
Welcome! :)

Imperial Civil War Tech Support / Re: Game Crashes Every Time I Play
« on: April 18, 2018, 01:55:19 PM »
Thanks for talking with them. That's nice, that you're willing to chase up the developers to get them to fix this issue, and that they're willing to listen and do something about it.

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