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Messages - Darth Kade

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1
What about the other two eras, since you only talked about 3? Could one be post order 66/ rise of the empire, where you are hunting down the remnants of the CIS? 

2
Star Wars Discussion / Re: (Cannon) A new spin on the rogue squadron
« on: June 28, 2017, 02:33:25 PM »
What is that photo?

3
The Lounge / Forum-titles
« on: June 12, 2017, 05:51:30 PM »
How do the titles, Moff, Admiral, Stormtrooper, work?

4
Discussion, Suggestions & Feedback / Re: Advanced Imperial fighters
« on: June 12, 2017, 05:44:26 PM »
First, i tend to use wookiepedia, which doesnt have a picture. Second, it looks a bit wierd.

5
Discussion, Suggestions & Feedback / Re: Ship capture
« on: June 11, 2017, 08:19:56 AM »
But your idea, leaving ships behind in a retreat to fight but with a possibilty of them surrendering sounds cool

6
Discussion, Suggestions & Feedback / Re: Advanced Imperial fighters
« on: June 08, 2017, 01:07:27 PM »
Is there a picture of the clutch?

7
Star Wars Discussion / Re: Concussion missiles vs Proton torpedoes
« on: June 08, 2017, 12:37:29 PM »
Is there a difference in how much damage each one deals? In the lore not mod.

8
Star Wars Discussion / Concussion missiles vs Proton torpedoes
« on: June 08, 2017, 10:47:00 AM »
What's the difference between concussion missiles and proton torpedoes? The only difference I can tell is torpedoes are rarer, since in the Han Solo trilogy all the smuggler have missile launchers, but only the mercenaries have torpedoes. Which is better?

9
Discussion, Suggestions & Feedback / Re: Advanced Imperial fighters
« on: June 08, 2017, 10:28:59 AM »
If I add them in, what stats would they have, in whatever units EAW uses, for speed, maneuverability, or shielding, based on actual stats relative to TR?

10
Discussion, Suggestions & Feedback / Re: Advanced Imperial fighters
« on: June 08, 2017, 07:56:19 AM »
What about using avengers instead of or along with maldroods arcs?

11
Discussion, Suggestions & Feedback / Re: Ship capture
« on: June 08, 2017, 07:48:35 AM »
I didnt mean as a continuation of the battle. I was thinking that if a ship meets certain conditions, you would keep it. Maybe show up negative on loss screen.

12
Discussion, Suggestions & Feedback / Ship capture
« on: June 06, 2017, 12:44:14 PM »
Will there be a way to capture enemy ships? My idea was that after the enemy retreated, you keep any ship that was left behind, not counting fighters, that has a health over 50%. This way the NR can capture ssds and isds, which they did, examples being the Emancipator and the Lusankya.

13
Discussion, Suggestions & Feedback / Advanced Imperial fighters
« on: June 06, 2017, 12:41:40 PM »
Are the Tie Avenger, Missile boat or Star Wing ever going to be added? They appear to be more common fighters than TIE Defenders, based on the wiki.

14
News & Updates / Re: ICW: GC Selection Layout
« on: May 26, 2017, 05:32:08 PM »
Will there be a way for Imperial players to kill their leaders. Dragging Isard and Daala around trying to find a fleet that could defeat them was annoying

15
News & Updates / Re: ICW: GC Selection Layout
« on: May 26, 2017, 03:45:16 PM »
For the Era Progressive GC's will you enable us to choose starting era?

16
Empire at War and Forces of Corruption / Re: Hardpoints and bones
« on: May 22, 2017, 03:35:23 PM »
That'll work fine. Thanks!

17
Empire at War and Forces of Corruption / Re: Hardpoints and bones
« on: May 22, 2017, 01:04:51 PM »
Crap. What happens if both are targetable?  Would the two target things just get in wach others way, or would one hardpoint just not work?

18
Empire at War and Forces of Corruption / Re: Hardpoints and bones
« on: May 20, 2017, 01:17:13 PM »
If I make one targetable and destroyable, and the second is not targetable but is destroyable, would estroying one destroy the other hardpoint? I'm trying to do this: http://starwars.wikia.com/wiki/Loran_Spitball

19
Empire at War and Forces of Corruption / Re: Hardpoints and bones
« on: May 20, 2017, 07:33:23 AM »
Can two hardpoints be put on the same bone?

20
Empire at War and Forces of Corruption / Hardpoints and bones
« on: May 19, 2017, 09:40:26 PM »
How do they work? I thought any hardpoint can be used for any bone, but I am no longer sure. Can a torpedo launcher be placed on a hangar bone? Can a bone have two or more hardpoints?

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