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Messages - jaxter

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Ascendancy Discussion / Re: Diplomacy please?
« on: December 03, 2017, 11:16:39 PM »
Yes we tend to have one lambda in each friendly capital, and often put secondary ones in orbits of some of their other planets as well, but that maxes out quickly and is extremely slow as well as costing fleet cap that isnt always available.

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Ascendancy Discussion / Diplomacy please?
« on: November 28, 2017, 08:40:12 PM »
So, I know that I'm playing as one of 3 imperial scumbags and all, but why can I no just make friends with my enemies enemies just untill we crush them? I mean diplomacy in the base game was already awful, but I usually play with two othe players against a few AI but unless we start the game set as a team we can hardly even reach the first few pacts by the end of the match.

Basically what I'm asking is, can we have some better, or at least easier diplomacy so we dont have to cycle 2000 credits/durrasteel/tibania between ourselves a few hundred times just to make friends. Maybe we just suck at it... maybe. Anyways, yea.

So, anything to say Corey or others?

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Multiplayer / GalxyForge maps
« on: February 28, 2017, 07:32:23 PM »
I made a map in GalxyForge, I then tested the map in single player, and the map worked perfecly fine, however, after transferring a copy of the map to my friend, helping them place it in the right folder, then both of us going into a lobby and loading into the game, it then, after about 1 second the screen lost coloration as a warning came up stating that the two players became desynced at 0400 ticks.
We figured it would fix itself if we reluanched the match, it did not, we tried a completely seperate map that I had made on the spot in GalxyForge, and luanched it, and recieved the same problem, luanching a map that came with ascendency however, ran just fine... any idea why it refuses to work?

If I need to provide the map, the error log (which is effectively empty) etc, let me know.

4
1) Yes it is powerful, but your ships in defence spawn so far away that you are loosing ships by the time you fall back. If you could make your fleet spawn closer to the platform at least then that alone would help a lot.

2) I took over the PA about ten weeks in, It was already era two and as it stands in Era 3 the IR keeps pumping out Praetors like clockwork, a regular fleet of their units contains usually three praetors, so something must be bugged because there is no way they had build hundreds of the damn things in the first eight weeks of the campaign...

3) While bombers are indeed the best for tearing down ships as usual, they are incredibly hard to micromanage in EAW, the huge mass of fighters in any major fight make a wall-like layer of tiny ships that you cannot taget anything under, hense the use of a more fire & forget style that you can use when targeting with larger ships. Maybe there is a way to stop selecting fighters by clicking on their models and make it only highlight them by the large square that they always have floating over a squad?

4) Well something needs to happen, lets hope something does happen. Heck at the least I would like to have something other than mines to cover 90% of my territory with..

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Discussion, Suggestions & Feedback / Re: EotH surface to space weapon
« on: December 20, 2016, 02:24:58 PM »
Yea, I wouldn't expect both of those, but at least getting one of them would make it a viable defencive tool

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I have played EoTH exclusively, and I have a number of issures that I feel needed to be brought forth.

1) Defencive structures are trash... Well sort of... The 'Hive' is usually the more useful one, the masses of fighters/ bombers it supplies are usually more useful than the Visva platform as fights take place much to far out of range of the Visva's weapons (Which I could give you a scientific reason for it to have higher range if youd like). Also, EoTH can only have a maximum of two stations, whearas everyone else gets 5 platforms (The Golan series) of considerable value, that just so happen to nod disappear if you kill their shipyards and flee, which does in fact kill EoTH defencive platforms, just saying, but If it is Quality over quantity you are looking for at least buff the Visva with some much needed range..

2) Praetors wreck everything we got... Unless Im missing something, in which case let me know, but Praetors have such high range that I cant even see both them and their target on screen at the same time while fully zoomed out, and I can only kill them casualty free if I get to jump mutiple Chafs and Ascendencys on top of them, and thats only for one or two which brings me to another problem, While 9 pop is already a lot, the AI sits there bringing in one after another after another forever and ever, (See this battle report: http://steamcommunity.com/sharedfiles/filedetails/?id=821932329)

3) Shields are the counter... EoTH does strong hardpoint damage, but it is weak againt shields making Executors painful, which is fair enouph, but the sheer spam of MC90/80s pulled by the AI and some other players is murder... I will mention that this is subject to fleet comp but my best shield killers are the Ascendencys and Chafs so I think there is a problem.

4) No space artillery (Or ground to space) (Unless you count Karieks, in which case they need more range)... This was in another thread I posted in with my ideal solution, but Ill say it again here.  Canonically (or old cannon I guess) the EoTH had no ground to space, but I have a few things to mention, first off, Thrawn stole a lot of Empire tech, which could have easily included hypervelocity cannons even if never mentioned. Secondly, you could give the Visva platform more viability by giving it an artillery blast of some sort (Ion maybe?) similarly to the Consortium shipyards in EAWFOC

Thats all I got for now, but I will probably have more later. Thanks for such a great mod though guys!
Edit: Only five Golans not Six according to Grey

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Discussion, Suggestions & Feedback / Re: EotH surface to space weapon
« on: December 20, 2016, 12:46:02 PM »
Having read through this I must ask a question here, If you intended for the Visva platform to work as the Hand's space artillery, then why not give it a function similar to what the Consortium has in base EAW:FOC? And at the very least PLEASE give it more range, It isnt able to do anything in most of my fights because my ships spawn too far ahead of the platform.

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