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Messages - the_trots

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1
The Lounge / Ads
« on: April 04, 2018, 11:06:06 PM »
How does one enable ads here on Firefox?

2
Discussion, Suggestions & Feedback / Re: Pentastar Alignment OP?
« on: March 31, 2018, 10:15:15 AM »
There is a 2.2 demo and a 2.2 beta.

3
The Nebulons are to be avoided.  They drop fast because the AI likes to target them over anything else.  Unless you absolutely micromanage them their shields will drop under concentrated fire before you can click "power to shields"

Their damage is minuscule.  A Nebulon B2 cannot lower the shields on a Lvl 1 spacestation.

I usually sell them off.

4
Discussion, Suggestions & Feedback / Re: Pentastar Alignment OP?
« on: March 31, 2018, 09:50:33 AM »
PA was OP in 2.15.  They completely wiped out every other faction in every single 2.15 game I played.  Unlimited OP preators and free SSD's, it was grim.

So far 2.2 appears to have addressed that.

5
Will testing be open to anyone with admirals lounge access?

6
Thank God this is based on legends.

7
Relieved to see a focus on smaller ships, and increased health.

I was concerned the mod was going the other way.   Even large Ships go down very quick in the 2.2 demo.

Thank you for addressing the Praetor.

What is the current Corvette suitation?  The 2.15 Lancer struggles.  Is this just because of well shielded NR fighters, or is it weaker than the other Corvettes?

8
Thank you for the update.  Another demo is very exciting!

9
Discussion, Suggestions & Feedback / Re: Nebula and endurance talk
« on: October 22, 2017, 01:19:16 PM »
In my 2.15 installation I boosted the shield refresh rate of the Nebula and Endurance, and lowered the population cost of the Endurance.

 I disagreed with the mod team that the Nebula should be a glass cannon considering their typically high attention to detail referencing the legends canon.   All this worry about OP Nebulas while the Pentastar Alignment spams massive fleets of OP Preators with free SSD's.

10
AI defending fleets are still parking under their golans.

11
Imperial Civil War Tech Support / Re: Multiple Installations Possible?
« on: October 17, 2017, 02:43:56 PM »
Ok thank you I have both installed now.

12
Imperial Civil War Tech Support / Multiple Installations Possible?
« on: October 14, 2017, 02:46:02 PM »
I would like to try the 2.2 demo but don't want to delete or uninstall my existing 2.15 installation. 

Is this possible?

13
Hi Corey,

Thank you for the videos. 

Aside from the discussed  changes to the armored freerunner and AAC is there any changes to the NR space fleet besides the addition of the Dauntless cruiser? 

I spent a lot of time pausing the videos during space battles looking for changes in hard points or descriptions.

I recommend the following:

Reduce MC40 population cost OR add a heavier weapons load starting with missles.

Increase Assault Frigate weapons load so it performs as it's description and lore suggests.

Discourage the use of spammed Dreadnaughts (it's the only heavy hitter the NR has for a long time) through limited production, massive upkeep costs or perhaps another solution.

Address the DP20 very weak weapons.

I would like to see some changes to the Nebulon frigates.  The Nebulon is useless against pretty much anything and the Quasar is a better carrier.  The Nebulon B2 is nearly as useless in ship to ship combat as the original Nebulon.

Take a look at the Corona.  Rarely fires it's weapons and missles just loop around it.

Increase Nebula shield refresh rate to at least that of an ISD.

Increase Endurance shield refresh rate.  Decrease Endurance population cost.  It is way over costed.


Obviously these are my suggestions, not yours.  Looking foreword to the rest of the NR gameplay.

14
News, Dev Diaries & Announcements / Re: Official EaW/FoC Patch
« on: September 03, 2017, 11:39:34 AM »
So is this just for the steam version? What of those of us who have it on CD?

I suspect we will have to keep using the defreezer.  Hopefully the TR team will continue to consider us in their plans.

15
News, Dev Diaries & Announcements / Re: Single-Unit Retreat
« on: June 05, 2017, 01:41:01 AM »
Thank you for the information.

16
Discussion, Suggestions & Feedback / Re: Star Destroyer suggestions
« on: June 05, 2017, 01:38:36 AM »
ISDI has better shield regen than ISDII but ya the "deuce" is better overall, as it should be.

Re, CCVSD is great ship.

17
Discussion, Suggestions & Feedback / Re: Star Destroyer suggestions
« on: June 04, 2017, 05:56:54 PM »
Tector is already much more of a ship than the ISD.  Most underrated ship in the mod.   Hangered Imperial fighters are rubbish and are usually depleted after a couple minutes anyways.

The VSD's are fine as is.  Significant differences in their behaviors, and they don't really fill the same roles.  Probably the VSD1 gets more love, but the VSDII is surprisingly fast and maneuverable.  Even with the terrible pathfinding in the game you can park a VSDII in a very small space.  Great for flanking big fleets to take the heat off your ISD's or chasing ships that a Carrack/Strike Cruiser can't handle.

ISDI and ISDII currently do behave differently in battle, and I believe their respective costs are going to be adjusted for a larger price difference between them.

18
News, Dev Diaries & Announcements / Re: Single-Unit Retreat
« on: June 04, 2017, 05:44:23 PM »
This is going to be huge.  Great work.

Is the population cap now 60? 

19
Discussion, Suggestions & Feedback / Re: 2.2 Demo Feedback
« on: May 01, 2017, 12:21:12 AM »

3. The Allegiance is a very powerful ship and it's a very powerful asset although it's range should match more of the Praetor's than just an ISD (in my opinion)


Is the Praetor's range going to be reduced?

20
Forum Games / Re: Last Person to Post Wins
« on: April 28, 2017, 12:55:53 AM »
Maybe we can make it so only people with a University education/ currently in one and finally those older than 19, I think that will filter out some of those people

University attendance is not a guarantee that one can conduct himself in a respectable manner.

A University education is not a measure of higher intelligence either but that is another can of worms.

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Those working on this mod do so in their own free time and for no pay.
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