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Messages - Goldzeoranger

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which once are still open sorry been busy with work

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if you still need I am able to help

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Star Wars Discussion / Re: what would your flagship be and why?
« on: April 24, 2016, 09:12:44 PM »
I pick the executor why because it good ship and can wipe naval by her self in some fights. She has a great lord of fighters and bombers plus i do some upgrades make it have more shields add that are not easy to take out

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Ascendancy Tech Support / Re: humming in game
« on: March 10, 2016, 12:31:40 PM »
update on the 1280 planet map it dose not happen you can not hear the humming

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Ascendancy Tech Support / Re: humming in game
« on: March 02, 2016, 11:46:22 PM »
https://youtu.be/EwbTy6oSviM here it is your right and I show what ships make the nose to sorry if it not happen for you just there proof of it right here in game too. If need be I am willing to send you over my files I have so you can see if it something that went wrong from a download from moddb, since they are knowing for not giving the full mod files for other mods for sins. So you still believe it to be the engine nose? because it happen as you say when the ship moves and when it is just sitting there. So I hope with the info and video of it happen it help you guys out in seen what went wrong.

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Ascendancy Tech Support / Re: humming in game
« on: March 02, 2016, 11:29:10 PM »
Happens at main menu and in game when I zoom in a planet that I am attacking. Could be the Engine sound but even at like 15% it loud as hell tho for me. it is that and will give a video of what ships gives off that humming

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Ascendancy Tech Support / humming in game
« on: March 02, 2016, 11:05:26 PM »
https://youtu.be/Z3FUAelKR5A go to this video and listing you can hear it for your self I narrow it down to the effect sound in the mod something went wrong its the same as the sound we got that one day on your steam you can hear it from my speaker being pick up in the mic, listing to that well using headphone in game it drive you crazy. Yes i done a redownload of the mod yes i done a redownload of the game reseted my computer clean it out inside from dust and still getting this.  yes if it on low but i am using  these G430 Surround Sound Gaming Headset and trust me it a bad on low to because it builds up in game. Do not great me wrong its a great mod and fun to play, just that humming could hurt someone or drive them crazy and I thought I should let you guys and girls know about it. I even done a test check basic game it self and got no humming even at max nothing.

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Discussion, Suggestions & Feedback / Re: Share how you compose your forces
« on: February 20, 2016, 11:15:14 PM »
Late era I would take the Corona over the MC40a.  2 pop, carries three squadrons, with PTS and a hard to hit profile.

And I still think you're silly for using the MC80 over the MC80b. ;)

Its looks is all I like it more then the MC80b ;)

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Star Wars Discussion / Re: Eclipse vs Executor
« on: February 20, 2016, 04:21:36 PM »
that is true and I have read the book Art of war so I know what both ships can do but I blieve the shield be weak at the engines and with them weak by the engines being on then I can punch a hole in there and knock out her power what give me the upper hand in the battle. with the engines on the shield be weaken a bit by the power of the engines ie thrust of them that if a focus fire well all weapons on it there with make a hole to were I can take out a few and with the few out she lose some power supply to the shields or engines or weapon or the super weapon give me the upper hand in the fight. And beside now matter what kinda of ship it is every ship is weak at the rear no matter what they are. 

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Discussion, Suggestions & Feedback / Re: Share how you compose your forces
« on: February 20, 2016, 03:36:27 PM »
For IR I would just use Star destroyers mark 2 spam with Dreadnought and Victory mark 2
For the PA use Star destroyers mark 2 Victory mark 2 Venator-class Star Destroyer if in era 2 and on


For that as the NR I would spam these
if in area 4
Endurance-class Fleet Carrier
 Nebula-class Star Destroyer
 MC40a Light Cruiser
 Dreadnaught-class Heavy Cruiser
but if I am in area 1 2 3 i use these
 MC40a Light Cruiser
 Dreadnaught-class Heavy Cruiser
MC80 Liberty-type Star Cruiser and the icon cannon and just spam a lot of these

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Star Wars Discussion / Re: Eclipse vs Executor
« on: February 20, 2016, 03:29:46 PM »
that why in my open i said what I would do to win taking of everything

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Star Wars Discussion / Re: Eclipse vs Executor
« on: February 19, 2016, 06:12:19 PM »
What I was also counting for what some do not is that space is 3d so there up down left right moving so a lot of angles can be made if you think about it.

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Star Wars Discussion / Re: Eclipse vs Executor
« on: February 19, 2016, 06:10:13 PM »
true but there aways the chance the fighter and bomber can damage the super weapon too just says I am using everything in this vs but the force because that be cheap and easy win I am just look at crew skills and what each one can being in to a fight and hear out everyones idea of who would win a fight. thats all something fun and I am enjoying it so far.

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Star Wars Discussion / Re: Eclipse vs Executor
« on: February 19, 2016, 05:43:04 PM »
The Eclipse had a firing ark, so if you out of the firing ark you can hold your own and that could be from behind it or under it or above.

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Star Wars Discussion / Re: Eclipse vs Executor
« on: February 19, 2016, 05:33:59 PM »
what i meant by that is your not in range of it or in front of it so that what i meant

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Star Wars Discussion / Re: Eclipse vs Executor
« on: February 19, 2016, 05:22:27 PM »
alright but if the super weapon can not be used who would win and here are the stats by wookiee wiki
Eclipse
Technical specifications
Length
17.5 kilometers[3] [4]
Maximum acceleration
940 G
Engine unit(s)
6 engines (Eclipse I)
8 engines (Eclipse II)
Hyperdrive rating
Class 2
Backup Class 6
Armament
Axial superlaser (1)[3]
Heavy laser cannons (550)[3]
Turbolasers (500)[3]
Ion cannons (75)[3]
Tractor beam projectors (100)[3]
Gravity well projectors (10)[3]
Complement
TIE/IN interceptors (600)[3]
TIE/sa bombers (96)[3]
All Terrain Armored Transport walkers (100)[3]
Prefabricated garrison bases (5)[3]
Crew
Crew members (708,470)
Gunners (4,175)
Minimum crew
88,500
Passengers
150,000 (troops)[3]
Cargo capacity
600,000 metric tons
Consumables
10 years[3]

Executor
Technical specifications
Length
19,000 meters[1][2][3][4][5] [6]
Maximum acceleration
1230 G[7]
MGLT
40 MGLT[8]
Engine unit(s)
Executor-50.x engine (13)[9]
Hyperdrive rating
Class 2.0[8]
Backup Class 10[4]
Power output
Peak (reactor): >7,73 × 1026 W[10][2]
Peak (shields): 3,8 × 1026 W[2]
Shielding
KDY shield generator domes (2)[8] (local area-effect)[2]
Hull
Titanium-reinforced alusteel[8]
Sensor systems
KDY shield generator domes (2)[11][2]
Armament
Turbolaser cannons (2,000, fire-linked in groups of 8)[4]
Heavy turbolaser cannons (2,000, fire-linked in groups of 8)[4]
Assault concussion missile tubes (250)[4] [6]
30 missiles each[4]
Heavy ion cannons (250)[4]
Phylon Transport Q7 tractor beam projectors (40)[8]
Point-defense laser cannons (500)[4]
Complement
TIE Series starfighters (144)[8] (can number in their thousands if fully loaded)[12]
AT-ATs (30)[8]
AT-STs (40)[8]
Prefabricated garrison bases (2)[2]
Various other assault and support craft (total of 200)[8]
Y-85 Titan dropships[13]
Crew
Crew (279,144)[8]
Gunners (1,590)[8]
Minimum crew
50,000
Passengers
38,000 (troops)[8]
Cargo capacity
250,000 metric tons[8]
Supplies for 300,000 individuals[8]
Cargo handling systems
Beltway system[14]
Consumables
6 years[15]
Communication systems
HoloNet transceiver[16]

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The Lounge / Re: watch black sails
« on: February 19, 2016, 01:38:38 PM »
true but its a great show

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Star Wars Discussion / Re: Eclipse vs Executor
« on: February 19, 2016, 12:27:46 AM »
true but with the wells on the eclipse be a sitting duck so what would it be let the executor do hit and run attack or let it hit a non moving traget or try to trap it.

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Star Wars Discussion / Re: Eclipse vs Executor
« on: February 19, 2016, 12:10:51 AM »
true but my idea to stay behind is good tho if you think about it if you can you will damage her enough so she can't move and you rip a hole in the shields but focusing your fire at one point.

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Star Wars Discussion / Eclipse vs Executor
« on: February 18, 2016, 10:10:43 PM »
Executor would win why is it has enough raw fire power to wipe out navy's single handle and with the tie fighters and bombers she win in a fight, this is how I do it stay be hide the Eclipse and have all my guns power fire at here engines and I be having my ship vertically 90° down so all my guns can hit and if need be able to jump out and jump back in right behind her aging never facing her bow.

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