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Messages - Falconflyer2000

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1
Tried 5 more VOs:
X-Wing
Y-Wing
K-Wing
Dauntless
Proficient

https://www.dropbox.com/s/4zz713lktkkooh1/TR%20Voiceovers%20Set2.7z?dl=0

I think I`m getting a little bit better as I go along(just a little bit though).

2
First set, did 5 VOs:
TIE Interceptor
MC40
BAC
Nebula Star Destroyer
Viscount Star Defender

https://www.dropbox.com/s/w565jxlfrccoab7/TR%20Voiceovers%20Set1.7z?dl=0

More to come soon!
If you have any suggestions or advice, I`d be happy to hear it.

NOTE: The Viscount impression is horrible. Like, HORRIBLE. Don`t even listen to it if you have any other option.

3
Multiplayer / Interested in Scheduling a Game
« on: December 28, 2015, 06:40:01 PM »
I was hoping to try and get a good multiplayer session going sometime this weekend. Is there anyone who would be interested in playing around noon EST on Sunday, January 3rd? My Steam username is Falconflyer2000.

4
Ascendancy Tech Support / Re: 0.9 Known Issue Thread
« on: February 08, 2015, 12:34:53 AM »
So, I`ve been playing for about seven hours now, noting down all the bugs and problems I see. I`m gonna have to call it quits for now; here are my findings.
NOTE: When talking about research, "Tier x" research refers to research that requires x amount of research facilities.

Bugs:

Issues with Stock Material
Aforementioned bug, about stock Sins ships at Tsoss

Stock Sins music occasionally plays

While playing on Core Worlds, as NR, against Imperial, Admiral, Fortifier, with MY home planet Khomm, the Imperials captured Prakith. The planet has 2 builder ships: a CT11 Spacetug, as well as a stock Advent contructor. The advent constructor is icon ? ? ?, titled String Not Found.

Sentinels appear to use stock Advent animation for colonization


Issues with Map Icons

Tsoss uses the stock icon for Asteroid, instead of these wierd colored-slanted-flag-type-things you have going on.

Gas Giants have no icon at all; when you zoom out, it looks like 3 connecting lines.


Zooming/Clipping Issues
Zooming in on a Ferret will clip through about half of it

Zooming in on a CT11 clips through it completely(I checked several times; I`m not just being stupid and zooming in on the background, or something behind it)


Missing Strings
Capital Command and Fleet Command sections in Fleet Logistics are both "String Not Found" (For Imperial Remnant)

The research subcategory under Defense is "String Not Found"(For Imperial Remnant)


Issues with Research
(For Imperial Remnant)
Tier II(first) Durasteel production is a requirement for Tier II Tibanna production (Is this intended?)
The icon for Tier II Tibanna production has 2 of the + symbols; the tier IV(second) tibanna production has 1 of the + symbols (I would assume the two nodes are referencing each others textures, instead of their own)


Issues with Ship Movement/Functionality
Imperial Star Destroyers move quite fast; my Y-wings can barely catch up, they only go a tiny bit faster. Is this intended?

Escape pods can hyperspace(I first saw this out of the corner of my eye, later double checked, watched intently as enemy New Republic AI hyperspaced his pods away)

ISD 1 Fleet CDRs (and probably other capital ships) default to broadsiding when ordered to attack(the wedge shape was designed to allow almost every weapon to fire along the ship`s pointing axis).
I assume this is carried over from the stock Sins capital it is replacing.


Misc/Weird Stuff/Possibly-Not-Bugs
The Swamp, Terran, Oceanic, and Arboreal planets share the same texture. I assume this is just a placeholder.

"Explore Planet" function is named(and has the description of) Enlistment Center, but still functions as exploration


Opinions/Questions/Suggestions

I think the MC90 Fleet CDR should be at research tier IV, between the MC80B(tier III) and the normal MC90(tier V)

Is there any reason the NR Capital Ship yard is so BIG? The distance between the rings is much longer than any of the ships themselves(that I`ve seen, and Nebula or Endurance aren`t terribly larger than MC90s, at least not by that much)

All the tactical structures except the shield generator have even numbers of points. All the tactical upgrade statuses have an odd number of points. Call me a perfectionist, but having 34/35 points used just...bothers me.

Finally,  Given the distance between the planets, Charubah and Vergill should be linked on the Small Hapes Cluster Map.

I`d also like to take a few lines to express how much I enjoy the work that the entire TR team does. When I first found this, I had stopped playing EaW for years, after I got it when it first released. I had been playing my newly-bought FOC expansion for a few weeks. When I found this, I was absolutely ecstatic. I read the website and immediately went to download it. After I loaded it up, and jumped in a GC game, I was stunned. I sat there for twenty minutes, just scrolling around the big, now-pannable map, with my face frozen into the biggest smile you've ever seen. As someone who had mastered the game awhile ago, you put the challenge and excitement back into it, and it`s still there. Once I heard about Ascendancy, I immediately jumped on board and bought Sins. Thank you all for creating and continuing to create such wonderful, enjoyable, high-quality content.

5
Ascendancy Tech Support / Re: 0.9 Known Issue Thread
« on: February 06, 2015, 11:57:08 PM »
I`d like to report an issue: Playing on the Deep Core map as NR, facing a Remnant, with difficulty Admiral and Aggressor. Some stock Sins ships have spawned at the Tsoss Beacon as the neutral militia. They are both titled "String Not Found", are listed as part of the Sector Fleet faction. Both of the hover icons are ? ? ?. They appear to be 1 ETC Light Frigate and 1 ETC Siege Frigate. Their weapons are listed as Turbolasers in the display, but have their stock animation(lasers/autocannons).

6
News & Updates / Re: Dev Diary #9: Hapes Consortium
« on: July 07, 2014, 02:59:41 PM »
I really want the space dinosaurs, but, just to offer something else, perhaps the Vagaari?

7
News & Updates / Re: Video Preview: Hypervelocity
« on: June 30, 2014, 10:24:09 AM »
When speaking about planet specialization, you mentioned that it was first implemented with the Forbidden Worlds DLC. Does this mean the Forbidden Worlds DLC will be required in order to install Ascendancy?

8
News & Updates / Re: A-Wing
« on: May 31, 2014, 09:27:05 PM »
The Executor was not destroyed because of the A-wing impacting the bridge. The Executor was destroyed because it impacted the Death Star II, due to a lack of navigational control, which was caused by the A-wing. So, perhaps a more reasonable ability for an A-wing squadron would be something like this:

[Insert Ability Title]

Causes the A-wing squadron to impact the Executor-class SSD. 100% chance of destroying the fighters, with a 15 percent chance of making the Executor immobile and uncontrollable(Can`t be ordered around) for twenty seconds.
Can only be used once the Executor`s shields are down.

The Executor`s guns would still fire, they just couldn`t be ordered to target something specific, and would continue targeting what they were last ordered to, or would target something random.
The percent chance and amount of time it is uncontrollable might need to be changed, due to balancing. The ability could also be extended for use on other capital or supercapital ships.


Because the New Republic has no Interdictor analog, I think this would be a nice way to implement a method for the NR to stop ships from fleeing into hyperspace(besides the "below 10% health" thing.

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