No Warlords or other groups in any way fit with the rest of the PA tech tree.
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The Stars Align bumped up to 40 planets. the NR and IR would would start with 7 planets each, but very few units. their fighting in north core. PA starts with 3 planets, but with no one around them and plenty of space to expand. Ardus Kaine would give you multiple missions for expansion to gain Heroes, Reaper(stolen by a pirate, that being why he wouldn't start with it in the beginning) and planets for corporations and more units. non-playable factions would be a 2 planets zsinj(with just himself, 1 other hero, 4 ground troops, poor industrial base, and 5 ships.), and Maldrood(1 planet, Centares, just Truetan and 2 CCVSDs.). this would allow a simulation of Pentastar Alignment growth and power increase. don't know what your plans are for this, but this is an idea.Stars Align didn't get the axe specifically because we didn't have many small campaigns, and certainly no smaller campaigns for the PA. We will be trying to work some of their expansion (even though it was really just a few days of the Pentastar Talks, not really capturing things) into Endor Aftermath for their plot when we get to that point, but that's not really the purpose of TSA.
Crimson Empire: bump up to number of planets as in Shadow Hand. New units: Pentastar SSD[Reaper(basically a non-buildable executor unit)]
Orinda Campaign: 30ish planets, Pellaeon on Reaper, starts with 2 Bellators(Megador and Dominion).There will be an Orinda Campaign GC, which we will discuss more fully with the Era 5 rundown.
one of the era 4 campaign should have the fall of the Maldrood simulated.Crimson Empire and Reunification basically already covers this. It wasn't some big campaign, they basically fall apart.
a EoTH origins would be a nice smaller GC(though probably not till 2.3 or later)An EotH establishment campaign is something we've always wanted to do, but basically everything in it would need to be built from scratch.
Megador and dominion show up in Crimson Empire/Imperial reunification for Zero command and IR for Orinda and era 5.Megador and Dominion were left unmanned because ZC couldn't actually staff them, and we likely won't change that as long as they're unplayable.
since you displayed the current map, what does the map look like for 2.2?
Holy cow, there it is! I'll tell you why I kept missing it was because I'd just look in the faction chapter for the information as the heroes are listed out there. I guess it's a mute point as you are doing it in 2.2, but I think it be more intuitive if in the manual the abilities were listed with the appropriate chapters. But like I said, probably not worth it at this point.
what about a more vague idea in comparison with others in the class. I assume that while the numbers might change in general a Nebulon B-2 Frigate will be superior to a Nebulon B Frigate. So for example, let's say that if you look at the list of frigates (sorted by hitpoint value) and see that the one in the middle is the Nebulon B-2 Frigate. This would make this frigate "average" and you work from there. So like, the Nebulon B Frigate would be "below average". This sort of organizing would be more helpful for players anyways as you can tell at a glance if a ship would be an upgrade and just how much so. I also think it look better in the UI.
Also, your description of the different corvettes was extremely helpful! I have been stuck attempting to figure out which one to fill the anti-starfighter role and assumed the gunship was superior as it had concussive missiles (I looked at the manual and it said that those missiles are better than lasers against strike craft). Perhaps along with the armor and hitpoint, have two more sections for anti-starfighter and anti-ship (or something to that effect). This would be immensely helpful in allowing players to identify areas the fleet is weak in and look to address those inadequacies.
There's a chapter later on in the manual listing all the abilities and bonuses for units and heroes in table form. I may revisit this for the 2.2 version (but no promises).
To be fair it probably was a bit of an exaggeration but I'm sure I saw the map from Corulag several times in that condensed area. Again, it's not that it repeats that's what bothersome but seeing it again so soon. But it seems like it's being addressed so that's nice to know.
I just had to go double check this. In 2.1 the ground map from Corulag was used on three planets out of 145: Corulag, Morishim and Talfaglio. I think the distribution of planets using the map (in galactic/GC terms) may have more to do with it than pure frequency.
I'm glad @Corey you brought up the era system because I do have one issue with it. Don't misunderstand me; I much prefer this way of doing things compared to the base game. But how about removing some build options that have been superseded. It would make things less confusing for me, say when I'm trying to determine which of these light frigates (Corellian Corvette, Corellian Gunship, Sachseen). This goes back to the issue of above where it gets really tough to tell which one is ultimately better. I know the manual outlines their weaponry and what they do against particular targets (appreciate that), it still is a lot of work that could be taken care of by decommissioning one of the older ships. Like is it really necessary to be able to build the Nebulon B-Frigate when the Nebulon B-2 is available?
1) I'm not overly fond for how the hero system seems to work. I looked in the guide for some direction as to what each person's primary role was but it's not overtly obvious to me. Where this means the most to me is when commanding armies or fleets. I really liked having those bonuses in the base game. So I was disappointed when I discovered I couldn't create Fleet Admirals or Generals. I'm curious as to why that is and also as to a list of what leaders provide those battle bonuses. Or does it happened as long as a hero is present?
2) This next one might just be because I was playing on the largest map and you didn't want to have to deal with it there and that is Planetary Bonuses. Granted I didn't make my strategic plans based solely off of capturing certain planets. But it was really cool to use it to specialize my fleet. Like when playing the Rebel fleet you started out with increased shields and firepower on the fighters. It doesn't have to be on every planet like it is in the base game and in fact, I'd prefer it not to be as it decreases the value of the others. Make the bonuses really valuable and obtainable in only one spot. And you can even do like you do with Mon Calamari and Kuat where you have to purchase the upgrade.
3) More varied maps! Now I'm not saying that you need to make more maps per say, but it would be nice to not be fighting the same battle map in the core area. It got to the point that it became a rhythm of Capture Strategic Point, Capture the Sensor Array, Sends strike squad to take out shield generator by taking the secret path, Mop up with tank swarm (using bombers to soften the AT-AT's). It felt like I fought on this particular map five times in a row, or close to it. It I didn't see the map so much then it wouldn't have bothered me.
4) I really like how this mod handles technology because it's just silly to be sending out droids to steal and what not. But one thing that does bug me about the way the tech system works is how it will remove stuff that I feel is still useful. Say the snow speeders that were super effective against AT-ATs. While I like the V-Wings (and they saved my ass on one planet where the guy had six fighters), that doesn't mean the Snowspeeders don't have a place. Or how the Y-Wing just goes away when to my knowledge, there's not another Proton-Torpedo capable bomber the Rebels have.
because i know Corey will be continuing with 2.3 after 2.2The stuff we talk about is 2.2 stuff; while we've thrown ideas around for future versions, it's always impossible to know what's going to happen. That's also when we say something isn't worth doing a for a particular version, there's an asterisk beside it, especially with factions. Also, while Slornie and I may be the ones who answer most questions, I am far from the only one working on it.