Qorl didn't really do much, and we don't really directly deal with the Shadow Academy stuff either. He didn't end up leaving Yavin until 23 ABY, and the last GC in the mod is only set in 19 ABY. We make allowances for some stuff after that, especially tech, but a single really-late era 5 hero for the Remnant in Art of War who's primarily aligned with a subgroup we don't touch doesn't seem like it's worth it.
Captain Jonus/Major Rhymer
The only notable thing about these guys is that they were at Hoth and evacuating the Death Star, and we don't even know if they made it out. I could see them maybe
being relevant in a mod set before Endor, but even then there's plenty of other fighter squadron heroes with more background.
General Tal Ashen
We typically only use Galactic Battlegrounds heroes when there's a lack of heroes for a certain type or era, but that's not really the case for the early-era IR so there's not much of a point to putting in Ashen. They'd pretty much all require making or commissioning a new icon.
Grappa the Hutt
Grappa is a possibility for the Crimson Empire. We haven't fully discussed plans for them yet, though.
He's a possibility, but the lack of any icon or reasonable flagship holds him back.
The Sinister Triumvirate is already in the mod as a hero. Tierce, Flim and Disra are grouped.
While Polis Massa is in sort of the right area for Eriadu, the last we know of this guy is from significantly before the mod in a project that didn't exist anymore, and Eriadu already has a ton of fighter-based heroes.
When Vader says he'lkl hold you personally responsible if something bac happens, it's usually not a good indicator for your survival. There's also not much she could do as a hero, and even worse than people who have no picture (where we can find someone who looks like they roughly match whatever description), she has a really bad picture which cuts off her head.
Field Commander Alozen
Maybe as a ground hero since they're a bit limited in that, but in general we don't love using people of indeterminate survival and little note from before the mod's period.
We've talked about why X1 and X2's whole situation is one of the most inconsistent, worst thought out messes of the EU before. Nothing in that game is easily reconciled with other information, and X1 had his own faction so mixing them with Eriadu wouldn't really work. We're really just not touching Elite Squadron at all, because it doesn't make any sense.
She's a possibility, but the problem with her has always been more what she'd actually be doing, likely just an economic hero.
I don't really see how Barris would know about anything they were doing, even if he did want to find Parck (and the only thing we really see of him and Parck is a disagreement over Thrawn in the first place).
Since we already have Aurek 7 and Hand of Judgment, we want to avoid giving the Hand more Stormtrooper heroes.
He'd be a possibility as an economic hero, but not if we use Veeren.
Considering his only trait is that he's steadfastly loyal to the Empire, doesn't make as much sense to give him to a faction which spent years ignoring the Empire's issues because they wanted to be sure they could work with whomever won.
Darcc, Pekt, Weebacca
We thought about them and even had them in before, but ultimately decided against using them. We may eventually reconsider, but for now we're leaving them out.
Gaff, the Great Heep
We're not touching Droids. Those characters wouldn't work in the mod, and they're some of the absolute worst bits of the EU which we don't wanna touch with a 10 foot pole.
Not really much we can do with a scientist hero.
We do intend to put Netbers in at some point.
Most of her notable stuff was when she betrayed Zsinj repeatedly by giving the New Republic information, or Zsinj false information, so I don't know that she'd make a great hero for them.
Grave Tuskens, Pic and Gork
We don't want to go too deep down Jerec's forces for Pentastar heroes. they ahve a pretty big roster as it is. The 7 Dark Jedi are all options, but it depends more on whether or not we can make art assets for them.
An EaW oddity, not really a character. Was probably meant to be a Muun and related to the other San Hill but PA doesn't really need another economic hero anyways.
Gaen Drommel, Reder
If we were to use him, he'd be better off as his own minor faction. Giving the PA access to yet another SSD hero wouldn't be great, especially when that SSD becomes important for its actual uses later on.
New Republic Hero
Nantz and Sovv are in, and Page's Commandos we'd like to do but actually making them is trickier than it seems. People like Rendar, Zuckuss and Se'lab who are either relevant earlier than the mod starts or never more than very minor characters wouldn't be sued. The New Republic is overflowing with heroes, and the issue with them is always cutting down
to an appropriate number, not trying to find more.
Most if not all of these are already in for the Isard's Revenge GC.
Until we expand Zero Command in a future version, we only plan on using Harrsk.
Several of these will eventually be in the mod, but like with Zero Command, expansion of the CSA is not planned until at least 2.3.
but with existing models and skins, some of these units could continue to add to the wonderful diversity in ICW.
We don't like using more vanilla assets than we have to because it adds to the inconsistency problem. More units is also more chances for issues to arise and more moving parts, so unless there's an actual reason to do something beyond just unit diversity for its own sake, ie they fill a role not currently filled within a faction, or is a reasonable way to not have the same unit across too many factions, it's typically more harm than good.
Tartan Patrol Cruiser, Broadside Cruiser, TIE Scout
We've mentioned we're putting the Broadside cruiser back in. For the Tartan, there's an overabdundance of Imperial options for anti-fighter ships, so we don't currently plan to use it. The TIE Scout would be practically useless since FoW reveal isn't exactly a necessity in space battles, and there's plenty of better fighter options.
Aggressor Class SD, Vengeance Class Frigate, V-Wing - As pirate additions to Maldrood
We considered this before, but we'd need to remake the entire models, so not exactly a high priority.
Assault Frigate Mark II, MC30c - New Republic
The MC30c will be in, the AFII will not. No point in remaking it, and the NR has so much stuff in that range they don't really need another ship like it.
TIE Advanced, TIE Phantom
We're not putting the TIE Phantom anywhere. We've been on the fence about the TIE advanced, and the Lancet will likely show up somewhere in the future.