« on: October 14, 2017, 08:46:00 AM »
Unfortunately this isn't possible.
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Small hyperdrive rings as mini-carriers?
I did have a silly idea about giving station fighter complements lots of different fighters depending on the location, and then having the republic replace these fighters with standardised units
if you don't research each one in time, an NR world declares neutrality. You can't seize it as it is not selectable (like Byss in Shadow Hand) and trying to invade yields a 'we're not like the empire!' message from Mon Mothma.
On the Ir side (and maybe Zinj), you can research a counter cure... which requires a small amount of money, but mainly infantry units (serving as test subjects for control groups). Thus with this you put infantry on the world where the counter cure is being researched, and they get taken away. This one is more of a balancing act between money and pop cap. (and sacrificing disciplined expendable stormtroopers shows how eeeeeevil Isard is!)
For me and others, I think the biggest ... Frustration is too harsh a word, more curiosity... is that we get fairly regular updates on what's going on but without a gauge of what's left, we don't really know how close to release it is.
but the Mandalorians' and Kuatians' technology certainly did wind up in the hands of different factions often enough, especially during this time period where the New Republic was in its infancy and couldn't source ships and vehicles effectively as they lacked a dedicated war industry, and the Imperial military complex was in disarray and collapsing, and thus resorted to supplementing their forces with increasingly ragtag units. Also, in some cases we're rewriting history in the course of our campaigns, taking Kuat as the Rebellion is something that happens often enough. Given a hypothetical occupation, whether they liked it or not, they'd be building ships for the Republic cause.
I'm specfying Corellia because they did sell to both sides, and private users, and pirates, and pretty much everyone else
Because for some reason, doubtless relating to the Petroglyph dev team not needing to implement it, we can't scroll the damned build list. So, for most factions, by tech level five, it's absolutely full or close to it.
I used the file name, but sounds right - I can't check right now though, I'm not at home. They basically used a custom prop to create thst chasm in the middle of the map, in a way that I had to click on it to determine it's not the real thing . That's also why I was kinda sad that building custom props is so damn difficult nowadays, let alone all the missed opportunities with many of the planets, for which Petroglyph almost always used the same props. I think much of the dislike for ground battles stems from the maps usually being bland and almost carbon copies. they wasted a lot of potential there :\.
Thanks though, Corey, guess I'll just need to practice .
The most impressive use of creating the illusion of multiple 'terrain levels' I've seen so far must've been on one of the maps coming with AotR, UTAP
Is there an easier way to create, let's say, 45° slopes or ramps, than fiddling around with the height tool until I'm tempted to punch my monitor?
1. So are all we going to start as Sate Pestage, then Isard, then Thrawn, then Papaltine, then Carnor Jax, then Dalaa, and finally Pealleon? I referring to Era progressive GCs
2. Does the Regicide feature only affect the Main imperial leader and not the two minor ones(Carnor Jax, And Sate Pesatge)?
3. Does the cost of Changing Regime going to depend on who you want to regime change too?