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Empire at War and Forces of Corruption / Modding Question
« on: September 19, 2008, 02:35:12 PM »
This was originally posted by Nagafen, but I managed to delete it while trying to move it here.
"Cool. So here's my question:
To star me off in modding, I wanted to know something simple, but this may sound really noobish from me, so I apoligise:
How can I change it so that a vehicle can be used by another fraction as well as the previous fraction?
For an example, I love the AEM mod, due to it's massive complexity. However, I feel the Rebellion are lacking in canonical craft. (Or any large amount).
To begin with, I simply want to swap it around so that on a certain planet, lets say on a Imperial Manufacture planet, (Does anyone know where Seiner Fleet Systems was based?) I can build TIE/In Fighters for the Rebellion. Can you outline with me how to do this? The tools I need, the code I need to change? This is my first question.
If you can help me at all (bearing in mind this is with the AEM mod), then I will be A) Eternally grateful and B) On the first step of modpath to glory."
"Cool. So here's my question:
To star me off in modding, I wanted to know something simple, but this may sound really noobish from me, so I apoligise:
How can I change it so that a vehicle can be used by another fraction as well as the previous fraction?
For an example, I love the AEM mod, due to it's massive complexity. However, I feel the Rebellion are lacking in canonical craft. (Or any large amount).
To begin with, I simply want to swap it around so that on a certain planet, lets say on a Imperial Manufacture planet, (Does anyone know where Seiner Fleet Systems was based?) I can build TIE/In Fighters for the Rebellion. Can you outline with me how to do this? The tools I need, the code I need to change? This is my first question.
If you can help me at all (bearing in mind this is with the AEM mod), then I will be A) Eternally grateful and B) On the first step of modpath to glory."