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Topics - cab0oze

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None of my ships (IR or NR) spawn fighters. One of the starting units is a carrier... still no fighters.

If I buy a Victory II SD, I get a Victory I for the same price - great way to quickly build up a fleet lol

Ship repair station is way overpriced - since it can't repair hardpoints that are gone, it's really only useful for patching up corvettes, but yet it costs more than 4 brand new ones.

Defensive stations are also too overpriced/useless - they cost as much as a VSD, but cannot move, cannot be repaired, and their range is inexplicably bad. Every ship in the NR fleet can destroy both the laser cannon and missile launcher before they fire a shot..... so why do they cost so much? Since there are so many stations placed around the base, it makes it look like these could be a key part of your defense/strategy, but they're completely useless.

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Welcome to the Boards / New-ish here...
« on: July 19, 2018, 11:06:24 PM »
So I kinda dove right into posting questions and bugs, but I find myself coming back here reasonably frequently and playing the mod more than I have time for, so might as well introduce myself...

I got into Star Wars back around 1996 when I found a book at the library with a really cool cover. Biggest book I ever tackled (probably about ~500ish pages) but it changed my life, and when I found out there were movies that had been made I found a parents friend who had them on VHS and immediately became addicted. I must have watched them 50x. Read all of the books available. Then special edition came out...
Anyway then I got old and stopped having time for reading, games etc., and the atrocious additions to the series (1-3) came out and steered me even further away.

A few months ago when I was going through old stuff at my parents house I found my New Rebellion CD, and a list of names I had come up with for my ships lol. Brought back so many good memories.
Then I found out about EAW, installed that, and have been hooked ever since. Once I got tired of it, I found out about this mod and this has been taking up all my time lately. My Star Wars knowledge is super rusty apparently, there are a lot of names/ships/planets etc I don't recognize...

Anyway, I'm Jesse, I'm from Snow Mexico, and when I'm not playing this, I'm out flight testing experimental aircraft (my job)

...and thanks again, I love what you have guys have done with the game, outstanding work!

-edit-
Oh! Something else, I used to work on mods back in the day (e.g the Star Wars Conversion for C&C Red Alert, if any of you are old enough to remember the good ol' C&C days...) so I know what it's like trying to work on a mod/handle a website/etc, and part of the reason I'm posting here to show my support rather than just downloading the mod and running.

-edit2-
here it is: http://timemachine.cncworld.org/ra2sw/index.htm
No screenshots work though... would need to reupload them lol. Only screenshot I can find on google is the background for the menu screen. Looks so dated...

Oh, but the unit info pictures show! :D
http://timemachine.cncworld.org/ra2sw/eunits.htm
http://timemachine.cncworld.org/ra2sw/runits.htm




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Discussion, Suggestions & Feedback / General gameplay questions
« on: July 08, 2018, 12:14:40 PM »
Hi guys,
First off, awesome job with the mod! I recently started playing EAW/FOC, started to get bored of it and then found out about Thrawns Revenge. I dove right into it with a skirmish on easy to see what kind of new units I could expect and got absolutely crushed within minutes by what seemed like hundreds of fighters. I also didn't understand what was going on since the game plays quite different from vanilla EAW, so I figured that I should probably start with GC to ease me into things a bit more.

Started on easy (after my skirmish disaster) / Isard's Revenge (due to the small number of planets, seemed like a manageable place to start.
The learning curve is still quite steep, and I'm not doing very well. I skimmed the forums trying to find some feedback along the lines of what I'm experiencing, but didn't find anything, so here goes:
1. I keep getting attacked by massive NR fleets. No problem with that in itself, but the number of fighters that come at me makes space battles completely unmanageable. It's to the point that I often can't tell my ships who to target because I can't see the ships I'm trying to target due to the massive number of fighter icons.
-- My support ships are so small that they get hidden behind the wave of fighter icons and they get crushed quickly because I don't even know where they are or that they're in trouble
-- Along those lines, the hardpoints are so small that it is impossible to tell units to target something in particular in the heat of battle
-- Basically my overall experience is that while the space battles are epic-looking, I'm struggling to manage them and actually play them any better than Auto-Resolve, whereas in vanilla EAW I was able to deliver some absolutely insanely lopsided victories (most recently defending a planet with no space station, a Victory SD and a Tartan Cruiser against Ackbar, an Assault Frigate, 2 Nebulon Bs, 2 Corvettes & plenty of fighters). - Just to say, I know what I'm doing lol.
Is there something I'm missing/doing wrong?

2) All of the planets have one of two descriptions: able to build light frigate shipyards, or able to build heavy shipyards. No special advantages/disadvantages to any of them. Was this intentional? Makes it a bit less fun to pick which planet to hit next. That being said, as far as I can tell, I can build light or heavy shipyards on any planet, regardless of what the description tells me, which adds to my confusion a bit.

3) The majority of units & building icons in the taskbar (or whatever the bottom build display is called) are really dark, so I find it to be really hard to tell what I'm clicking without waiting for the pop-up description.

4) The website says there is a tutorial somewhere I can play, but I went through the whole menu twice and didn't see it. *edit* ok so I found out that if I click GC and click on any of the menus headers (e.g. Historic Conflicts) I see the text on the right hand side that indicates that I can play a tutorial, but the start button is greyed out.

5) I forgot what I was going to write here

Don't get me wrong, everyone involved has done an incredible job with this mod, but the number of changes is actually overwhelming for someone who is just starting out, there doesn't seem to be any way to ease into the mod.
Thanks!

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Those working on this mod do so in their own free time and for no pay.
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