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Topics - Slyguy3129

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Empire and other factions (though I only know Empire doesn't. Can't speak for the ones I haven't played) need a unit similar to Han/Chewie. One that can bypass a guarding fleet and land on the planet. I've found that H/C is great for taking out the Hyper Velocity Gun spam. Every faction needs this type of unit. Either through building it or through heroes. I thought the Shadow Troopers Empire gets would do that. I was wrong lol. Honestly couldn't tell what the point of them were other than a limited amount could be built. I'm sure numbers has something to do with it, but I didn't notice them being any better than Storm Troopers.

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Discussion, Suggestions & Feedback / When does Thrawn appear?
« on: July 20, 2018, 06:38:39 PM »
Playing Art of War GC as Empire, CD version. At week 80/81 Isard spawned. A message later appeared after that from Thrawn giving me 60 weeks till he appears from wondering around out in the Galaxy. It is now week 143/144 and Thrawn has not spawned yet. Just curious if he does, is the script broke? Is this one of the features us lowly CD owners have to do without? I could pay for him, but I like the idea that it happens automatically.


*Note: Lowly CD owners is not a swipe at the mod team, but the gam's dev team. Not that they read anyways.

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Discussion, Suggestions and Feedback / How to Install?
« on: July 10, 2018, 04:52:33 PM »
Sorry to ask such a basic brain dead question, but how might I install this mini mod? I assume (and we all know what happens when you do that) that I would need a clean install of FoC with 1.1 patch and Vista patch. Or do I need a ICW install? I didn't notice any instruction in the readme, but notice it is called a mini mod. Don't know if that is because it is dependent on some assets from ICW, meaning it will need a ICW install, or if because it is currently a work in progress.

Thanks for entertaining the mouth breathing question.

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I know this is kind of nit picky, but any way you guys could add a 1 to VSD1/ISD1 and a T to the Tector icon? Would help distinguish them at a quick glance. I notice the MC40 also looks a lot like the MC80 Home One type, some way to make those easy to distinguish would be awesome too!

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Hey guys my apologies if this has been answered before. Playing 2.25 (CD) as Imperial Remnant and I've noticed the Heroes have Command Tiers and Aggression/Defensive. What the heck is that? I assume that in combat they give the Fleet/Army a boost depending on what tier and trait they have? Couldn't find any info on specifics in the Manual.

Also, just to point out something frustrating, the Speeders the Rebels get don't seem to be targeted by AA. Stormtroopers can shoot them, don't know if the Plex troops can, or if those mobile AA units can. Any good defense against them?

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Imperial Civil War Tech Support / 225 Will not start. Expection Error
« on: July 03, 2018, 06:05:07 PM »
I just downloaded the 225 version of the mod. Just as I do with every mod for every game I play, I copy and paste the original folder, in this case Star Wars Empire at War Forces of Corruption, create a copy. I then rename the copy to whatever mod it is, in this case TR ICW 2.25. I then place the batch file, which I have to tell my PC to "Run Anyway" after it stops running it for fear it will damage my machine. Once I have done that, then I can click on the batch file, which I then make a shortcut to the Desktop with, and the CD begins to spool up. The screen goes black going into the loading process and hangs immediately. I have to Alt-Tab out to see an Error Window saying an exception has occured giving me the option to retry, or cancel. Naturally both options crash the game.

I have installed and reinstalled multiple times now, and it doesn't seem to solve this issue. 2.2 Worked fine, and all other mods I have installed this way work fine. Can anyone help me?

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