Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Vlado87

Pages: [1]
1
Discussion, Suggestions & Feedback / Poor land :(
« on: December 21, 2020, 09:09:12 AM »
Hello!

Your new ships models for chiss are incredible beautiful keep good work!!!

But it is not every player of this mod from rich country and they no access to steam SW: EAW. And probably I write for large number players so I must give you question shall we ever see mod 3.0 version for non steam SW: EAW.

We would accept mod 3.0 version with not updated visuals/graphics and we would accept mod 3.0 version several parts (mod which support larger maps Empire's End and Art of War but do not support other maps and second version of the mod who do not support larger maps Empire's End and Art of War but support other maps). Or what ever you need to do.

Currently mod for steam SW: EAW can only play whales players but others can not and I suppose whales are in minority. So give as non whales players mod 3.0 without steam.

P.S. But still chiss ships are incredible beautiful!

2
Discussion, Suggestions & Feedback / Forgoten ships
« on: May 05, 2019, 06:17:16 PM »

3
Discussion, Suggestions & Feedback / Duskhan L.
« on: March 14, 2019, 05:54:39 AM »
Will you put some changes to Duskhan L.
Duskhan L. is boring and almost same as empire.

P.S. Shall we soon see CSA in game :)

4
Discussion, Suggestions & Feedback / Ship suggestion
« on: February 12, 2019, 07:56:34 AM »
Can I suggest one ship for Thrawns revenge mod and Fall of the Republic!

https://starwars-exodus.fandom.com/wiki/Crescent-class_Star_Cruiser

It looks great and can be very powerfull (slow speed, no squadrons, weak armor but havestrong shields and have large number of weapons (it is good vs fighters, bombers, corvettes, frigates, light destroyers) ).

5
Discussion, Suggestions and Feedback / CIS allies
« on: February 11, 2019, 05:29:51 AM »
Shall we see some CIS allies?
Neimodian guard, nimbus commandos, sabaoth squadron, geonosians, trandoshans, umbaran army, Morgukai Shadow Army...

6
Discussion, Suggestions & Feedback / XML
« on: December 21, 2018, 10:04:14 AM »
Can anyone tell me how I should write Validusia station and those two weaker stations for New Republic in xml file?

For Empress station it is next
      <Starting_Forces> Rebel, Hast, Empress_Station </Starting_Forces>

7
Discussion, Suggestions & Feedback / SSD
« on: December 07, 2018, 12:58:46 PM »

Is there chance that we would see Legator star dreadnought and Assertor star dreadnuoght in mod.

You can give Assertor star dreadnuoght to imperial remnant in era 5 instead of executor super star destroyer.
You can give Legator star dreadnought to Duskhan League or you can give him to greater maldrood instead of bellator dreadnought but in era 5 he can be replaced with bellator dreadnought.

8
Discussion, Suggestions & Feedback / faction bonuses
« on: October 19, 2018, 03:47:57 PM »
Something similarly as in Age of empires II, every civ have special bonuses.

You can made something for youre mod so we do not have anymore many factions with same/similarly ships/fighters.

In main building (building give 2000 resurses) put some bonuses for that faction.

Bonuses can be in %. Bonuses: attack, defense, shields, range, economy, LOS, speed, building speed, cost...

9
Discussion, Suggestions & Feedback / Suggestions
« on: July 05, 2018, 03:58:50 AM »
1. Raid fleets should be pirates, mercenaries and privateers

2. When will we see in game Republic star destroyer, Synoro, Keravnos Destroyer, Intego Destroyer, Generic Imperial II Frigate :)

3. UNITS Suggestions:
- droideka MK2 (from Consortium) to CSA and Teradoc
-  Invincible-class Dreadnaught cruisers for CSA
- put two versions of lucrehulk in mod one is weaker carrier (available to CSA, Zsinj and maybe to new republic) and second battleships (available to CSA and maybe for Teradoc)
- Recusant-class light destroyers for CSA
- Vornskr pack for Zsinj and CSA
- other units for CSA: F9-TZ Transport, maybe MZ-8 Mobile Pulse Cannon, Missile Attack Launcher from Consortium,
- Canderous-class assault tank can be build only on mandalore and can be build by CIS, Teradoc
- Vengeance-class frigate and Aggressor-class Star Destroyer maybe for CSA
- Keldabe-class battleship can be build only on mandalore and can be build by CIS, Teradoc
- mandalorian squad for CSA and Teradoc
- Bulwark-class battleship MK1 for CSA
- Bulwark-class battleship MK2 for new republic in era 1 and 2
- MC30c frigate for new republic in era 1 and 2
- Belarus-class medium cruiser for New Republic
- Gozanti Cruiser for Teradoc and Zsinj.



10
Discussion, Suggestions & Feedback / Mercenaries
« on: January 22, 2018, 12:30:10 PM »
Shall we see mercenaries. Mercenaries I think can be soldiers, vehicles and ships recruitable  for every factions but in small numbers. Those can be:
trandoshan squad, mandalorian squad, droidekas MKI, droidekas MKII, commando battle droids, mandator dreadnaught MKII, kandosii dreadnaught, kedalbe battleship, bulwark cruiser MKII, bulwark cruiser MKI, recusant light destroyer, wavecrest frigate, mere cruiser.
Lucrehulk destroyers (they are part of Zsinj but  they should be part of every side and there should be two versions of this ship one from this mod and second stronger in shields and with stronger/more weapons), providence dreadnaught (bigger and stronger version).

P.S. Shall we see bakuran fleet maybe as part of new republic (Bakuran Star Destroyer, Namana Light Cruiser), and some correlian ships (Corellian Destroyer would be nice to see).

P.S. It is not good game if we cant see some mercenaries.

11
Discussion, Suggestions and Feedback / Some ideas?
« on: October 18, 2017, 03:31:49 PM »
IDEA 1:
After clone war we can see CIS holdouts (similarly to imperial warlords and imperial civil war).

So in Fall of Republic we can see next "eras":
era 1 clone war - Republic VS Confederate
era 2 something between clone war and civil war - Empire (with late republic fleet / army and some early imperial fleet / army) VS CIS holdouts
era 3 early civil war - empire VS Rebels, CIS holdouts

IDEA 2:
In clone war when you play as Republic you progress through eras when you kill some CIS leaders.
When you play as CIS you progress through eras when you kill some Republic leaders.

IDEA 3:
When player kill some super heroes or leaders than player have access to some special ships or units.

For republic this can be: legacy venator destroyer (upgraded venator), mandator MK II, Imperial star destroyer, invisible dreadnought, Legator star drednought (from fractalsponge),  Secutor star destroyer (version with venator bridge)

For CIS this can be:  kandosii dreadnought, crescent star cruiser, upgraded Harrower dreadnought MK II (after CIS victory in Battle for Coruscant from film), Dreadnaught heavy cruiser, Subjugator heavy destroyer (malevolence without ion super weapon) and Providence carrier destroyer (in beginning player will have this ship only as hero ships (trench, invisible hand, colicoid swarm, lucid voice) but after CIS kill some Republic hero than CIS will have this ship for normal build).








Pages: [1]
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!