Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - MaxL_1023

Pages: [1]
1
Ascendancy Discussion / Questions Regarding Capital Ship Balance
« on: June 21, 2017, 09:43:47 PM »
From my experiences playing recently, I have run into a few issues. I am wondering if anyone else has also noticed the following:

1. Spread Fire seems to make Capital Ships 3 times stronger - as far as I can tell ships which have it will deal full damage to  three targets at once, with the weapon animations literally splitting into three identical streams.

2. Capital ships seem too strong compared to their supply cost. The largest capital ships (besides the Praetor, which is in a class of its own) cost about 16 supply, while most top-end cruisers cost 8. Since mid-end game fleets are limited more by supply than resources, there ends up being no reason to use anything except for capital ships. The boost from attaining higher levels, capital ship abilities and generally superior durability make them more powerful than the equivalent cost in frigates or cruisers.

3. Titans are not that durable - as one per fleet flagship units I would like to see them stronger (in terms of durability, not firepower) and perhaps more expensive.


I could just be crazy however, and if these are legitimate I suspect they are already being worked on.

2
Hello,

Is there anything I can do in the game settings to make Ascendancy run better on a slower computer? I keep getting severe lag mid to late game, especially on 6 player maps. I can't even try the largest Galaxies.

I want the epic SOASE battles without the epic SOASE Lag.


3
Ascendancy Tech Support / NR - Lost all Fleet Support
« on: June 13, 2017, 10:53:24 PM »
Hello,

Playing a game as NR, I suddenly lost all fleet support. Essentially, I was not able to replace lost ships - the available fleet support was listed as zero.

In this game, I also ran into a Mad Dark Fleet Remnant spawn (Executor SSD) - is that supposed to still be around?

4
Discussion, Suggestions & Feedback / Commenor Ground Map Pathfinding
« on: June 08, 2017, 11:06:38 PM »
Hello,

Would it be possible to slightly widen the paths leading into the central base area of Commenor? It is difficult to get units down there in a reasonable fashion, in addition to units tending to fire into the dirt due to not recognizing a blocked firing line. There is also a lot of 3-dimensional overlap and camera difficulties when maneuvering in that central area. It can't be avoided, as the base buildings are placed there by the AI.

Is it just me? I was playing as Maldrood, using infantry and Pod walkers. I can't imagine trying to use Juggernauts, AT-TEs or AT-ATs down there.

Pages: [1]
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!