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Topics - jaxter

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Ascendancy Discussion / Diplomacy please?
« on: November 28, 2017, 08:40:12 PM »
So, I know that I'm playing as one of 3 imperial scumbags and all, but why can I no just make friends with my enemies enemies just untill we crush them? I mean diplomacy in the base game was already awful, but I usually play with two othe players against a few AI but unless we start the game set as a team we can hardly even reach the first few pacts by the end of the match.

Basically what I'm asking is, can we have some better, or at least easier diplomacy so we dont have to cycle 2000 credits/durrasteel/tibania between ourselves a few hundred times just to make friends. Maybe we just suck at it... maybe. Anyways, yea.

So, anything to say Corey or others?

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Multiplayer / GalxyForge maps
« on: February 28, 2017, 07:32:23 PM »
I made a map in GalxyForge, I then tested the map in single player, and the map worked perfecly fine, however, after transferring a copy of the map to my friend, helping them place it in the right folder, then both of us going into a lobby and loading into the game, it then, after about 1 second the screen lost coloration as a warning came up stating that the two players became desynced at 0400 ticks.
We figured it would fix itself if we reluanched the match, it did not, we tried a completely seperate map that I had made on the spot in GalxyForge, and luanched it, and recieved the same problem, luanching a map that came with ascendency however, ran just fine... any idea why it refuses to work?

If I need to provide the map, the error log (which is effectively empty) etc, let me know.

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I have played EoTH exclusively, and I have a number of issures that I feel needed to be brought forth.

1) Defencive structures are trash... Well sort of... The 'Hive' is usually the more useful one, the masses of fighters/ bombers it supplies are usually more useful than the Visva platform as fights take place much to far out of range of the Visva's weapons (Which I could give you a scientific reason for it to have higher range if youd like). Also, EoTH can only have a maximum of two stations, whearas everyone else gets 5 platforms (The Golan series) of considerable value, that just so happen to nod disappear if you kill their shipyards and flee, which does in fact kill EoTH defencive platforms, just saying, but If it is Quality over quantity you are looking for at least buff the Visva with some much needed range..

2) Praetors wreck everything we got... Unless Im missing something, in which case let me know, but Praetors have such high range that I cant even see both them and their target on screen at the same time while fully zoomed out, and I can only kill them casualty free if I get to jump mutiple Chafs and Ascendencys on top of them, and thats only for one or two which brings me to another problem, While 9 pop is already a lot, the AI sits there bringing in one after another after another forever and ever, (See this battle report: http://steamcommunity.com/sharedfiles/filedetails/?id=821932329)

3) Shields are the counter... EoTH does strong hardpoint damage, but it is weak againt shields making Executors painful, which is fair enouph, but the sheer spam of MC90/80s pulled by the AI and some other players is murder... I will mention that this is subject to fleet comp but my best shield killers are the Ascendencys and Chafs so I think there is a problem.

4) No space artillery (Or ground to space) (Unless you count Karieks, in which case they need more range)... This was in another thread I posted in with my ideal solution, but Ill say it again here.  Canonically (or old cannon I guess) the EoTH had no ground to space, but I have a few things to mention, first off, Thrawn stole a lot of Empire tech, which could have easily included hypervelocity cannons even if never mentioned. Secondly, you could give the Visva platform more viability by giving it an artillery blast of some sort (Ion maybe?) similarly to the Consortium shipyards in EAWFOC

Thats all I got for now, but I will probably have more later. Thanks for such a great mod though guys!
Edit: Only five Golans not Six according to Grey

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