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Topics - derp

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1
Star Wars Discussion / Admiral Daala
« on: July 24, 2018, 02:29:34 AM »
I have a theory that Admiral Daala was a genius but not in the sense of tactics and strategy but organization. Stalin was a fool when it came to military strategy and tactics but he could organize an army within a day (I'm only relating Daala to one quality of Stalin lets not make this political) showing an ability that is very underrated when it comes to glory and what not in the history books but in reality a incredibly useful skill. Serving in the military I have seen people perceptions versus reality and having a great organizer is a very rare quality when it came to operations.
So, my conclusion is Daala is a genius but should probably have someone else lead her space navies/armies.

2
Discussion, Suggestions & Feedback / Emperor's Revenge suggestion
« on: July 23, 2018, 01:48:21 PM »
I suggest the Emperor's Revenge (http://starwars.wikia.com/wiki/Emperor%27s_Revenge) which is the ship commanded by Redd Wessel spawns a squad of scimitar assault bombers because even though that's what caused the ships demise for a moment it did have scimitar assault bombers. I think it would be a funny reference.

3
Discussion, Suggestions & Feedback / Grand Admiral GC suggestion
« on: July 15, 2018, 11:20:46 PM »
Grand Admiral Josef Grunger (http://starwars.wikia.com/wiki/Josef_Grunger) and Grand Admiral Danetta Pitta (http://starwars.wikia.com/wiki/Danetta_Pitta) destroyed each other. This is one of the first events of powerful Imperial Warlords destroying each other in civil war. I think this event would make a great small GC where the two generic playable warlords fight each other's almost identical forces except for their faction leader, their Grand Admiral.

4
Discussion, Suggestions & Feedback / Shadow Hand GC suggestion
« on: June 29, 2018, 11:08:25 PM »
Lando and Wedge commanded the Emancipator (http://starwars.wikia.com/wiki/Emancipator) during operation Shadow Hand and they even destroyed an Allegiance Battle-cruiser with it. My Suggestion is have Lando in space as the Emancipator.

5
On garrison worlds for Zinj's barrack two Raptor troopers should spawn instead of the storm troopers. "After conquering a world, a Raptor garrison would remain stationed there to ensure the loyalty of the planetary governor." (http://starwars.wikia.com/wiki/Raptors)

6
Discussion, Suggestions & Feedback / Pentastar Alignment suggestion
« on: June 15, 2018, 07:53:11 PM »
The Pentastar Alignment had special inquisitorial troops and my suggestion is having these cool looking storm troopers spawn with inquisitor Jerec and possibly a generic inquistor for later Pentastar Alignment campaigns. https://www.starwars.com/news/the-imperial-warlords-despoilers-of-an-empire-part-1

7
I think Kir Kanos should be the ground hero for  the Imperial Remnant ground forces since he did kill the leader of the Restored Empire Ennix Devian.
Also, the Restored Empire should be easily represented as a minor non-playable warlord faction that just uses outdated clone era ships, that are already in game.

8
Discussion, Suggestions & Feedback / Orinda Campaign Imperial Remnant
« on: April 28, 2018, 01:28:22 PM »
Orinda campaign Imperial Remnant are there any ground heroes that you can secure through conquering a specific planet?

9
How can I not love two SSD heroes and Rancors?
The first image is the Iron Fist dealing with Secutors, while the second image is the Razor's Kiss attacking a planet's space station, which you can build from Kuat.

10
Discussion, Suggestions & Feedback / Greater Maldrood Stronk
« on: December 06, 2017, 09:37:17 PM »
Greater Maldrood is strong even at the beginning of the game.
You get a lot of ISD-IIs and those crimsons command vessels are amazing.
My only regret was finding the AT-AT General Hero rather late in this campaign because he give a 50% discount to AT-ATs.

11
Discussion, Suggestions & Feedback / Bellator in Action
« on: December 03, 2017, 10:53:33 PM »
You'll also see some Maldrood heroes giving my Bellator some good old buffs.

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Discussion, Suggestions & Feedback / 2.2 Demo
« on: November 26, 2017, 05:06:39 PM »
I love the Demo! The great UI changes and models are amazing to look at.
Though I have noticed Warlord Zsinj SSD still doesn't spawn TIE Raptors which in the book he did have on his ship.

13
The Lounge / Project Veritas Part 1
« on: October 18, 2016, 12:15:05 PM »

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The Lounge / TS server if you dare
« on: July 08, 2016, 12:29:40 PM »
I'll PM you my TS info if you want a place to talk and hang out. Now why am I not putting it in the threat well lets just say I'm tired of all of Latin Murica running into my TS. That being said if you want the dankest memes and aussies just PM me Wardog or derp or w/e alias I feel like.

15
Discussion, Suggestions & Feedback / Viable Strats for AT-AT
« on: June 21, 2016, 01:52:57 PM »
I know people often complain about how bad the pathing is for the AT-AT, there's definitely validity to those statements but I'm gonna tell you how to make them work. The earlier tiers before the XR-85s the AT-AT is the most powerful ground unit and even after the XR-85 they can still be very useful. I have found three in a line told to walk is a great offensive tool with hordes of stormtroopers making a screen for them. Another way you can use them if you don't have the stormtroopers reserves to spam them in horde is to use one unit of artillery to out-range a larger force and use a couple AT-AT in front of them to catch the aggroed enemy forces. I just want to say don't tell AT-AT to attack move just use normal movement, it will save you a lot of headaches.
That's how I make my AT-ATs work.
 

16
The Lounge / Spider dances
« on: June 07, 2016, 11:17:58 AM »

19
Ascendancy Discussion / Build Order Thread
« on: June 01, 2016, 01:57:11 PM »
I've seen some great advice on how to play certain factions and was hoping to centralize it to a single thread.

edit: I'm just gonna add quotes

Imperial Remnant
I like to concentrate on military and get the Strike Cruiser researched ASAP.  Start building them as the backbone of your navy, while concentrating on your economic research.  Get the increased taxes researched first, this is your major income booster as the IR (and make sure to start getting your planets that can have high populations researched to allow those populations to grow and get the income).

Once you have some good income, research your weapons improvemnts, and then get enough economic stations to do the research that gives you free supply/command.  That's huge, and will sustain you for a bit without having to deal with upkeep.  Once that's researched, go hard and heavy on your military research.

Dreadnaughts will be one of the other backbones.  They're super cheap, requiring no tibanna, so you can build them very fast, and they have pretty good damage.  The Strike Cruiser carries a bomber or an interceptor, but comes into it's own once you research denting strike.  Once that's researched, you want a lot of Strike Cruisers in your fleets.  Ton Fauks Falks, whatever, are the best way to get a lot of Scimitars in your fleet.  Victory I & II's can carry them, but they're expensive, cost a lot of fleet, and only carry 1 per.  The Escort carrier carries 2 for about 1/2 the price in resources and supply.  The Victories will be the "heavy hitters" of your non-capital ships.  You need a good quantity, but realize that going overboard sucks up your supply like crazy compared to Strikes and Ton Falks.  The MTC is an awesome ship.  While not cheap, it's not insanely priced, has decent combat ability, can carry 2 squads (with their ability), and can restore fighter supply in the middle of combat without worrying about IMMEDIATE destruction.  While they don't do hull repair, they lifesavers for a fleet you want to keep on the move.

ISD-II's will be the bulk of your capital ships.  Better in every way than the ISD-I, except they can't capture planets.  A few Allegiances are good, but don't go overboard.  Their size makes them slow, and their abilities make them a bit suicidally agressive.

New Replublic
For the NR, my preferred strategy (on non-Hapan maps) is to rush the boarding party tech ASAP and start grabbing garrison Dreadnaughts, Strike cruisers and VSDs right away.  Almost for free you can end up with a ton of heavy cruisers in the early game, speeding up your expansion and giving you an edge for early battles with enemy fleets.  It'll require a fair bit of micromanagement and getting used to using boarding party effectively, but it works well.
I forgot to mention that one is going to need Hajens very quickly to make this strategy work effectively, and they too are best micromanaged - turn off fighter resupply auto cast (conserve fighters by keeping them docked until Lancers are taken out), and it is also best to turn off repair auto cast.  You only need to get captured ships up above 50% hp for them to be at full effectiveness, and maintaining supply and timers off guarantees you the ability to get them there fast.
With the NR, one of my favorite strategies is to play defensively.  Get as many planets as you need to easily get your economy growing, build up massive defenses along your borders, build 3-4 moderate sized fleets to patrol your area, and make sure everything for culture is researched, and build the $@^& out of culture centers.  Once your culture has pushed the enemy off a planet, combine a few fleets into a giant attack fleet and destroy all the infrastructure they left behind in the planets gravity well, and build it up as yours.  It's not pretty, it's not fast, but it irritates opponents to no end to throw their fleets at you to die trying to destroy your culture centers to protect their planets.

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Ascendancy Discussion / Haven't played Sins in a long long time
« on: May 31, 2016, 12:17:37 PM »
Loaded up the mod with no problem, very clear and easy instructions. When it comes to actually playing the game...
 
The good news its not hard to catch on how to play the game.

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