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Topics - Weaver

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I'm back at it again. Here are 13 custom wallpapers for Thrawn's Revenge, each featuring several planets, and featuring the Ascendancy Star Destroyer, Knight Hammer, and Vengeance.

Take a look. Let me know what you think. Again, included with these are the DDS files so you can stick them into your game as a splash screen.

Thanks for 3.0, guys. Amazing models.

https://imgur.com/gallery/NhTXRPT






The full album is here: https://imgur.com/gallery/NhTXRPT


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Hey all,

I've made some custom wallpaper for Thrawn's Revenge that can double as a new splash screen. I personally like something with a bit more flair.

Gallery of all wallpapers

You can download the entire pack below as a ZIP file. at this link. It includes all 1080p wallpapers AND .dds Splash Screens, which you can install by sticking them in the Art folder of your Thrawn's Revenge mod folder in your EAWX directory.

Let me know if you would like any alterations, and I may consider them.

Thanks, and can't wait for 3.0 and the badass Ascendancy Star Destroyer. It's the most beautiful ship I've ever laid eyes on.

Here's the link again (the forum doesn't play well with attachments, it seems).

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...as the Yevetha.



Here she is, the Pride of Yevetha (stolen alien tech).


I chose this playthrough on Admiral to experience what I thought would be the most difficult in the game. And it was difficult, if only because they are just a bastardized Imperial faction, but with no superships or special advantage.

I imagined the way a pissed of race of eons-enslaved aliens might feel, and how they wish to take vegeance against an Empire that wronged them. To that end, I knew my flagship had to be the Hand Phalanx, a representation of the ingenuity and ferocity of the Yevetha.

Ok, getting down to brass tacks--the feedback I have for the mod.

First off, the Yevetha need a buff--some special fighter, ground unit, a dreadnaught, something to make them interesting. I had to unleash 100 of their fighters upon a World Devastator and take it down with planet guns. They are fun to play because they have absolutely nothing unique except the ground units, but I would love to not be totally at a disadvantage against everyone else in every category, to make them more interesting.

Second, the Megamaser tank is INSANELY overpowered and needs a huge nerf. It took out 4 AT-ATs in just a few hits, with barely any damage. It wiped out nearly every ground fleet I had. I recall you are nerfing it, but just thought I'd reinforce how ridiculous it is.

The best way to take down a Megamaser tank?

Flood it with troopers.

I felt like Les Miserables, sending torrents of soldiers out in the streets to shoot down massive tanks. In a way, maybe this is how they are meant to be played.

The Boarding ship shuttles? As much as I enjoyed taking advantage of them (about the only thing the Yevetha have) in a way they are too easy. They rarely got shot down in my playthrough, unless I told them to "attack." On the other hand the mechanic is working sound except...

I had an Allegiance on the battlefield, and took a new Allegiance, and when my units "recinforced" I was missing an Allegiance. I think the script might be bugged a bit. But the new mechanic definitely makes things a little more fun. I would have liked to commandeer World Devastators, though--ESPECIALLY as the Yevetha.



^ A metaphor for playing as the Yevetha


All in all, thank you for this uphill battle, and I am reasonably certain the Yevetha aren't finished yet. I do think they need more varied/unique units to set them apart. I would have liked to see some more exotic ground units to counteract all the devastating tanks the NR and Hand have, and some better fighters for purchase since Yevethan fighters are about as useful as Wraith fighters (ala Stargate Atlantis).

Still, thank you for continuously updating this game and doing it more frequently, and I am looking forward to all the new factions...

Especially the Yuuzhan Vong.



Welcome your new overlords.


P.S.

Here's the whole album for whoever cares: https://imgur.com/a/Kvr0jzC

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Hey guys I am Supreme, creator of the Interface of War mod on the Nexus: http://www.nexusmods.com/starwarsempireatwar/mods/1/

My mod makes major interface changes to Thrawn's Revenge, including faction colors. I am putting in the suggestion that the faction colors be alterted a bit by some simple logic. In my interface mod, I changed the colors to better fit the faction and their laser colors.

The New Republic is now red-orange, to symbolize their lasers and their advancement from the all-red Alliance. The Empire is a brighter green. But the best change is that the Pentastar Alignment, my favorite faction, is now purple. I felt they were an oddball faction and needed a more royal color, as the blue was too dark and was not as much of a "fun" color.

I am now making a version 3 of this mod specifically for Thrawn's Revenge, since it's the only mod I like to play, and I was wanting your input. I also want to throw out there that it'd be cool if you changed the Pentastar's faction color.

I think the best color is either purple or periwinkle. You can actually see a periwinkle PA logo here: http://thrawnsrevenge.com/factions/pentastar-alignment

I think this is a more exciting color and differentiates the faction a bit, as I just never liked that dark dark blue.

That's my main input for 2.2, other than smaller projectiles (which you already are doing, I recall), a custom Visvia projectile (never heard if this was going to be implemented), and lastly SMALLER HARDPOINTS (make them 0.2 by default like Republic at War).

Thanks for listening and I would love to hear any further discussion on these subjects. Check out my mod if you like.


Interface at War mod - Changed faction colors for 2.2 - And other suggestions

This mod is a custom modification and was neither created nor is it supported by the Thrawn's Revenge team. The Thrawn's Revenge team is not responsible for any negative effects from installing these files nor can they be held responsible for fixing any issues which arise from them.

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Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!