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Topics - Carnivore Jacques

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Sins of a Solar Empire / Good Fleets
« on: July 01, 2014, 04:39:54 PM »
So I've been playing Rebellion whenever I get a chance the past couple weeks.
I still feel kind of lost as to which ships I should be building to fight enemy fleets.
I feel like I'm constantly flinging all kinds of ships at the enemy and losing.

Is there some sort of Rock/Paper/Scissors diagram I could take a look at? A list of all unit-provided buffs would be nice too.

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Discussion, Suggestions & Feedback / A Difficult Ground Battle
« on: May 15, 2014, 12:08:21 PM »
A little scenario for you folks:

You are about to take a well defended world from the Imperial Remnant for the Pentastar Alignment. The planet has lots of build pads in enemy territory, turbolasers, structures, a generator protected by AA turrets and a shield generator, a garrison consisting of a large number of IDTs and XR-85s, plus whatever is garrisoned by the factories and barracks. Think like, Carida, Corulag, Garos IV, Byss, that sort of thing. The transports, when the battle starts, load up on troops from the barracks and rush the reinforcement point that you have. Some of them attack, while others land the troops in order to capture your only reinforcement point. The Remnant has the credits and structures necessary to replenish their losses quickly.

You have fifteen seconds before the first pair of IDTs reaches the point, and thirty before all of them are there. How do you take the planet? What units do you deploy?

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Star Wars Discussion / My Mind Is Blown
« on: May 14, 2014, 12:22:22 PM »
A phalanx is a military formation, as well as a bone of the hand.

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Discussion, Suggestions & Feedback / Era Change Question
« on: May 06, 2014, 09:45:30 PM »
So, when moving from one era to another, are the previous era's heroes destroyed?
Say you send two fleets. One contains Isard, another contains Harrsk or some guy like that.
Isard reaches her destination first and is killed. What happens to the fleet with Harrsk in it? What becomes of the Shockwave?

Is it possible to 'clone' certain minor heroes like this? The ones that get upgrades, I mean.
Like, let's say you're the New Republic. You send Ackbar off somewhere, and meanwhile you kill Thrawn. Does this mean you have two Ackbars now? Does the game have any problems with this (like an exception or something like that)? What about Gorgon and Knight Hammer in Reunification, or Errant Venture and Crimson Errant Venture?

Does the game have a limit on how many heroes you can have at once? Let's say I decide to preserve every minor hero by making them travel while the leader kicks the bucket. Will some heroes start getting erased?

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Multiplayer Game Organization / Galactic Conquest
« on: March 28, 2014, 02:09:24 PM »
I have the retail version of FoC. Is anyone up for some galactic conquest?

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So I have this guy who lives near me, with whom I sometimes play a game or two of vanilla GC with him.

The two of us came to the conclusion a couple months ago that generally the ideal strategy for the Empire was to take some neutral and pirate planets, build mining facilities and upgrade tech as fast as possible while keeping some pirate planets between the Rebels and yourself. In so doing, the Empire has a military and technological advantage upon first contact, which can be maintained by religiously keeping Boba Fett on the planet nearest the rebels - from where they are to surely steal.

This strategy can be taken to the extreme in the multiplayer GC 'Showdown at Bespin'. For those of you who don't want to go through the trouble of starting up the game, the layout is as follows. You have two clusters of four planets which are connected by Bespin, which a large pirate fleet orbits. The cluster on either side is somewhat evenly matched, so in theory Bespin is the deciding factor.

However, if you apply the strategy I just mentioned and don't attack Bespin as the Empire, it leaves the Rebels without any tech upgrades. Since their population cap is the same as yours (quite low), their fleet is bound to be weaker and smaller than yours after defeating the pirates. In the time it takes to build a fleet large enough to take Bespin, the Empire can get to Tech 5 and march right over the whole place.

So, here is my question: is there a winning strategy for the Rebel player in Showdown at Bespin?

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Welcome to the Boards / Hey everyone!
« on: March 11, 2014, 10:02:47 PM »
I'm real glad this is back up. I downloaded Thrawn's Revenge in late January and wanted to sign up for this soon after.
This mod is simply amazing. I'm astonished at how well all these EU elements are tied in, I love that there's seven factions, and the raid fleets and era systems were strokes of pure genius.
I've only played the single player, but everything is so much more balanced - it puts vanilla FoC to shame. No more Consortium! No more corruption! No more raid fleets! No more tech research! I can finally defend my borders and mine the interior, like this was meant to be played. It's so much more fun with limited hypervelocity guns and proton torpedoes that don't go through shields.
Hats off to whoever worked on this - years of work went into this, and it shows.

Anyway, I'm Carnivore Jacques, pleased for having signed up.

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Those working on this mod do so in their own free time and for no pay.
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