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Topics - Zsinj

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1
Discussion, Suggestions & Feedback / Mygeeto Snow
« on: July 14, 2018, 08:37:07 PM »
Could just be me thinking this, but there seems to be a bit too much snow falling on Mygeeto.

2
The Lounge / Monster Hunter
« on: July 14, 2018, 07:26:47 PM »
Now that you can preorder Monster Hunter World, is anybody gonna get it?

3
Welcome to the Boards / I'm back (again?)
« on: July 12, 2018, 08:01:34 PM »
Hey guys I know it's been a while. Been busy with life and stuff but since I have more free time I'd like to try and be more active on the forums again.

4
Welcome to the Boards / I'm Back
« on: June 30, 2014, 10:19:20 AM »
Hello Thrawns Revenge Community I now have a new computer soo I'm back on the forums

5
The Lounge / Favorite RPG
« on: June 18, 2012, 04:31:42 PM »
My favorites are Fallout 3, Fallout New Vegas, the Kotor games, the Elder Scrolls series, and the Final Fantasy series. What are yours?

6
Discussion, Suggestions & Feedback / Favorite GC
« on: June 06, 2012, 04:32:43 PM »
What is your Favorite GC in 1.3 and why is it.  Dont say any of the Art Of War GCs just a heads up.


Mine are Caamas Crisis and Reuinification because when you play as the IR in them you need to use strategy and skill to overcome the New Republic with their more advanced and heavialy armed ships in the Later Eras.  And Because Daala is useless in Reunification.

7
The Lounge / Zombie Apocolypse
« on: May 31, 2012, 06:45:49 PM »
With all this news about people eating other peoples body parts do you really thing they are Zombies or just hungry people on some weird drugs?

Or do you think they are made up?

8
Imperial Civil War Community Mods / Yevetha XMLS
« on: May 29, 2012, 09:15:00 PM »
This mod is a custom modification and was neither created nor is it supported by the Thrawn's Revenge team. The Thrawn's Revenge team is not responsible for any negative effects from installing these files nor can they be held responsible for fixing any issues which arise from them.

Allright well I will Make Final Preparations for the Yevetha just need to check to see if they can take Landing Zones seeing if they can use more units Ect Make them Start with more land  units Definatly.

They will be Up by Tomorrow Definatly.

9
As you can see this is a tactic to use to defend yourself when playing as the New Republic in a 1v1v1 skirmish vs hard ais

This is if you lose your golan III and get sent back to the Dark Age as in tech 1.

Make sure you have as many mines as possible and try to make as many Coronas Quasars and Sacheens as possible.

The Reason For this is they carry a large complement of fighters and if you keep sending them in you can eventually overwhelm the enemy with Fighters and Bombers.

I used this tactic after i was attacked by a huge IR and EOTH fleet I was able to take out the Eoth by sending in some of the mentioned Ships near one of my mines near their shipyard and overwhelmed their defences.

Then i destroyed the IR shipyard with 2 Endurances i had in reserves and some Coronas and Sacheens.

Then they sent in All of their ISD1 ISD2 Dominators and Tectors against me and i was able to use the Eoth remaining forces to distract them long enough for me to destroy the Forces attacking my Shipyard hope this helps enjoy.

I obviously won because i am telling you this.


Same thing with the EotH just make Aur'iettes or however you spell their name.

10
Imperial Civil War Community Mods / Hapes XMLs
« on: May 27, 2012, 09:17:01 PM »
This mod is a custom modification and was neither created nor is it supported by the Thrawn's Revenge team. The Thrawn's Revenge team is not responsible for any negative effects from installing these files nor can they be held responsible for fixing any issues which arise from them.


Here are the XMLs to make the Hapes Consortium playable

http://uploading.com/files/3664618d/Hapes.zip/

http://uploading.com/files/5c2ec633/GC%2BFix%2BHapes.zip/
Heres the GC fix

I will not make an era progression for them because it is Pointless

Mt Commandbar files go into the art/textures file
make a back up obviously-


Space:
Hapes Light Frigate Shipyard
Hapes Heavy Frigate Shipyard
Battle Dragon
Nova Cruiser
Miy'til Fighter
Miy'til Bomber

Land:
Hapes Infantry
Hapes Plex
AAC-1 Tanks
T4-B Tanks

Heroes:
Queen Mother (Star Home)
Isolder (Song of War)


They dont have any Capitals Ships so yeah.
I increased the Light Frigate Garrison because im not going to Give them golans

11
This is how you can make a Squadron of Fighters buildable.


First open up a Space Unit XML EX: Zsinj, Remnant_Space_Units.
Ill use the Tie Raptor as an example.

Change this Under the Tie_Raptor not the Squadron

<Hyperspace>no</Hyperspace>
<Hyperspace_Speed>0</Hyperspace_Speed>

to this


<Hyperspace>yes</Hyperspace>
<Hyperspace_Speed>1</Hyperspace_Speed>
(Edit the speed to how fast you want it to hyperspace).


Now for the Tie Raptor Squadron


Change this
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>


to this

<Required_Star_Base_Level>1</Required_Star_Base_Level>
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Build_Initially_Locked>No</Build_Initially_Locked>


Hope this helps.







12
Discussion, Suggestions & Feedback / Pentastar Unit Suggestions
« on: May 25, 2012, 09:16:44 PM »
Great InQuestor of Judgment

I was thinking maybe you could add those 2 Soldiers in with Jerec on land battles as a bodyguard of Sorts.

Or make them a special unit.

http://starwars.wikia.com/wiki/Great_InQuestor_of_Judgment


And maybe the Enforcer-class Picket Cruiser.

13
Imperial Civil War Community Mods / Warlords XMLS
« on: May 22, 2012, 03:02:45 PM »
This mod is a custom modification and was neither created nor is it supported by the Thrawn's Revenge team. The Thrawn's Revenge team is not responsible for any negative effects from installing these files nor can they be held responsible for fixing any issues which arise from them.


These are the Warlords XMLS that make them playable in the Art of War Big. They will be up in an attactment soon.

Note: Make a Back up of your XMLS before putting them in the XML folder of the Mod.

14
The Lounge / E3 2012
« on: May 20, 2012, 04:17:19 PM »
What games do you guys hope to see in E3 im hoping to see more info about assassins creed 3

15
You should add the 501st for thrawn because he reconstituted them.

16
Star Wars Discussion / Mandalorians vs Yuuzhan Vong
« on: July 27, 2011, 09:13:04 PM »
Yuuzhan Vong or Mandalorians

17
EaW and FoC Mods / I Can XML Code
« on: July 26, 2011, 05:03:15 PM »
If anyone wants an XML coder for a mod i will be glad to help.

18
EaW and FoC Mods / Bothan Mod
« on: July 26, 2011, 04:58:54 PM »
Bothan Mod is a little mod I decided to make one night when I was too tired to Think. It just adds the Bothans to the Equal Footing Campaign. The beta is out on Empireatwar.filefront.com and the Full Version is on the Way.

http://empireatwar.filefront.com/file/Bothan_Mod;119514

The Full Version is out Now.  =D

19
Welcome to the Boards / Greetings
« on: July 26, 2011, 04:33:28 PM »
Hello I am Zsinj. I am the Creator of the Bothan Addons. The Full version of my Mod will be up on http://empireatwar.filefront.com. You can download the Beta for it there also. This is the Beta Link.


http://empireatwar.filefront.com/file/Bothan_Mod;119356

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Those working on this mod do so in their own free time and for no pay.
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